General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556201 views, last view: 11/06/2024 08:24 |
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#10174: Re: Dvorak Keyboard Layout |
by MeatROme
on 03/02/2008 13:54, refers to #10171
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As graham pointed out the "bind" command can help you setup your own personal keybinding;
the data/keymap.cfg file can also be supplemented by keycodes currently not yet understood by the engine.
You might want to compare http://cube.wikispaces.com/configuration for your first steps :)
Oh .. and since IllviUa is probably not the only one sharing in your predicament ... how about publishing your work as a suggested Script/Mod on quadropolis ?!? :)
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#10175: Re: Dvorak Keyboard Layout |
by samslembas
on 03/02/2008 17:27, refers to #10174
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Ah, thanks for the help. I was trying to use "bind , forward" rather than "bind comma forward". As for publishing my work, it is going to take me quite a while to get used to this stuff enough to not only have a good keymapping made, but actually know *how* to publish it ;) I cannot locate this /data/ directory that was mentioned a few times. I am on a Linux system, and there seems to be a .sauerbraten directory in my home folder, but all that is in there is config.cfg init.cfg packages servers.cfg. I suspect that there is no data directory on Linux, and that this is the replacement, but that still leaves me wondering where the keymap.cfg file is.Is it optional and needs to be created, or am I in the wrong place?
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#10176: Re: Dvorak Keyboard Layout |
by jbuk2k7s cookie has gone
on 03/02/2008 18:19, refers to #10175
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Put all of your custom binds into 'autoexec.cfg' which should be created inside the root Sauerbraten (not the .sauerbraten) directory. Then people can just copy and paste the binings into their own autoexecs, or just put your one in the Sauer folder.
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#10177: Assassin, Summer, Spring? |
by tcc
on 03/02/2008 19:03
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Where is the difference between those 3 versions? I cant find any information about it.
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#10178: Texturing question |
by MovingTarget
on 03/02/2008 19:03
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I have a question about texturing.
Say I'm making a map (unlikely, huh?), and say I'm doing it after the style of Quake 3.
Since I don't want to use the original textures included in the game (although I can't resist using sonic1 for music!), I download a very large pack of Quake 3-like textures. This pack contains well over 200 textures (and I may download more). Now, I use a script to automatically index the textures and make a package.cfg for my map's configuration file to execute (I'm not too keen on typing texture 0 "movingtarget/q3/blah.jpg" 200 times).
The problem is, when I'm done texturing, I'm not going to have used all those textures, and including them all in the package will drive it up to somewhere around 30MB, maybe more. But if I delete the entries for the textures that I don't use, most of the texturing will be ruined, and I'll have to redo it all over again (not an easy task).
Any ideas on how I could get around this?
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#10179: Re: Dvorak Keyboard Layout |
by ezombie
on 03/02/2008 21:57, refers to #10176
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Wouldn't it be cleaner to make a *dvorak.cfg* file with the bindings, then exec it from your autoexec.cfg?
Makes sharing/installing much easier, no?
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#10180: Forum Update? |
by ezombie
on 03/02/2008 21:58
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OMFG!!!
Quotes work now! Huzzah!
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#10181: Re: Forum Update? |
by jbuk2k7s cookie has gone
on 03/02/2008 22:09, refers to #10180
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Because you used asterisks. It's 's that don't work. Maybe if i /' it might work.
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#10182: Re: Forum Update? |
by jbuk2k7s cookie has gone
on 03/02/2008 22:10, refers to #10181
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OMG they do work! (Sorry for useless spam)
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#10183: Re: Dvorak Keyboard Layout |
by MeatROme
on 03/02/2008 22:18, refers to #10175
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the ~/.sauerbraten is the ideal place for your personal configuration!
I also place all custom maps in there;
but you should go to the installation folder to find the ./data/ directory ... it sounds a bit like you installed it via your package-manager (which almost always results in this question (and non-current version problems)) ... try "locate keymap.cfg|grep sauerbraten" ;-)
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#10184: Re: Texturing question |
by MovingTarget
on 03/03/2008 02:22, refers to #10179
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Oh well, I just hoped there would be a more 'elegant' way to do it. I always have hated files that look like that (50+ repeating 'texture 0 "dummy.jpg"').
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#10185: Re: Texturing question |
by demosthenes
on 03/03/2008 02:32, refers to #10184
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The replace command wouldn't work?
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#10186: Re: Texturing question |
by a`baby`rabbit
on 03/03/2008 03:34, refers to #10184
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so use sauerscript, something like:
loop i 50 [ texture 0 "dummy.jpg" ]
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#10187: Re: Texturing question |
by MovingTarget
on 03/03/2008 04:26, refers to #10186
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Heh, I guess that would make it much cleaner, thanks! Didn't think of that.
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#10188: Re: Texturing question |
by MovingTarget
on 03/03/2008 17:06, refers to #10185
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Could you please enlighten me as to the usage of the 'replace' command? The description in the docs is not really clear.
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#10189: Re: Dvorak Keyboard Layout |
by SheeEttin
on 03/03/2008 21:13, refers to #10175
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You can find the names for all the keys in data/keymap.cfg.
Oh, and what's this about quotes working? Are you talking about the "reply to this message" link?
I wasn't aware they weren't working...
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#10190: Re: Dvorak Keyboard Layout |
by MovingTarget
on 03/03/2008 21:30, refers to #10189
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LOL! You just demonstrated that yes, indeed, they work. They were talking about there being backslashes in front of quotation marks, which got quite annoying. It seems to have been fixed.
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#10191: Re: Texturing question |
by yetanotherdemosthenescomputer
on 03/04/2008 00:54, refers to #10188
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Replace is used like this:
Find a piece of texturing that you'd like to replace. Select it, then change it to the new texture. Open the console and enter the command "/replace". If done correctly, the piece of texture you changed should completely disappear from the map, replaced by the texture you replaced it with.
Does that make sense?
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#10192: Re: Texturing question |
by MovingTarget
on 03/04/2008 04:01, refers to #10191
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Cool! That WOULD make it much easier. Thanks for the clear explanation (except for 'replaced by the texture you replaced it with' :D).
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#10193: Re: Texturing question |
by yetanotherdemosthenescomputer
on 03/04/2008 09:31, refers to #10192
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Ugh, yeah, that wasn't very clear.
You change the first texture to the second texture in one spot. Then the command changes the rest of the instances of the first texture to the second texture.
That should clarify any remaining doubt. :)
I've used it recently when changing a couple of maps to use custom texture configurations.
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