General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550953 views, last view: 11/05/2024 15:34 |
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for questions, announcements etc.
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#10259: scripting seems very touchy to formatting... |
by SwissCheese
on 03/16/2008 13:55
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Seems like you have to make sure you get the '[' ']' placement right or your scripts/binds will fail. Almost like the software doesn't like carriage-returns/line-feeds in certain places. At least for me on Ubuntu Linux using mousepad.
doesn't work:
if ( some comparison)
[
code
]
does work:
if ( some comparison) [
code
]
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#10260: Can the cube 2 engine be scripted to run an rts game |
by Grimreaper1050
on 03/17/2008 01:13
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Can the basic mechanics of the game be changed, so that the fps style shooting will be replaced by the large-scale warefare. Mostly will the ai be able to transition for the small scale indivdual shooting to large tactics such as Flanking, ambushes, and such.
Will you please supply me with the answer.
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#10261: Re: Can the cube 2 engine be scripted to run an rts game |
by MovingTarget
on 03/17/2008 01:27, refers to #10260
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You can do pretty much anything with the Cube 2 Engine (it's an engine, *not* a game). While making those kinds of modifications will be extremely difficult, it is possible.
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#10262: Calling the Engine form an External Lib? |
by bigsofty
on 03/17/2008 01:37
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Hi,
I would like to use the engine with a different language. Is it possible to compile it into a linkable fileformat, ala DLL, .so, etc...?
Many thanks for any info,
Ian
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#10263: Re: Calling the Engine form an External Lib? |
by MovingTarget
on 03/17/2008 02:35, refers to #10262
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Yes, it's possible. If you were going to use just the engine, and not Sauerbraten, you'd need to remove all fpsgame and rpggame files from the project, but after that, just change the build target to a shared library instead of a console application (I think).
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#10264: Re: Calling the Engine form an External Lib? |
by MovingTarget
on 03/17/2008 02:48, refers to #10263
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Will you please disregard my earlier post. I wasn't thinking correctly for some reason :D
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#10265: Perfectionism |
by tentus_
on 03/17/2008 05:42
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http://www.escapistmagazine.com/articles/view/editorials/gamedesignsketchbook/3018-Game-Design-Sketchbook-Perfectionism
This little article and demo that might interest a number of you.
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#10266: Re: Perfectionism |
by SheeEttin
on 03/17/2008 20:21, refers to #10265
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Oh god, I can't stand that feeling... I get it all the time, especially when mapping. There's always just ONE MORE LITTLE BITTY THING that just NEEDS to be done.
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#10267: .. |
by Julius
on 03/18/2008 16:33
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http://www.insomniacgames.com/tech/articles/0308/files/progressive_mesh.pdf
maybe this could be of use for implementing automatic model LODs?
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#10268: Re: Perfectionism |
by IllvilJa
on 03/18/2008 18:41, refers to #10266
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Actually, I just felt the opposite with one (probably quite crappy) map I've created. Nothing more SHOULD be improved... it is OK as it is (probably not, as the detail is far excessive for old, relatively low-end hardware).
Or to put it another way... if I decide to add YET another aspect to the map or design principle/convenion to implement all over the place THEN I open up a veritable can of worms of changes that need to be done "everywhere".
Kinda like of reaching a point of picking "all more or nothing more" and deciding to pick "nothing".
(As an example of such a step of improvment one does not want to take too lightly is to add that black/yellow-striped kind of warning paint at the ends of platforms and other places where the player might fall over. If added at one place on the map, one is compelled to add it at ALL platform edges. Another example: "oh my, my houses does not have any chimneys! Should I add chimneys to each of them our should I just take two aspirin and forget about the concept?")
Then of course it helps to be a minimalist who has the ultimate goal of squeezing all the map data (and model data) into a video RAM of 2MB. With those limits the question is rather, what aspect of the damn map should I REMOVE (and make sure to remove from EVERYWHERE)...
(Minimalism is nice. It gives you the illusion of saving time ;-) )
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#10269: .. |
by fc15
on 03/19/2008 21:16
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is there any importer/exporter for ogz files so i can edit maps and such in another application
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#10270: Re: .. |
by MovingTarget
on 03/19/2008 21:28, refers to #10269
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/writeobj
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#10271: Re: .. |
by JadeMatrix
on 03/20/2008 05:01, refers to #10270
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That only exports. There is no import, except for .CGZ's, Cube's map files.
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#10272: Re: .. |
by jbuk2k7s cookie has gone
on 03/20/2008 21:34, refers to #10269
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And, the whole purpose of the Cube and Cube 2 engines is so that all of the map editing can be done, in real time, in the game without the lengthy compiles etc needed by other engines.
If you really need something more detailed, use mapmodels. Search the forum for a tutorial on them.
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#10273: .. |
by dizz0rder
on 03/21/2008 20:33
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hi, i have a question maybe one of you can help me: in the old Sauer everything worked just fine for me, and now with the same computer and same sound drivers, Sauer Assassin does not detect my card properly.
the error in the bat file is: sound init failed <SDL_mixer>: DirectSoundCreate: No audio device found
any ideas ?
here's some details about my soundcard if this helps.. <a href=\\\"http://imagecloset.com/view10/aa172bb4e7fd487bc91074cb52af6923/ScreenShot_008%2021-Mar-08%2021.21.jpg\\\"><img src=\\\"http://imagecloset.com/10/aa172bb4e7fd487bc91074cb52af6923/ScreenShot_008%2021-Mar-08%2021.21_thumb.gif\\\" border=\\\"0\\\" /></a>
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#10274: hmm broken link.. |
by dizz0rder
on 03/21/2008 20:35
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lets try again..
http://imagecloset.com/view10/aa172bb4e7fd487bc91074cb52af6923/ScreenShot_008%2021-Mar-08%2021.21.jpg
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#10275: Possible New Player Model for Sauerbraten |
by freegamer
on 03/22/2008 22:58
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Modeller 'Julius' is creating a good looking player model for FPS games and it will be licensed using an appropriate open source license (CC-by-SA maybe). The model will be MD5 compatable (I guess exportable to MD5).
WIP + more information + screenshots here:
http://forum.freegamedev.net/index.php?t=msg&th=852
Best screenshot so far is in the 6th post of that thread.
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#10276: Re: Possible New Player Model for Sauerbraten |
by Julius
on 03/23/2008 01:26, refers to #10275
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Don't get your hopes to high though... I am notorious for never finishing anything :(
And I guess something made specifically for Sauerbraten would fit it's "style" a lot better ;)
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#10277: HELP NEEDED big time!!! |
by x0220
on 03/24/2008 07:07
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hello my name is mathew,my friend and i are creating a game called the tenth planet(thetenthplanet110mb.com)and i need to know how can you convert and/or save the game as a diff. file type to run it on my web as a flash
sincerly,
mathew
p.s. please i need this info quick i have a dead line
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#10278: correction for web site |
by x0220
on 03/24/2008 07:09
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its thetenthplanet.110mb.com and email is tenthplanet10@hotmail.com
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