General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12555984 views, last view: 11/06/2024 06:42 |
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for questions, announcements etc.
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Board Index
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#10159: Re: LOL |
by MovingTarget
on 02/27/2008 22:12, refers to #10158
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I did something like that once, but didn't want to wait. Who could use such a big map anyway??? 20 is really pushing the limit.
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#10160: HL2? |
by Tempest IV
on 02/28/2008 05:21
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Are there any half life 2 skins? I;m trying to make an HEV suit skin :P.
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#10161: Re: LOL |
by Q009
on 02/28/2008 14:19, refers to #10158
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xD I don't remember what size of map i type in console but i waited 20 min before map starts! xD
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#10162: Re: HL2? |
by SheeEttin
on 02/28/2008 15:39, refers to #10160
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Tried Google?
You couldn't use the actual texture/model, though, due to legal issues...
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#10163: .. |
by ezombie
on 02/28/2008 22:47
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A thread over at BigPond was just started about adding a Sauerbraten server option.
[Well I just got a response about my request for a Sauerbraten/Cube2 server, and they advised me to create a thread in order to determind how much support there is for it :).
So everyone here who plays Sauerbraten, please leave a message HERE and show your support :).]
Feel free to chime in here:
http://www.gamearena.com.au/forums/536/thread.php/4620140
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#10164: Re: commercial hosting |
by ezombie
on 02/28/2008 22:49
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BTW, that thread is talking about GameArena commercial hosting.
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#10165: New Levels and Questions |
by Titanic12ship
on 03/01/2008 04:31
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I haven't been posting for a while, mainly because I have been working on some new levels, that I hope you will find better that my previous ones. I wanted to know if you would like me to release version 1.2 of TheTower. I improved the level a lot, and I think you might like it. I took away a lot of monsters that were cluttering the level, and I also took away the big elevator in the middle of the tower and added an elevator in the corner. If most people say no to me posting it, then I won't. You can see screenshots of it on its page on my website:
http://e.macsrule.googlepages.com/thetower
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#10166: Re: New Levels and Questions |
by MovingTarget
on 03/01/2008 14:28, refers to #10165
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Add lights first.
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#10167: Re: New Levels and Questions |
by MeatROme
on 03/01/2008 15:13, refers to #10165
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Hey, you can release whatever you want ... of course, Quadropolis submission policies apply if you want to put it up there ... but IIRC your map doesn't violate any of those.
IMHO you shouldn't have simply dropped this map when you got such bad reviews on quadropolis for it;
but now you have you should definitely update the node with the new version!
But my suggestion to you would be : move on!
'Moving Target' is right though too - w/o lights the already totally bland texturing/geometry doesn't stand a chance of ever getting any serious ratings ... an unfinished map like this wouldn't get more than 1 star from me ever ... even if the layout of the map would be supercalifragilisticexpialidotious ... which IIRC your's certainly isn't!
You need to maybe try and read up on some professional mappers talking about how they go about level-design - that can help you focus on issues you've been ignoring (it seems) so far.
But on the texturing and lighting side of things you really need to START working ... from nothing comes nothing!
HTH
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#10168: Re: New Levels and Questions |
by MeatROme
on 03/01/2008 15:14, refers to #10167
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replace "shouldn't" with "should" ... soemtimes I really miss an edit button here :-P
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#10169: Re: New Levels and Questions |
by SanHolo
on 03/01/2008 18:07, refers to #10165
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And: Your website still reads "SuaerWeb" despite me having pointed that out several times already...
Add lights und nice textures and ask us again if you should publish this map. As it looks ATM: No, don't publish.
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#10170: Re: New Levels and Questions |
by mayhem
on 03/01/2008 21:59, refers to #10165
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The effort is there but you need to scale down. My humble advice is take what you have learned and start over with something ..smaller..
Instead of a tower, make a bomb-shelter or something confined like that and you will find it is easier to make it look more 'finished'. Don't be afraid of lights, they are well explained in the docs and it makes a world of difference. Look at maps like aard3c in edit mode and see how small and simple make for decent environments. After you finish a few small maps you can copy/paste to make a larger map for SP or whatever.
Save this phallic symbol somewhere and come back to it when you feel you've honed your editing skills a little more. Show us a small finished map and you will certainly get respectable honest reviews.
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#10171: Dvorak Keyboard Layout |
by samslembas
on 03/02/2008 03:15
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Sauerbraten seems to be impossible to play using Dvorak. The wasd keys on a Dvorak keyboard are .aoe, and Sauerbraten does not seem to support keymapping to the . key. Is there a trick to getting around this? I can just change my layout to Qwerty to play, but then it is a pain to type messages in multiplayer, thus making me anti-social ;)
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#10172: Re: Dvorak Keyboard Layout |
by graham
on 03/02/2008 05:00, refers to #10171
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/bind period up
...
See data/keymap.cfg
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#10173: Re: Dvorak Keyboard Layout |
by IllvilJa
on 03/02/2008 11:31, refers to #10172
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Thanks for the advice. (I'm a Dvorak user too, BTW)
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#10174: Re: Dvorak Keyboard Layout |
by MeatROme
on 03/02/2008 13:54, refers to #10171
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As graham pointed out the "bind" command can help you setup your own personal keybinding;
the data/keymap.cfg file can also be supplemented by keycodes currently not yet understood by the engine.
You might want to compare http://cube.wikispaces.com/configuration for your first steps :)
Oh .. and since IllviUa is probably not the only one sharing in your predicament ... how about publishing your work as a suggested Script/Mod on quadropolis ?!? :)
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#10175: Re: Dvorak Keyboard Layout |
by samslembas
on 03/02/2008 17:27, refers to #10174
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Ah, thanks for the help. I was trying to use "bind , forward" rather than "bind comma forward". As for publishing my work, it is going to take me quite a while to get used to this stuff enough to not only have a good keymapping made, but actually know *how* to publish it ;) I cannot locate this /data/ directory that was mentioned a few times. I am on a Linux system, and there seems to be a .sauerbraten directory in my home folder, but all that is in there is config.cfg init.cfg packages servers.cfg. I suspect that there is no data directory on Linux, and that this is the replacement, but that still leaves me wondering where the keymap.cfg file is.Is it optional and needs to be created, or am I in the wrong place?
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#10176: Re: Dvorak Keyboard Layout |
by jbuk2k7s cookie has gone
on 03/02/2008 18:19, refers to #10175
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Put all of your custom binds into 'autoexec.cfg' which should be created inside the root Sauerbraten (not the .sauerbraten) directory. Then people can just copy and paste the binings into their own autoexecs, or just put your one in the Sauer folder.
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#10177: Assassin, Summer, Spring? |
by tcc
on 03/02/2008 19:03
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Where is the difference between those 3 versions? I cant find any information about it.
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#10178: Texturing question |
by MovingTarget
on 03/02/2008 19:03
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I have a question about texturing.
Say I'm making a map (unlikely, huh?), and say I'm doing it after the style of Quake 3.
Since I don't want to use the original textures included in the game (although I can't resist using sonic1 for music!), I download a very large pack of Quake 3-like textures. This pack contains well over 200 textures (and I may download more). Now, I use a script to automatically index the textures and make a package.cfg for my map's configuration file to execute (I'm not too keen on typing texture 0 "movingtarget/q3/blah.jpg" 200 times).
The problem is, when I'm done texturing, I'm not going to have used all those textures, and including them all in the package will drive it up to somewhere around 30MB, maybe more. But if I delete the entries for the textures that I don't use, most of the texturing will be ruined, and I'll have to redo it all over again (not an easy task).
Any ideas on how I could get around this?
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