General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12544719 views, last view: 11/04/2024 19:10 |
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for questions, announcements etc.
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#10352: Re: set up private |
by MeatROme
on 04/05/2008 04:44, refers to #10349
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You're talking about a VPN - right?
You don't need to do that.
Although - since you seem to have thought it necessary - I'm assuming your son and you do not share the same LAN (meaning your both on a different internet access)
Just add "-mlocalhost" to the server binary and make a note of your external IP ... maybe via http://whatismyip.org/
then tell your son to open up his game and enter "/connect 123.123.123.123" (with the approptiately corrected IP address) ...
he could even enter it beforehand into his servers.cfg ... or do a "/addserver 123.123.123.123" and then use the serverbrowser.
HTH
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#10353: Re: .. |
by MeatROme
on 04/05/2008 04:45, refers to #10351
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LOL ... old daddy, have more patience ;-)
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#10354: Re: set up private |
by yetanotherdemosthenescomputer
on 04/05/2008 06:22, refers to #10343
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You'll have to set the server to listen to the IP that your Hamachi client has. It's featured prominently on the Hamachi window (as you've seen!), and the server batch file should just need this added to it:
-iHamachiIPAddress
Replacing, of course, HamachiIPAddress with the actual address. Then your son should be able to connect to your Hamachi IP (/connect HamachiIPAddress) and you should be able to play privately. :)
If you were playing Sauer, it would make the server.bat look something like this:
bin\sauerbraten.exe -d -c4 -iHamachiIPAddress %1 %2 %3 %4 %5
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#10355: Re: set up private |
by MeatROme
on 04/05/2008 08:02, refers to #10354
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Mmmh. Wouldn't a VPN make it possible for the other members of this "virtual private network" to do a "lanconnect" ... I mean ... that's the whole point of a VPN isn't it?!?!
But ... this is shooting at pidgeons with cannonballs folks ... you simply DO NOT NEED to create a VPN to play these games privately!
Simply don't register the server publically (meaning "-mlocalhost") and connect manually (meaning "/connect IP").
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#10356: Sauerbraten Development |
by jtuttle
on 04/06/2008 16:28
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Hey--
I love Sauerbraten; there haven't been any new versions in a few months. Is it still being developed?
-- J.P.
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#10357: Re: Sauerbraten Development |
by Q009
on 04/06/2008 17:02, refers to #10356
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Yes. Just look at CVS...
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#10358: making your own server |
by i really need help
on 04/07/2008 18:57
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is there a way to make your own cube server???
like so when you look for games
games on your server show up
keep in mind i have money to spend
so just hit me up
i would also like to know if it is possible to edit the gui to show only games on my server
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#10359: Cinematics |
by linuxguymarshall
on 04/08/2008 07:00
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Is it possible to add cinematics inbetween levels in Cube 1 or 2 (Preferably 1). If so what do i need to do and what format should the video be
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#10360: Re: making your own server |
by MeatROme
on 04/08/2008 07:06, refers to #10358
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http://cube.wikispaces.com/Multiplayer+Guide#toc8
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#10361: Re: Cinematics |
by MeatROme
on 04/08/2008 07:07, refers to #10359
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Not possible, don't you think there'd be at least one example of this in the release already if such a feature'd be available ?! ;-)
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#10362: Re: Cinematics |
by Hirato Kirata
on 04/08/2008 11:29, refers to #10361
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actually, you can create demos to play as these cinematics, but capturing them, and loading the next level afterward will be a definite problem :D, least as far as I'm concerned at the moment. never bothered to actually try to do this, though a sleep 60000 [map blah] should do it
~Hirato Kirata
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#10363: Visual C++ 2005 |
by ylapirrynag
on 04/08/2008 21:36
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Can I edit the Sauerbraten source using VC++ 2005 from Microsoft? I doubt it, but since I have it I am curious.
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#10364: Re: Cinematics |
by MeatROme
on 04/08/2008 22:06, refers to #10362
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Heh, that could work.
pending sleeps used to be canceld upon map-load but I seem to remember they're not anymore - which opens up possibilities such as this :-)
you should probably also sleep-execute a chase on the character of your demo.
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#10365: Re: Visual C++ 2005 |
by MeatROme
on 04/08/2008 22:07, refers to #10363
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*cough* ... there's VC-project files in the src-tree ... maybe your version is too old, but in prinicpal it should work.
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#10366: Re: Visual C++ 2005 |
by MovingTarget
on 04/08/2008 22:36, refers to #10365
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*cough*tutorial in the wiki*cough*
http://cube.wikispaces.com/Building+and+Compiling
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#10367: Re: Visual C++ 2005 |
by MovingTarget
on 04/08/2008 22:37, refers to #10366
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Sorry for the double post, but even though that's for VS08, should work for 05.
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#10368: Re: Cinematics |
by linuxguymarshall
on 04/09/2008 00:11, refers to #10359
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Is there a way to do it externally? Example: Code tells game to minimize at trigger point, game minimizes and opens up file movie.ogg with VLC player in full screen. Cinematic ends and game begins again.
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#10369: .. |
by MovingTarget
on 04/09/2008 03:23
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For all the Mac people who keep having trouble with .DS_Store files and the other nasty buggers, there was a feature on Lifehacker ( http://lifehacker.com/377011/delete-mac-system-files-with-dot_clean )
about dot_clean, an included command with 10.5. Now just to clarify, I'm not a Mac guy, just thought it'd be useful for the ones who are.
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#10370: Build Errors with VC++ 2005 |
by ylapirrynag
on 04/09/2008 03:32
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------ Build started: Project: sauerbraten, Configuration: Debug Win32 ------
Compiling...
pch.cpp
c:\program files\sauerbraten\src\shared\pch.h(27) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Build log was saved at "file://c:\Program Files\Sauerbraten\src\vcpp\Debug\BuildLog.htm"
sauerbraten - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I did exactly as the the wiki guide said but I got this error (I am currently investigating it).
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#10371: Re: Build Errors with VC++ 2005 |
by MovingTarget
on 04/09/2008 04:25, refers to #10370
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Switch to release build, first. If you get the same error, right click on 'sauerbraten', hit Properties, C/C++->General, and under "Additional Include Directories", add in the directory for the Platform SDK (that I'm assuming you have installed).
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