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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12551106 views, last view: 11/05/2024 15:50

for questions, announcements etc.

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#10294: Regen Capture Flags

by Zoozie on 03/26/2008 21:10

i have a map ready, almost done it just needs some regen capture flags.... how do i make them?
pls help

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#10295: Re: Regen Capture Flags

by SheeEttin on 03/26/2008 21:31, refers to #10294

/newent base
Didn't occur to you to look at other maps with flags?

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#10296: Particles

by }NP{Zantik on 03/27/2008 04:13

ok i know that in sauerbraten you can use 3 diffrent particles but how do you make fancier ones? i wanna know like today or tommorow or just contact me at the np website or this thread but i wanna know!

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#10297: Re: Particles

by demosthenes on 03/27/2008 06:07, refers to #10296

You might try this: http://www.quadropolis.us/node/1005

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#10298: Specular Map Problems

by Xannin. on 03/27/2008 07:33

Hey, I'm having problems getting a specular map I've created to work. When I load it up in game, it seems to have no effect on the specularity of the texture. It is just as shiny as if I used an all white spec map.
This is how I have it defined in the cfg:

setshader bumpspecmapparallaxworld

texture 0 xannin/pillar_0.png 0 0 0 .0625
texture n xannin/pillar_n.png 0 0 0 .0625
texture s xannin/pillar_s.jpeg 0 0 0 .0625
texture z xannin/pillar_z.png 0 0 0 .0625

Is there something wrong with my cfg or am I just completely missing something?

Thanks

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#10299: Re: Specular Map Problems

by Hirato Kirata on 03/27/2008 09:48, refers to #10298

you can try to raise the scale for one, setting it to such a low value will make it extremely small. and no, you're NOT missing anything. but you have to keep in mind, that you need to calculate lightmaps before it's even visible.

so can you type /calclight 3, and increase the scale to say 0.25 instead of keeping it at 0.0625

~Hriato Kirata

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#10300: Re: Specular Map Problems

by Xannin. on 03/27/2008 19:47, refers to #10299

The scale is so small because I was testing to see how much of a performance loss you get from textures (512x512) when put on a small sized cube.

I rewrote the cfg and got it to work, so I'm guessing I had mistyped the name of the texture or something like that.

Thanks for the help.

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#10301: Sauerbraten error

by Coincoll12 on 03/27/2008 23:54

Every time i click e to edit maps, it gives me this error... what does it meen?

Sauerbraten Win32 Exeption: 0xc0000005 [0x195232f0]

Please help!

-Dillon

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#10302: hey read this

by x0220 on 03/28/2008 04:53

do you want to make fps and beable to save it as an .exe and then sell it!!
go here (http://www.fpscreator.com)

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#10303: Re: hey read this

by MovingTarget on 03/28/2008 05:12, refers to #10302

And who says you can't do that with the Cube 2 Engine?

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#10304: Re: hey read this

by tentus_ on 03/28/2008 05:26, refers to #10302

I kinda feel like I'm violating the unspoken "nothing productive to say, don't say anything" rule, but eh.

Guess what? You can compile the Sauer engine as an exe (gasp!) and sell it too! Without having to spend any money! It's a revolution in economics!

*serious now*
If you take a look at it in terms of paying for what you get, Sauer's got FPS creator trumped in almost every regard (being free carries a lot of weight in these kind of equations). The fact of the matter is, if you're willing to spend the same money they're asking for, you'll be able to get a lot more out of the Sauer community. There's a lot of content that can be used for commercial use if you just take the time to ask the author, and in situations where the content doesn't already exist, it'd be pretty easy to hire some of us. Heck, for 20 USD I'd spend an afternoon making you some models, tailored to your specific wants. I can't speak for dot3labs' prices, but from what I understand it's pretty reasonable, and they'll make the engine work specifically how you need it to.

OK, enough blathering from me.

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#10305: Sauerbraten - "could not find core textures"

by ej159 on 03/28/2008 13:24

I just ran the patch-2007-12-27_win32_setup to update Sauerbraten and now it doesn't work giving a dialog box saying "could not find core textures" and I get this with it:

"init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: RADEON X850 XT x86 (ATI Technologies Inc.)
Driver: 2.0.6956 WinXP Release
WARNING: ATI cards may show garbage in skybox. (use "/ati_skybox_bug 1" to fix)
Rendering using the OpenGL 1.5 GLSL shader path.
WARNING: Non-power-of-two textures not supported!
could not load texture data\notexture.png
could not find core textures"

It worked perfectly before I tried to patch it. I'm running windows xp pro x64 and have an Ati X850.

What can I do to fix it?

Thanks


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#10306: Re: Sauerbraten - "could not find core textures"

by Megagun_0 on 03/28/2008 17:46, refers to #10305

Don't run sauerbraten.exe in the BIN folder.
Run the .bat file in the 'root' Sauerbraten folder.

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#10307: Re: Sauerbraten - "could not find core textures"

by jbuk2k7s cookie has gone on 03/28/2008 17:46, refers to #10305

Run the 'sauerbraten.bat' file in the main Sauerbraten directory.

(What that error actually means is that the exe is being run inside the 'bin' subdirectory instead of in the the root Sauerbraten directory.)

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#10308: Re: Sauerbraten - "could not find core textures"

by jbuk2k7s cookie has gone on 03/28/2008 17:47, refers to #10307

Gah too slow :P.

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#10309: Re: hey read this

by KillHour_ on 03/28/2008 23:07, refers to #10304

You do realize this is just spam, right?

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#10310: Re: hey read this

by tentus_ on 03/29/2008 03:36, refers to #10309

It is and it isn't. The internet doesn't convey tone of voice: the kid might be honestly trying to help others out. I'm not going to erase his posts just because they mention another engine. We're an alternative to them, not a rival. There are lots of people who will be looking through these forums looking to see how Sauer stacks up against the other possibilities, and if they use the search feature, they may run across the posts in question. Maybe my post will convince them to look at Sauer a bit closer, and that will, in turn, maybe get us a bit more usage, recognition, and a few more players on the servers. It's a long shot, but words are cheap. Really, your post is more spam than his post was.

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#10311: darn

by mitaman1 on 03/29/2008 05:20

lost cookie

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#10312: ..

by Roxy on 03/29/2008 11:06

When eisestern will be ready ?

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#10313: Re: ..

by tentus_ on 03/29/2008 14:27, refers to #10312

It's not a single story or world, so it'll never be "ready" in the game-release sense. In terms of it being ready to be used... I'd say it already is pretty ready to be used. There can always be more added to it, so if you ever get the hankering to make an RPG map, please go ahead: more content means more motivation for further additions!

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