General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12534242 views, last view: 11/02/2024 21:24 |
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for questions, announcements etc.
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#10321: .. |
by Julius
on 03/31/2008 16:55
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Hmm... I have been playing with the CVS version on assasin edition servers and while it seemed to work just fine, I kept wondering how changes in the level design (the bases in regen capture seem to be placed slightly differen and have different ammo types) effect the overall game?
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#10322: Re: .. |
by SheeEttin
on 03/31/2008 22:12, refers to #10321
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There's very little different between Assassin and CVS, as far as the average player is concerned.
I've stopped following the development (though I still use CVS), so I can't say for sure what's actually changed, but I do know the spider's been implemented as a monster and a few editing commands have been added/changed. If you really want to see all the differences, you can take Assassin and CVS and do a diff between them.
Oh, and it'd help a bit if eihrul used log messages when checking into CVS...
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#10323: Change the Edit key to something othere than e |
by Kerry31
on 04/01/2008 01:33
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Hi, I just found this great game im totally hooked. but heres a ? While I'm playing i tend to hit the "e" key a lot. well that resets the whole map with all the monsters and everything. is there a way I can change the edit key to be something other than E?
I also have a USB controller I would like to know if it can work with this as well thanks
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#10324: Re: Change the Edit key to something othere than e |
by tentus_
on 04/01/2008 01:56, refers to #10323
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To rebind E to something else use a vairation of this line:
/bind E [jump]
Bear in mind that the E key is many, many people's favorite aspect of Sauer... I highly recommend that you get used to it, but the commands are there if you'ld rather not. :)
Using a controller is considerably trickier. There's a joystick mod on Quadropolis that you can try, but I think it's a few editions out of date. Sauer is very un-joystick, with no aim assisting or any of the other compensations that are common in console FPS games. There's really no substitute for using the mouse and keyboard. Faster, more precise, more intuitive, more options.
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#10325: Two Things |
by JBridge
on 04/01/2008 03:09
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First, what is the folder Sauer stores musix in? I'd really like to try out some of the songs in Audiosurf.
Second how can I make it so the actions usually bound to the scroll wheel go to MOUSE4 and MOUSE5? I use a Marble Mouse that had two large buttons with two smaller buttons that are supposed to replace the scroll wheel, but for some stupid reason don't let you imitate the wheel's actions. You CAN remap them to buttons such as Page Up and Page Down, however.
http://www.logitech.com/index.cfm/mice_pointers/trackballs/devices/156&cl=us,en
That gives a few pictues of the model I use to give you an idea.
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#10326: Re: Two Things |
by MovingTarget
on 04/01/2008 03:57, refers to #10325
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For the first one, C:\Program Files\Sauerbraten\packages\fanatic. idk about the second one.
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#10327: Re: Two Things |
by SheeEttin
on 04/01/2008 05:06, refers to #10325
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/bind mouse4 [universaldelta 1]
/bind mouse5 [universaldelta -1]
or vice versa. I think it might be the other way around. Whatever works for you. ;)
A list of all the key/button names can be found in data/keymap.cfg, and the default bindings can be found in data/defaults.cfg.
If you want settings to be applied (or bindings to be set) when you start up Sauer, put them in autoexec.cfg (in the main Sauer dir; create it if necessary).
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#10328: Re: Help with CVS |
by %username%
on 04/01/2008 19:19, refers to #10320
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Thanks, what will happen if I put 0 here?
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#10329: Re: Help with CVS |
by Hirato Kirata
on 04/02/2008 01:26, refers to #10328
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I think it'll change the range to be 0 to 11 roughly. the cubes will be so small, you can pretty much lag yourself to death on a size 10 map :).
Also all the maps will look like shite, least till you type /remip, then the lighting will be, so you have to /calclight 3 too, then the PVS data will be messed up too, so maybe a /genpvs as well.
it's up yo you if it's worth the effort :P
~Hirato Kirata
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#10330: Re: Help with CVS |
by SheeEttin
on 04/02/2008 02:42, refers to #10329
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/bind END [remip; calclight -1; genpvs]
;)
Oh, and I must find the time to play around with miniature gridsizes. Should be very interesting.
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#10331: Question |
by Titanic12ship
on 04/02/2008 03:42
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How do you make an alias for the speed of an elevator in a config?
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#10332: Message censored by administrator |
by SUSE
on 04/02/2008 18:40
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#10333: Message censored by administrator |
by MovingTarget
on 04/02/2008 19:15, refers to #10332
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#10334: .. |
by SUSE
on 04/02/2008 20:04
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Why did some admin here censore my message?! Why?! It wasn't against the rules or anything!
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#10335: Question |
by Titanic12ship
on 04/03/2008 03:47
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How do you make an alias for the speed of an elevator in a config?
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#10336: Re: .. |
by tentus_
on 04/03/2008 04:17, refers to #10334
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Wrong place, mostly. I didn't make the censor, but it seems to me that if you want to talk about that you should make a separate thread (and not accuse a prominent contributor of wrongdoing in the process). Start a thread about the issue if you think it's important enough that it needs one.
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#10337: Re: Question |
by demosthenes
on 04/03/2008 05:37, refers to #10335
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Define your question better instead of repeating it; we all heard you the first time.
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#10338: Re: Question |
by Titanic12ship
on 04/03/2008 14:27, refers to #10337
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Ok. I wanted to know how to make an alias for the speed of an elevator in a config, so that if you push a button on the menu, it sets a value, then when you push another button it makes an elevator based on the values you chose. I already have a lot of it done, but I can't figure out how to make an alias that controls the speed of the elevator.
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#10339: creating maps and server games |
by arenacreator
on 04/03/2008 18:04
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right so I downloaded Sauerbraten or Cube 2 yesterday and all I can say is absolutely amazing. The possibilities just screamed at me. I spent a good hour messing about with the map editor and creating maps or as I like to call them, arenas is defintely something that I would be interested in. I'm completely new to the engine and I know that I've only tapped the surface of the possibilities with this game engine. Now I'm someone who hasn't achieved much in life so what I would love to achieve is to create a server with multiple arena designs where people can come from all over the world to fight. I know quite a lot about computers and Windows XP Home Edition which I believe helps. I have a few problems though. Firstly, creating textures and modifying the terrain is pretty straight forward but I cannot seem to work out how to add entities such as monsters, weapons ammo, so help would be very much appreciated. Maybe i'm getting too ahead of myself, but once I've got some worthy maps up and running I definietely want to look into server gameplay. This engine rules! See ya!
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#10340: Re: Question |
by MeatROme
on 04/03/2008 20:36, refers to #10338
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Mmmh. You've been around a bit now Titanic12Ship ... and I seriously doubt if your question really adresses the issue ... I'm actually a bit curious about what you mean with "I've got a lot of it done" ... because - the answer to the alias question is ...
my_elevator_speed = 42
there - an alias ... does that help you?
I bet not.
Maybe - if you really want some help on this - you should post a "work-in-progress"-CubeScript-node on quadropolis showing us what you've got so far and asking for help ...
... if we see the CubeScript we'd be sure to be able to give better help/feedback.
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