General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12549295 views, last view: 11/05/2024 09:39 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#10241: AssaultCube Mac UI bug |
by cowbell
on 03/13/2008 22:56
|
|
Super super minor issue. I didn't realize how much of AssaultCube was based on Sauerbraten until my roommate showed me a portion of the menu under Mac OS X.
Screenshot: http://i241.photobucket.com/albums/ff300/nilsmilo/assaultcubeorsauerbraten.png
reply to this message
|
|
#10242: Re: AssaultCube Mac UI bug |
by jbuk2k7s cookie has gone
on 03/13/2008 23:11, refers to #10241
|
|
That's odd. AssaultCube -isn't- based on sauerbraten. It's based on Cube.
reply to this message
|
|
#10243: Re: AssaultCube Mac UI bug |
by a`baby`rabbit
on 03/14/2008 00:46, refers to #10242
|
|
lol - they just borrowed the mac launcher...
I assume cube/sauerbraten is still mentioned in the credits of course...
reply to this message
|
|
#10244: How Do I Import Sauerbraten Maps Into Quake III Arena? |
by [Jack]Ragnarok
on 03/14/2008 04:11
|
|
I've heard it's possible but I'm not sure how exactly I do it. Can anyone help me?
reply to this message
|
|
#10245: Hi |
by Klayton Fenech
on 03/14/2008 13:40
|
|
Hi...
So what's up?
reply to this message
|
|
#10246: how to set up a server???? |
by ericwilde
on 03/15/2008 04:32
|
|
I am on a mac i have turned off my firewalls because of a message i get when i try to set up a server
i am also trying do do this wirelessly can some one help me
reply to this message
|
|
#10247: Sepultura? |
by djGentoo
on 03/15/2008 09:51
|
|
I just noticed there's a song by the thrash-metal band Sepultura called "Ratamahatta". Sound familiar to anyone?
reply to this message
|
|
#10248: Sepultura? |
by djGentoo
on 03/15/2008 09:51
|
|
I just noticed there's a song by the thrash-metal band Sepultura called "Ratamahatta". Sound familiar to anyone?
reply to this message
|
|
#10249: Sepultura? |
by djGentoo
on 03/15/2008 09:52
|
|
I just noticed there\'s a song by the Brazilian thrash-metal band called \"Ratamahatta\". Sound familiar to anyone?
reply to this message
|
|
#10250: new ban faggot |
by Deo Favente
on 03/15/2008 17:19
|
|
theres a new ban faggot banning everyone from all the servers named something like blazey. erase your ban lists
reply to this message
|
|
#10251: Getting strange errors when starting o0 |
by n1cK
on 03/15/2008 20:14
|
|
Hi,
after all those exciting screenshots i downloaded sauerbraten - and guess what: it doesn't start (i've got the newest (K)ubuntu, intel cpu and nvidia 8600) check this out:
root@n1ck-desktop:/media/sdb3/sauerbraten# ./sauerbraten_unix -w1280 -h1024
Using home directory: /root/.sauerbraten
init: sdl
Xlib: connection to ":0.0" refused by server
Xlib: No protocol specified
Xlib: connection to ":0.0" refused by server
Xlib: No protocol specified
---------------------- DirectFB v0.9.25 ---------------------
(c) 2000-2002 convergence integrated media GmbH
(c) 2002-2004 convergence GmbH
-----------------------------------------------------------
(*) DirectFB/Core: Single Application Core. (2007-08-07 19:21)
(*) Direct/Memcpy: Using MMX optimized memcpy()
(!) Direct/Util: opening '/dev/fb0' and '/dev/fb/0' failed
--> No such file or directory
(!) DirectFB/FBDev: Error opening framebuffer device!
(!) DirectFB/FBDev: Use 'fbdev' option or set FRAMEBUFFER environment variable.
(!) DirectFB/Core: Could not initialize 'system' core!
--> Initialization error!
Unable to initialize SDL: DirectFBCreate: Initialization error!
what the... ?
reply to this message
|
|
#10252: Re: Shader Help? |
by demosthenes
on 03/15/2008 23:06, refers to #10233
|
|
Hey, would still appreciate a little help with a shader, as mentioned in post #10285.
:)
reply to this message
|
|
#10253: Re: Shader Help? |
by MovingTarget
on 03/15/2008 23:44, refers to #10252
|
|
I seriously need to learn shaders myself. I'm working on GLSL, but I'm assuming you're working in ARB. I still can't figure out what glsltest does yet though :-)
reply to this message
|
|
#10254: Texture Quality |
by jjsailors
on 03/16/2008 02:02
|
|
Hey--in an earlier version of Sauerbraten I made a map that includes textures that look like advertisements (trying to make things look a little more life-like with ads for energy drinks, etc).
In that version, the text in the "ad" showed up fine when I played, but since upgrading to the newest version, the text is quite blurry and now it can't really be read.
Any ideas on what I might be able to do to sharpen it up?
Even some help on the largest size/resolution jpg that can be used as a texture would be helpful.
Thanks much!
reply to this message
|
|
#10255: Re: Shader Help? |
by demosthenes
on 03/16/2008 02:31, refers to #10253
|
|
Yeah, working in ARB. The problem is that I have something that *should* work, but it doesn't. I can't get anything inside the copied bloom shaders to turn stuff green, unfortunately.
reply to this message
|
|
#10256: Re: Shader Help? |
by a`baby`rabbit
on 03/16/2008 05:09, refers to #10255
|
|
bah - using latest cvs...
to the final 3rd of the shader added commented lines
....
] (+ $i 1)
])
MUL bloom.rb, bloom, 0.5; // less red and blue
MOV sample.rb, 0; //green only
MAD result.color, bloom, program.env[0].x, sample;
END
]
]
reply to this message
|
|
#10257: Re: Shader Help? |
by demosthenes
on 03/16/2008 05:42, refers to #10256
|
|
Thank you!
I now galumph off to see if that works as I wish it to, and modify if it does not. :)
reply to this message
|
|
#10258: Re: Shader Help? |
by demosthenes
on 03/16/2008 05:58, refers to #10256
|
|
That worked, though I tweaked the multiplication all the way down to 0.1, 'cause too much color was still getting in. I wish I could exclude rb values in that where the g value is greater than or equal to the rb value, but this works well enough.
With that modification, a bloom of 200 gives approximately the feel I was looking for. Thanks again! :)
reply to this message
|
|
#10259: scripting seems very touchy to formatting... |
by SwissCheese
on 03/16/2008 13:55
|
|
Seems like you have to make sure you get the '[' ']' placement right or your scripts/binds will fail. Almost like the software doesn't like carriage-returns/line-feeds in certain places. At least for me on Ubuntu Linux using mousepad.
doesn't work:
if ( some comparison)
[
code
]
does work:
if ( some comparison) [
code
]
reply to this message
|
|
#10260: Can the cube 2 engine be scripted to run an rts game |
by Grimreaper1050
on 03/17/2008 01:13
|
|
Can the basic mechanics of the game be changed, so that the fps style shooting will be replaced by the large-scale warefare. Mostly will the ai be able to transition for the small scale indivdual shooting to large tactics such as Flanking, ambushes, and such.
Will you please supply me with the answer.
reply to this message
|
|
|
Board Index
|
|