General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12549868 views, last view: 11/05/2024 11:35 |
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for questions, announcements etc.
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#10299: Re: Specular Map Problems |
by Hirato Kirata
on 03/27/2008 09:48, refers to #10298
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you can try to raise the scale for one, setting it to such a low value will make it extremely small. and no, you're NOT missing anything. but you have to keep in mind, that you need to calculate lightmaps before it's even visible.
so can you type /calclight 3, and increase the scale to say 0.25 instead of keeping it at 0.0625
~Hriato Kirata
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#10300: Re: Specular Map Problems |
by Xannin.
on 03/27/2008 19:47, refers to #10299
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The scale is so small because I was testing to see how much of a performance loss you get from textures (512x512) when put on a small sized cube.
I rewrote the cfg and got it to work, so I'm guessing I had mistyped the name of the texture or something like that.
Thanks for the help.
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#10301: Sauerbraten error |
by Coincoll12
on 03/27/2008 23:54
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Every time i click e to edit maps, it gives me this error... what does it meen?
Sauerbraten Win32 Exeption: 0xc0000005 [0x195232f0]
Please help!
-Dillon
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#10302: hey read this |
by x0220
on 03/28/2008 04:53
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do you want to make fps and beable to save it as an .exe and then sell it!!
go here (http://www.fpscreator.com)
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#10303: Re: hey read this |
by MovingTarget
on 03/28/2008 05:12, refers to #10302
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And who says you can't do that with the Cube 2 Engine?
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#10304: Re: hey read this |
by tentus_
on 03/28/2008 05:26, refers to #10302
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I kinda feel like I'm violating the unspoken "nothing productive to say, don't say anything" rule, but eh.
Guess what? You can compile the Sauer engine as an exe (gasp!) and sell it too! Without having to spend any money! It's a revolution in economics!
*serious now*
If you take a look at it in terms of paying for what you get, Sauer's got FPS creator trumped in almost every regard (being free carries a lot of weight in these kind of equations). The fact of the matter is, if you're willing to spend the same money they're asking for, you'll be able to get a lot more out of the Sauer community. There's a lot of content that can be used for commercial use if you just take the time to ask the author, and in situations where the content doesn't already exist, it'd be pretty easy to hire some of us. Heck, for 20 USD I'd spend an afternoon making you some models, tailored to your specific wants. I can't speak for dot3labs' prices, but from what I understand it's pretty reasonable, and they'll make the engine work specifically how you need it to.
OK, enough blathering from me.
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#10305: Sauerbraten - "could not find core textures" |
by ej159
on 03/28/2008 13:24
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I just ran the patch-2007-12-27_win32_setup to update Sauerbraten and now it doesn't work giving a dialog box saying "could not find core textures" and I get this with it:
"init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: RADEON X850 XT x86 (ATI Technologies Inc.)
Driver: 2.0.6956 WinXP Release
WARNING: ATI cards may show garbage in skybox. (use "/ati_skybox_bug 1" to fix)
Rendering using the OpenGL 1.5 GLSL shader path.
WARNING: Non-power-of-two textures not supported!
could not load texture data\notexture.png
could not find core textures"
It worked perfectly before I tried to patch it. I'm running windows xp pro x64 and have an Ati X850.
What can I do to fix it?
Thanks
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#10306: Re: Sauerbraten - "could not find core textures" |
by Megagun_0
on 03/28/2008 17:46, refers to #10305
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Don't run sauerbraten.exe in the BIN folder.
Run the .bat file in the 'root' Sauerbraten folder.
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#10307: Re: Sauerbraten - "could not find core textures" |
by jbuk2k7s cookie has gone
on 03/28/2008 17:46, refers to #10305
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Run the 'sauerbraten.bat' file in the main Sauerbraten directory.
(What that error actually means is that the exe is being run inside the 'bin' subdirectory instead of in the the root Sauerbraten directory.)
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#10308: Re: Sauerbraten - "could not find core textures" |
by jbuk2k7s cookie has gone
on 03/28/2008 17:47, refers to #10307
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Gah too slow :P.
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#10309: Re: hey read this |
by KillHour_
on 03/28/2008 23:07, refers to #10304
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You do realize this is just spam, right?
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#10310: Re: hey read this |
by tentus_
on 03/29/2008 03:36, refers to #10309
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It is and it isn't. The internet doesn't convey tone of voice: the kid might be honestly trying to help others out. I'm not going to erase his posts just because they mention another engine. We're an alternative to them, not a rival. There are lots of people who will be looking through these forums looking to see how Sauer stacks up against the other possibilities, and if they use the search feature, they may run across the posts in question. Maybe my post will convince them to look at Sauer a bit closer, and that will, in turn, maybe get us a bit more usage, recognition, and a few more players on the servers. It's a long shot, but words are cheap. Really, your post is more spam than his post was.
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#10311: darn |
by mitaman1
on 03/29/2008 05:20
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lost cookie
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#10312: .. |
by Roxy
on 03/29/2008 11:06
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When eisestern will be ready ?
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#10313: Re: .. |
by tentus_
on 03/29/2008 14:27, refers to #10312
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It's not a single story or world, so it'll never be "ready" in the game-release sense. In terms of it being ready to be used... I'd say it already is pretty ready to be used. There can always be more added to it, so if you ever get the hankering to make an RPG map, please go ahead: more content means more motivation for further additions!
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#10314: Default map |
by Dracion
on 03/29/2008 16:08
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This may sound a bit lazy, but can I change the default map to something other than metl4?
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#10315: Re: Default map |
by SheeEttin
on 03/29/2008 16:15, refers to #10314
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If you're on Windows, edit sauerbraten.bat and add "-lMAP" (where MAP is the map you want to load) somewhere. (I'd put it after -r.)
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#10316: Re: Default map |
by SheeEttin
on 03/29/2008 16:16, refers to #10315
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Oops.
If you're on Linux, edit sauerbraten_unix, and make the same change in SAUER_OPTIONS, up at the top.
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#10317: Re: Default map |
by MovingTarget
on 03/29/2008 18:44, refers to #10316
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Technically that's not changing the default map. To truly change it, you'd have to go into fps.cpp and change the defaultmap() function to return something else.
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#10318: Building the Patch |
by Anon y. mous
on 03/30/2008 20:40
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I can build the game, but i dont know how to build the patch. It didn't come with a readme lool. I am on Linux.
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