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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12555226 views, last view: 11/06/2024 01:07

for questions, announcements etc.

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#10229: Re: Fatal Error

by SheeEttin on 03/10/2008 21:56, refers to #10214

Can't help if we don't know what's wrong... Post the error.

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#10230: Re: Making a Server on Sauerbraten

by yetanotherdemosthenescomputer on 03/10/2008 21:58, refers to #10226

Open the ports Sauer needs in your router. There's a guide on the wiki here somewhere.

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#10231: Re: how do i play downloaded maps?

by w$$a$elect on 03/10/2008 22:00, refers to #10228

Here's a suggestion, maybe it's being too picky but -

How about adding code into the engine that scans the base directory for *.ogz file and creates a dynamic list in the menu. Right now you can use /map or add the map name to the "menus.cfg". An example of this is for Quake or Doom where you just dump the maps/mods in the directory and it adds them under the MOD's option.

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#10232: Re: MD3 Models And Software

by w$$a$elect on 03/10/2008 22:40, refers to #10219

Cool.. Thanks MovingTarget,

I installed it now it seems to work.

:)

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#10233: Shader Help?

by yetanotherdemosthenescomputer on 03/11/2008 02:55

Hey, could use a little help scripting a shader for Sauerbraten. It's supposed to be a nightvision shader, so it's in greenscale, but I also want it to bloom (a lot!), which I need in white. So, what I want to have it do is create the bloom as normal, but turn the scene green (and limit the bloom data so that R, B never exceed the value of G) before applying the bloom. My problem is that I'm having trouble applying this "greenifying" to a copy of the shader (I'm playing around in stdshader.cfg atm, before moving it to where it belongs). The bloom works, OR the green works. Together, I just get bloom.

Thanks in advance.

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#10234: Re: how do i play downloaded maps?

by MovingTarget on 03/11/2008 02:57, refers to #10231

If I'm not mistaken, Sauer already indexes maps for the map autocomplete feature.

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#10235: Re: how do i play downloaded maps?

by Hirato Kirata on 03/11/2008 10:13, refers to #10234

he probably doesn't know about the TAB key. Besides, he asks for the list to be generated (already doen with the listcomplete, and complete command), and for it to be in the menu (think of a highly outdated version of modded sauer, that's right, marble arena is a perfect non-linux example).

~Hirato kirata

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#10236: doesnt work?

by MisanthropX on 03/11/2008 23:46

i installed, launched.. im on the map.. but i cant move... FPS=870

after 30 minutes i shutted it down.
(computer crashes at the first launch)


AMD Athlon 64 X2 Dual Core Processor 4200+
2.20 GHz 1.GB RAM

WINDOWS XP

someone can help me? x.x

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#10237: Re: doesnt work?

by demosthenes on 03/12/2008 00:50, refers to #10236

I never cease to be amazed at how many people fail to provide information that is *relevant* to their help request, yet manage to provide *irrelevant* info.

What's your GPU?
Drivers for the above?
Actual operating system?
Any errors on startup of the game?

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#10238: ..

by rancor on 03/13/2008 06:29

http://www.pcper.com/article.php?aid=532&type=overview
Carmack talking about potentially doing raytracing in a sparse voxel octree in the putative iD Tech 6. Might be interesting to the graphics people.

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#10239: Re: ..

by MovingTarget on 03/13/2008 13:52, refers to #10238

Look on the ioquake3 page. Someone did raytracing for that too.

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#10240: Re: ..

by rancor on 03/13/2008 18:56, refers to #10239

Yeah, I know about ray traced Q3 and Q4. The difference here is that those are both ray tracing using a BSP representation of the world.

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#10241: AssaultCube Mac UI bug

by cowbell on 03/13/2008 22:56

Super super minor issue. I didn't realize how much of AssaultCube was based on Sauerbraten until my roommate showed me a portion of the menu under Mac OS X.

Screenshot: http://i241.photobucket.com/albums/ff300/nilsmilo/assaultcubeorsauerbraten.png

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#10242: Re: AssaultCube Mac UI bug

by jbuk2k7s cookie has gone on 03/13/2008 23:11, refers to #10241

That's odd. AssaultCube -isn't- based on sauerbraten. It's based on Cube.

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#10243: Re: AssaultCube Mac UI bug

by a`baby`rabbit on 03/14/2008 00:46, refers to #10242

lol - they just borrowed the mac launcher...
I assume cube/sauerbraten is still mentioned in the credits of course...

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#10244: How Do I Import Sauerbraten Maps Into Quake III Arena?

by [Jack]Ragnarok on 03/14/2008 04:11

I've heard it's possible but I'm not sure how exactly I do it. Can anyone help me?

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#10245: Hi

by Klayton Fenech on 03/14/2008 13:40

Hi...
So what's up?

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#10246: how to set up a server????

by ericwilde on 03/15/2008 04:32

I am on a mac i have turned off my firewalls because of a message i get when i try to set up a server
i am also trying do do this wirelessly can some one help me

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#10247: Sepultura?

by djGentoo on 03/15/2008 09:51

I just noticed there's a song by the thrash-metal band Sepultura called "Ratamahatta". Sound familiar to anyone?

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#10248: Sepultura?

by djGentoo on 03/15/2008 09:51

I just noticed there's a song by the thrash-metal band Sepultura called "Ratamahatta". Sound familiar to anyone?

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