General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12551667 views, last view: 11/05/2024 17:19 |
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for questions, announcements etc.
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Board Index
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#10239: Re: .. |
by MovingTarget
on 03/13/2008 13:52, refers to #10238
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Look on the ioquake3 page. Someone did raytracing for that too.
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#10240: Re: .. |
by rancor
on 03/13/2008 18:56, refers to #10239
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Yeah, I know about ray traced Q3 and Q4. The difference here is that those are both ray tracing using a BSP representation of the world.
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#10241: AssaultCube Mac UI bug |
by cowbell
on 03/13/2008 22:56
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Super super minor issue. I didn't realize how much of AssaultCube was based on Sauerbraten until my roommate showed me a portion of the menu under Mac OS X.
Screenshot: http://i241.photobucket.com/albums/ff300/nilsmilo/assaultcubeorsauerbraten.png
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#10242: Re: AssaultCube Mac UI bug |
by jbuk2k7s cookie has gone
on 03/13/2008 23:11, refers to #10241
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That's odd. AssaultCube -isn't- based on sauerbraten. It's based on Cube.
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#10243: Re: AssaultCube Mac UI bug |
by a`baby`rabbit
on 03/14/2008 00:46, refers to #10242
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lol - they just borrowed the mac launcher...
I assume cube/sauerbraten is still mentioned in the credits of course...
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#10244: How Do I Import Sauerbraten Maps Into Quake III Arena? |
by [Jack]Ragnarok
on 03/14/2008 04:11
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I've heard it's possible but I'm not sure how exactly I do it. Can anyone help me?
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#10245: Hi |
by Klayton Fenech
on 03/14/2008 13:40
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Hi...
So what's up?
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#10246: how to set up a server???? |
by ericwilde
on 03/15/2008 04:32
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I am on a mac i have turned off my firewalls because of a message i get when i try to set up a server
i am also trying do do this wirelessly can some one help me
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#10247: Sepultura? |
by djGentoo
on 03/15/2008 09:51
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I just noticed there's a song by the thrash-metal band Sepultura called "Ratamahatta". Sound familiar to anyone?
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#10248: Sepultura? |
by djGentoo
on 03/15/2008 09:51
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I just noticed there's a song by the thrash-metal band Sepultura called "Ratamahatta". Sound familiar to anyone?
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#10249: Sepultura? |
by djGentoo
on 03/15/2008 09:52
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I just noticed there\'s a song by the Brazilian thrash-metal band called \"Ratamahatta\". Sound familiar to anyone?
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#10250: new ban faggot |
by Deo Favente
on 03/15/2008 17:19
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theres a new ban faggot banning everyone from all the servers named something like blazey. erase your ban lists
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#10251: Getting strange errors when starting o0 |
by n1cK
on 03/15/2008 20:14
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Hi,
after all those exciting screenshots i downloaded sauerbraten - and guess what: it doesn't start (i've got the newest (K)ubuntu, intel cpu and nvidia 8600) check this out:
root@n1ck-desktop:/media/sdb3/sauerbraten# ./sauerbraten_unix -w1280 -h1024
Using home directory: /root/.sauerbraten
init: sdl
Xlib: connection to ":0.0" refused by server
Xlib: No protocol specified
Xlib: connection to ":0.0" refused by server
Xlib: No protocol specified
---------------------- DirectFB v0.9.25 ---------------------
(c) 2000-2002 convergence integrated media GmbH
(c) 2002-2004 convergence GmbH
-----------------------------------------------------------
(*) DirectFB/Core: Single Application Core. (2007-08-07 19:21)
(*) Direct/Memcpy: Using MMX optimized memcpy()
(!) Direct/Util: opening '/dev/fb0' and '/dev/fb/0' failed
--> No such file or directory
(!) DirectFB/FBDev: Error opening framebuffer device!
(!) DirectFB/FBDev: Use 'fbdev' option or set FRAMEBUFFER environment variable.
(!) DirectFB/Core: Could not initialize 'system' core!
--> Initialization error!
Unable to initialize SDL: DirectFBCreate: Initialization error!
what the... ?
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#10252: Re: Shader Help? |
by demosthenes
on 03/15/2008 23:06, refers to #10233
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Hey, would still appreciate a little help with a shader, as mentioned in post #10285.
:)
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#10253: Re: Shader Help? |
by MovingTarget
on 03/15/2008 23:44, refers to #10252
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I seriously need to learn shaders myself. I'm working on GLSL, but I'm assuming you're working in ARB. I still can't figure out what glsltest does yet though :-)
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#10254: Texture Quality |
by jjsailors
on 03/16/2008 02:02
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Hey--in an earlier version of Sauerbraten I made a map that includes textures that look like advertisements (trying to make things look a little more life-like with ads for energy drinks, etc).
In that version, the text in the "ad" showed up fine when I played, but since upgrading to the newest version, the text is quite blurry and now it can't really be read.
Any ideas on what I might be able to do to sharpen it up?
Even some help on the largest size/resolution jpg that can be used as a texture would be helpful.
Thanks much!
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#10255: Re: Shader Help? |
by demosthenes
on 03/16/2008 02:31, refers to #10253
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Yeah, working in ARB. The problem is that I have something that *should* work, but it doesn't. I can't get anything inside the copied bloom shaders to turn stuff green, unfortunately.
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#10256: Re: Shader Help? |
by a`baby`rabbit
on 03/16/2008 05:09, refers to #10255
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bah - using latest cvs...
to the final 3rd of the shader added commented lines
....
] (+ $i 1)
])
MUL bloom.rb, bloom, 0.5; // less red and blue
MOV sample.rb, 0; //green only
MAD result.color, bloom, program.env[0].x, sample;
END
]
]
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#10257: Re: Shader Help? |
by demosthenes
on 03/16/2008 05:42, refers to #10256
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Thank you!
I now galumph off to see if that works as I wish it to, and modify if it does not. :)
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#10258: Re: Shader Help? |
by demosthenes
on 03/16/2008 05:58, refers to #10256
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That worked, though I tweaked the multiplication all the way down to 0.1, 'cause too much color was still getting in. I wish I could exclude rb values in that where the g value is greater than or equal to the rb value, but this works well enough.
With that modification, a bloom of 200 gives approximately the feel I was looking for. Thanks again! :)
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