home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12551670 views, last view: 11/05/2024 17:20

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10317: Re: Default map

by MovingTarget on 03/29/2008 18:44, refers to #10316

Technically that's not changing the default map. To truly change it, you'd have to go into fps.cpp and change the defaultmap() function to return something else.

reply to this message

#10318: Building the Patch

by Anon y. mous on 03/30/2008 20:40

I can build the game, but i dont know how to build the patch. It didn't come with a readme lool. I am on Linux.

reply to this message

#10319: Help with CVS

by help_me_please on 03/31/2008 14:33

I've downloaded latest CVS release of Sauer, and I know that minimal grid power is 1, but when I attempting to change it, I only can see following message:

Valid range for gridpower is (2...13)

What should I do to fix it?

reply to this message

#10320: Re: Help with CVS

by Hirato Kirata on 03/31/2008 16:22, refers to #10319

Those are the actual levels of sauer. if you want to adjust it (keep in mind you should avoid playing on normal sauer servers after doing the code modification), open up engine/world.h in a text editor

roughly line 61, you should see #define VVEC_FRAC 2, just change it to 1 to make the range 1 to 12. Then stay off the servers, other clients won't see your edits and all the maps will look screwed up.

@10371 The patch should include the source, so it should be the exact same as compiling the 'unpatched version', make clean; make install in the src directory

~Hirato Kirata

reply to this message

#10321: ..

by Julius on 03/31/2008 16:55

Hmm... I have been playing with the CVS version on assasin edition servers and while it seemed to work just fine, I kept wondering how changes in the level design (the bases in regen capture seem to be placed slightly differen and have different ammo types) effect the overall game?

reply to this message

#10322: Re: ..

by SheeEttin on 03/31/2008 22:12, refers to #10321

There's very little different between Assassin and CVS, as far as the average player is concerned.

I've stopped following the development (though I still use CVS), so I can't say for sure what's actually changed, but I do know the spider's been implemented as a monster and a few editing commands have been added/changed. If you really want to see all the differences, you can take Assassin and CVS and do a diff between them.

Oh, and it'd help a bit if eihrul used log messages when checking into CVS...

reply to this message

#10323: Change the Edit key to something othere than e

by Kerry31 on 04/01/2008 01:33

Hi, I just found this great game im totally hooked. but heres a ? While I'm playing i tend to hit the "e" key a lot. well that resets the whole map with all the monsters and everything. is there a way I can change the edit key to be something other than E?
I also have a USB controller I would like to know if it can work with this as well thanks

reply to this message

#10324: Re: Change the Edit key to something othere than e

by tentus_ on 04/01/2008 01:56, refers to #10323

To rebind E to something else use a vairation of this line:
/bind E [jump]
Bear in mind that the E key is many, many people's favorite aspect of Sauer... I highly recommend that you get used to it, but the commands are there if you'ld rather not. :)

Using a controller is considerably trickier. There's a joystick mod on Quadropolis that you can try, but I think it's a few editions out of date. Sauer is very un-joystick, with no aim assisting or any of the other compensations that are common in console FPS games. There's really no substitute for using the mouse and keyboard. Faster, more precise, more intuitive, more options.

reply to this message

#10325: Two Things

by JBridge on 04/01/2008 03:09

First, what is the folder Sauer stores musix in? I'd really like to try out some of the songs in Audiosurf.

Second how can I make it so the actions usually bound to the scroll wheel go to MOUSE4 and MOUSE5? I use a Marble Mouse that had two large buttons with two smaller buttons that are supposed to replace the scroll wheel, but for some stupid reason don't let you imitate the wheel's actions. You CAN remap them to buttons such as Page Up and Page Down, however.

http://www.logitech.com/index.cfm/mice_pointers/trackballs/devices/156&cl=us,en

That gives a few pictues of the model I use to give you an idea.

reply to this message

#10326: Re: Two Things

by MovingTarget on 04/01/2008 03:57, refers to #10325

For the first one, C:\Program Files\Sauerbraten\packages\fanatic. idk about the second one.

reply to this message

#10327: Re: Two Things

by SheeEttin on 04/01/2008 05:06, refers to #10325

/bind mouse4 [universaldelta 1]
/bind mouse5 [universaldelta -1]
or vice versa. I think it might be the other way around. Whatever works for you. ;)

A list of all the key/button names can be found in data/keymap.cfg, and the default bindings can be found in data/defaults.cfg.
If you want settings to be applied (or bindings to be set) when you start up Sauer, put them in autoexec.cfg (in the main Sauer dir; create it if necessary).

reply to this message

#10328: Re: Help with CVS

by %username% on 04/01/2008 19:19, refers to #10320

Thanks, what will happen if I put 0 here?

reply to this message

#10329: Re: Help with CVS

by Hirato Kirata on 04/02/2008 01:26, refers to #10328

I think it'll change the range to be 0 to 11 roughly. the cubes will be so small, you can pretty much lag yourself to death on a size 10 map :).

Also all the maps will look like shite, least till you type /remip, then the lighting will be, so you have to /calclight 3 too, then the PVS data will be messed up too, so maybe a /genpvs as well.

it's up yo you if it's worth the effort :P

~Hirato Kirata

reply to this message

#10330: Re: Help with CVS

by SheeEttin on 04/02/2008 02:42, refers to #10329

/bind END [remip; calclight -1; genpvs]
;)

Oh, and I must find the time to play around with miniature gridsizes. Should be very interesting.

reply to this message

#10331: Question

by Titanic12ship on 04/02/2008 03:42

How do you make an alias for the speed of an elevator in a config?

reply to this message

#10332: Message censored by administrator

by SUSE on 04/02/2008 18:40

#10333: Message censored by administrator

by MovingTarget on 04/02/2008 19:15, refers to #10332

#10334: ..

by SUSE on 04/02/2008 20:04

Why did some admin here censore my message?! Why?! It wasn't against the rules or anything!

reply to this message

#10335: Question

by Titanic12ship on 04/03/2008 03:47

How do you make an alias for the speed of an elevator in a config?

reply to this message

#10336: Re: ..

by tentus_ on 04/03/2008 04:17, refers to #10334

Wrong place, mostly. I didn't make the censor, but it seems to me that if you want to talk about that you should make a separate thread (and not accuse a prominent contributor of wrongdoing in the process). Start a thread about the issue if you think it's important enough that it needs one.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

2 times 1 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58517296 visitors requested 76471332 pages
page created in 0.194 seconds using 10 queries
hosted by Boost Digital