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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12362120 views, last view: 10/08/2024 01:33

for questions, announcements etc.

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#10193: Re: Texturing question

by yetanotherdemosthenescomputer on 03/04/2008 09:31, refers to #10192

Ugh, yeah, that wasn't very clear.

You change the first texture to the second texture in one spot. Then the command changes the rest of the instances of the first texture to the second texture.

That should clarify any remaining doubt. :)

I've used it recently when changing a couple of maps to use custom texture configurations.

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#10194: Re: Texturing question

by MovingTarget on 03/04/2008 17:36, refers to #10193

Thanks, that was much clearer.

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#10195: Re: Dvorak Keyboard Layout

by SheeEttin on 03/04/2008 21:15, refers to #10190

The backslashes appear when people do the math problem wrong... Lemme test.
\'\'\'...
5 times 5 = 40...
Nope, that particular bug still happens.
All of ", ', and \ get escaped (which means that successive incorrect entries get more backslashes).

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#10196: Re: Dvorak Keyboard Layout

by yetanotherdemosthenescomputer on 03/04/2008 21:42, refers to #10195

2^N - 1, to be exact. Three bad tries leaves you with seven backslashes before each quote. I always pick them out whenever I do the puzzle wrong.

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#10197: New Menu

by Titanic12ship on 03/05/2008 01:54

I made a menu for Sauerbraten that has all of the skies on it. If you click on the sky you want, it will load that sky. Does anyone think this is good work? Or is it just the same old worthless stuff I always make for Sauerbraten. I decided to try menu editing because no one likes my maps. Please give your thoughts on it.

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#10198: ..

by ATIRULE on 03/05/2008 03:21

your such a lier
Hirato made that now go away

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#10199: Re: ..

by demosthenes on 03/05/2008 04:55, refers to #10198

He may have made another one that works differently. Stop being so mean unnecessarily.

@Titanic12ship
Just post it up on quad next time and let people evaluate it there; stop asking us every time you come up with something. Post a node, update the node occasionally, integrating any fixes/suggestions you like from the comments.

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#10200: 2D Menu don't work

by Zizaco on 03/05/2008 13:39

I've compiled the Sauerbraten using the Code::Blocks.
With the original .exe the menu works fine, but with the compiled one when I chose the 2D menu option, the menu freezes and none of the Gui buttons work.

I haven't changed the source, just open and compile.

I havent any idea of why does it happened.

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#10201: Re: 2D Menu don't work

by Hirato Kirata on 03/05/2008 23:07, refers to #10200

Very well renown issue.

From my understanding (as I don't use windows) is due to older versions of gcc like 3.3, which have some nasty errors which is known to cause such problems.

so I'd recommend you install a nightly of codeblocks, and the very latest MinGW (I pretty much mean the testing/unstable stuff) and try again

~Hirato Kirata

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#10202: Re: 2D Menu don't work

by ezombie on 03/06/2008 05:16, refers to #10201

eirhul posted this earlier:

"The version of GCC (3) that ships with mingw/codeblocks is horribly buggy. You either need to compile with VS or upgrade to the GCC 4 preview of msys if you don't want weird bugs to show up."

I posted this link to an easy-to-install version of the GCC 4 preview, which worked quite well for some of the guys:

http://www.develer.com/oss/GccWinBinaries

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#10203: Re: Dvorak Keyboard Layout

by SanHolo on 03/07/2008 17:00, refers to #10171

With OS X 10.4, I was used to switch to the British keyboard before playing. With OS X 10.5, Apple seems to have introduced something wonderful: I can start Sauerbraten (and other games) while Dvorak is active, but move with the WASD keys without assigning anything (so I play as if I switched to the British layout before starting the game).

And here comes the wonderful thing: As soon as I press T and begin to chat, Dvorak is active again! Wonderful! :)

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#10204: Re: I hate to ask this, but...

by SatanChild on 03/07/2008 17:44, refers to #10150

Yeah?

Go to Hell Eihrul *Sticks finger*

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#10205: MD3 Models And Software

by w$$a$elect on 03/09/2008 00:35

Hi all,

I've been looking around for good free or cheap software to create MD3 models. I'd like to try and make a new one for SB. I've found a bunch of different tools that looked promising but most did not allow the animation or at least export it on MD3.

Here's what I've already looked at, let me know if I missed something.

Milkshape - love this software but the export MD3 option does not seem to export the animations.

Misfit Model 3D - Also simple to use does great animation for MD2 but no MD3 support.

Blender - I really don't like the layout of this software.


Thanks for the help :)


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#10206: Re: MD3 Models And Software

by MovingTarget on 03/09/2008 01:12, refers to #10205

Blender's cool. I think the XreaL MD3 scripts support animation, but I'm not sure.

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#10207: Re: MD3 Models And Software

by tman_elite on 03/09/2008 03:44, refers to #10206

blender's cool, but i've found like 2 export scripts that work, and neither do animations

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#10208: Re: MD3 Models And Software

by MovingTarget on 03/09/2008 13:59, refers to #10207

Did you try the XreaL ones?

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#10209: Exuse me, lighting issues.

by chunky549 on 03/09/2008 17:26

Okay.. I read in the tutorial about lighting.. But here's the thing. I don't actually know how to properly create lights and make them show..

Can someone point me to an in-depth guide on it, please?

Thanks in advance..

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#10210: Re: Exuse me, lighting issues.

by MovingTarget on 03/09/2008 18:18, refers to #10209

I don't think that there are any in-depth guides to lighting. However, it's not that hard to do.
Press escape, go to editing->ents->light, choose the properties, and hit newent light ...
Then type /calclight at the console.

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#10211: Re: MD3 Models And Software

by w$$a$elect on 03/09/2008 21:11, refers to #10208

XreaL looks like a game. I did not find any info. on tools unless they come with the download.

I also grabbed the CVS yesterday, I can see the nice new md5.h so I'll try and find a program that allows md5 animations.

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#10212: Re: MD3 Models And Software

by MovingTarget on 03/09/2008 21:48, refers to #10211

XreaL is a game. But the developers made md3 import/export scripts for Blender that support animation. They come with the SVN, not sure if you can get them alone. Oh, and there are scripts for md5 that support animation too! ;-)

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