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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12363631 views, last view: 10/08/2024 04:27

for questions, announcements etc.

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#10236: doesnt work?

by MisanthropX on 03/11/2008 23:46

i installed, launched.. im on the map.. but i cant move... FPS=870

after 30 minutes i shutted it down.
(computer crashes at the first launch)


AMD Athlon 64 X2 Dual Core Processor 4200+
2.20 GHz 1.GB RAM

WINDOWS XP

someone can help me? x.x

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#10237: Re: doesnt work?

by demosthenes on 03/12/2008 00:50, refers to #10236

I never cease to be amazed at how many people fail to provide information that is *relevant* to their help request, yet manage to provide *irrelevant* info.

What's your GPU?
Drivers for the above?
Actual operating system?
Any errors on startup of the game?

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#10238: ..

by rancor on 03/13/2008 06:29

http://www.pcper.com/article.php?aid=532&type=overview
Carmack talking about potentially doing raytracing in a sparse voxel octree in the putative iD Tech 6. Might be interesting to the graphics people.

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#10239: Re: ..

by MovingTarget on 03/13/2008 13:52, refers to #10238

Look on the ioquake3 page. Someone did raytracing for that too.

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#10240: Re: ..

by rancor on 03/13/2008 18:56, refers to #10239

Yeah, I know about ray traced Q3 and Q4. The difference here is that those are both ray tracing using a BSP representation of the world.

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#10241: AssaultCube Mac UI bug

by cowbell on 03/13/2008 22:56

Super super minor issue. I didn't realize how much of AssaultCube was based on Sauerbraten until my roommate showed me a portion of the menu under Mac OS X.

Screenshot: http://i241.photobucket.com/albums/ff300/nilsmilo/assaultcubeorsauerbraten.png

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#10242: Re: AssaultCube Mac UI bug

by jbuk2k7s cookie has gone on 03/13/2008 23:11, refers to #10241

That's odd. AssaultCube -isn't- based on sauerbraten. It's based on Cube.

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#10243: Re: AssaultCube Mac UI bug

by a`baby`rabbit on 03/14/2008 00:46, refers to #10242

lol - they just borrowed the mac launcher...
I assume cube/sauerbraten is still mentioned in the credits of course...

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#10244: How Do I Import Sauerbraten Maps Into Quake III Arena?

by [Jack]Ragnarok on 03/14/2008 04:11

I've heard it's possible but I'm not sure how exactly I do it. Can anyone help me?

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#10245: Hi

by Klayton Fenech on 03/14/2008 13:40

Hi...
So what's up?

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#10246: how to set up a server????

by ericwilde on 03/15/2008 04:32

I am on a mac i have turned off my firewalls because of a message i get when i try to set up a server
i am also trying do do this wirelessly can some one help me

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#10247: Sepultura?

by djGentoo on 03/15/2008 09:51

I just noticed there's a song by the thrash-metal band Sepultura called "Ratamahatta". Sound familiar to anyone?

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#10248: Sepultura?

by djGentoo on 03/15/2008 09:51

I just noticed there's a song by the thrash-metal band Sepultura called "Ratamahatta". Sound familiar to anyone?

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#10249: Sepultura?

by djGentoo on 03/15/2008 09:52

I just noticed there\'s a song by the Brazilian thrash-metal band called \"Ratamahatta\". Sound familiar to anyone?

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#10250: new ban faggot

by Deo Favente on 03/15/2008 17:19

theres a new ban faggot banning everyone from all the servers named something like blazey. erase your ban lists

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#10251: Getting strange errors when starting o0

by n1cK on 03/15/2008 20:14

Hi,
after all those exciting screenshots i downloaded sauerbraten - and guess what: it doesn't start (i've got the newest (K)ubuntu, intel cpu and nvidia 8600) check this out:

root@n1ck-desktop:/media/sdb3/sauerbraten# ./sauerbraten_unix -w1280 -h1024
Using home directory: /root/.sauerbraten
init: sdl
Xlib: connection to ":0.0" refused by server
Xlib: No protocol specified

Xlib: connection to ":0.0" refused by server
Xlib: No protocol specified


---------------------- DirectFB v0.9.25 ---------------------
(c) 2000-2002 convergence integrated media GmbH
(c) 2002-2004 convergence GmbH
-----------------------------------------------------------

(*) DirectFB/Core: Single Application Core. (2007-08-07 19:21)
(*) Direct/Memcpy: Using MMX optimized memcpy()
(!) Direct/Util: opening '/dev/fb0' and '/dev/fb/0' failed
--> No such file or directory
(!) DirectFB/FBDev: Error opening framebuffer device!
(!) DirectFB/FBDev: Use 'fbdev' option or set FRAMEBUFFER environment variable.
(!) DirectFB/Core: Could not initialize 'system' core!
--> Initialization error!
Unable to initialize SDL: DirectFBCreate: Initialization error!


what the... ?

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#10252: Re: Shader Help?

by demosthenes on 03/15/2008 23:06, refers to #10233

Hey, would still appreciate a little help with a shader, as mentioned in post #10285.

:)

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#10253: Re: Shader Help?

by MovingTarget on 03/15/2008 23:44, refers to #10252

I seriously need to learn shaders myself. I'm working on GLSL, but I'm assuming you're working in ARB. I still can't figure out what glsltest does yet though :-)

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#10254: Texture Quality

by jjsailors on 03/16/2008 02:02

Hey--in an earlier version of Sauerbraten I made a map that includes textures that look like advertisements (trying to make things look a little more life-like with ads for energy drinks, etc).

In that version, the text in the "ad" showed up fine when I played, but since upgrading to the newest version, the text is quite blurry and now it can't really be read.

Any ideas on what I might be able to do to sharpen it up?

Even some help on the largest size/resolution jpg that can be used as a texture would be helpful.

Thanks much!

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#10255: Re: Shader Help?

by demosthenes on 03/16/2008 02:31, refers to #10253

Yeah, working in ARB. The problem is that I have something that *should* work, but it doesn't. I can't get anything inside the copied bloom shaders to turn stuff green, unfortunately.

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