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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12357251 views, last view: 10/07/2024 15:33

for questions, announcements etc.

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#10122: Re: compiling Cube from source

by MeatROme on 02/16/2008 21:10, refers to #10121

the right permission should be a write permission, that's right, write it right, right away!

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#10123: Re: compiling Cube from source

by ezombie on 02/16/2008 21:56, refers to #10122

<groan>

That response deserves the Muzzle-O-Doom.

Perhaps Sauer is using a LOCAL library when it links to enet, link, eh?

As far I as could tell, it does not *install the enet libraries* anywhere but in the Sauer directory tree.

This of course makes sense since in a fit of pure mischievousness and curiosity, I put Sauer on a USB flash pen drive and proceeded to test some of the demo laptops and PCs at my local Staples :D

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#10124: Re: compiling Cube from source

by MeatROme on 02/16/2008 23:36, refers to #10123

I rather suspected that ;)
Well Cube didn\'t.

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#10125: Standard Resolution settings PLEASE FIX!

by Sofa mensch on 02/19/2008 19:27

In the current Source, when you start sauerbraten_unix .. it start at some big or weird resolution that kills my TFT everytime.

Well i know how to fix via console.. but other ppl maybe dont know

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#10126: compiling sauerbraten on mac

by fusilier on 02/19/2008 22:05

Hello, I'm a CS student who is doing research on video game AI, and was hoping to modify Sauerbraten's AI for my research.

I downloaded the latest version of Sauerbraten, and it has the source code, but the "xcode" folder is empty (okay it has a "build" folder in it, but that's also empty). I see in the forums, people talking about compiling it on the mac, but I can't find any reference to how its done. Could anybody help me out? Thanks.

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#10127: Re: compiling sauerbraten on mac

by a`baby`rabbit on 02/20/2008 03:03, refers to #10126

Note that ehe xcode folder is in sauerbraten/src/xcode/ not sauerbraten/_MACOSX/xcode

On the off chance that the last release is minus this folder(?!) then the same folder should also be in the linux or windows downloads...

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#10128: Re: compiling sauerbraten on mac

by fusilier(2) on 02/20/2008 06:58, refers to #10127

Yeah, I was looking in the right place \\\"sauerbraten/src/xcode\\\", in fact there isn\\\'t even a \\\"sauerbraten/_MACOSX/xcode\\\"

I just downloaded the linux version and it has files and projects within the xcode directory . . . so I guess it was deleted from the mac install.

Thanks.

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#10129: can\'t run sauerbraten on XP laptop

by JEFF_K on 02/20/2008 19:01

I have been unable to run Sauerbraten on my laptop.

The start up page loads (just like on the original cube) and I am just able to fire the pistol once and right afterwards, the program shuts down stating:

Runtime error; abnormal program termination.

On the terminal that comes up showing (C:\\windows\\system 32\\cmd.exe)as the directory, I notice among the processes going on in the terminal, there are 6 \"WARNINGS\" underneath:

-No vertex buffer object extension.
-No occlusion query support
-No shader support
-Using NVIDIA texgen bug workaround
-No frame buffer object support
-Non-power-of-two tetxtures not supported.

Now, I am not a programmer, just more of a hobbyist and amateur gamer - I used to use MSDOS 20 years ago, but looking at others comments, I am way behind the knowledge level of most of you.

Any ideas or ways to adjust the settings (for a layman like me) so that the game will work?

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#10130: Glibc?

by Liudvikas on 02/21/2008 17:14

Somehow Cube isn't working for me. I am on Arch, My system is fresh. I installed Cube, but it seemed to need glibc.so.5, while I had glibc.so.6.0.9! I tried symlinking, but Cube was smarter than me... Should I wait for a newer version?

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#10131: Fonts are blurry

by Jan-Hendrik on 02/21/2008 19:36

Hello guys!
Cube runs nice and the graphics are great too, but: The font in the menu is blurry! I just can\\\'t read a thing.
I thought I had installed every package needed, but please come up with suggestions on how to fix this nevertheless!
I am using Ubuntu on a brand new Laptop capable of running most current games (in theory ;) )

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#10132: Re: Fonts are blurry

by ezombie on 02/21/2008 20:17, refers to #10131

Indeed - bilinear filtering and fonts do not mix. I'm assuming this is the basic problem, as it appears to be the familiar effect.

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#10133: Scroll Wheel Problem

by Nytmayre on 02/21/2008 22:36

Hi, I am new to Cube 2 and these forums (hello), and I have started getting to grips with the game engine and the level editor today. I have seen the Youtube tutorial videos and messed around in the map editor, but I have stumbled upon an apparent problem.

For some reason, on menus, and in the editor (for example, when adding or deleting cubes using the scroll wheel), I find that I am fine scrolling forwards (to delete cubes or move forward when choosing a texture), but when I try to scroll back (to add a cube or raise the floor) it simply will not work. I have checked my mouse and there are no problems there, so I think there may be something wrong somewhere else.

Has anyone else experienced this problem and how can I solve it?

I am running Sauerbraten within the specifications on Windows Xp.

Thanks in advance,
Nytmayre

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#10134: Re: Fonts are blurry

by Jan-Hendrik on 02/22/2008 17:16, refers to #10132

Thank you very much for this suggestion, but I could not find any option in the *.cfg-Files or the wiki :(
Sadly, I can't force ubuntu to use certain filtering methodes.
I don't use managers like compiz or beryl if that is of any use.
Is there a possibility to change the filter-behavior via xorg.conf?

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#10135: skyblocks

by blingdoop on 02/24/2008 04:26

hi I don\\\'t know if it has been mentioned or not on these forums but whenever I put some skyblocks, it can not read them. i also want to know if i am typing it right, just give me an example. or if there is something else i should do please tell me

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#10136: Re: skyblocks

by MovingTarget on 02/24/2008 04:36, refers to #10135

Try /loadsky staffy/staffy

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#10137: Re: skyblocks

by MeatROme on 02/24/2008 12:19, refers to #10135

check the exisiting cfg's for examples on anything you would like to do in your own maps ... the documentation explains a lot too ... see README.html in your installation-folder ... then there's the wiki http://cube.wikispaces.com and of course always the search function on this forum.
MovingTarget's example is for in-game use, in the map's CFG you can/should omit the leading "/" :)

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#10138: How do I change the settings on Assault Cube?

by Mac987 on 02/24/2008 23:54

I just downloaded Assault Cube and the game has a horrible frame rate on my computer which makes it impossible to play. I a 900MHz celeron with 128MB or ram and a Intel(R)82810 Graphics Controller. I know that it sounds bad but I am pretty sure I can run the game. Why do I get such a low frame rate and what can I do to fix it. Also, how do I get into the settings?
Thanks.

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#10139: ..

by makkE on 02/25/2008 01:04

Make sure you have opengl-drivers installed for your chipset.

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#10140: ..

by ATIRULE on 02/25/2008 01:32

MMM 8210 chip is low end update your drivers I am not sure how well cube 1x runs on the older Intel chips I would Expect fps in the range of 20-35 at 800x600 with that chip
I had a intel I810 once not a very good GPU for any kind of gameing :(

If you have a little $$ and really wanna play

you can pick up a 5XXX pci card for under 30 online I have also seen a 6200 that was PCI
at my local geek shop but a 5XXX would be your best bet due to the low endness of your system

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#10141: particles

by ewilde01 on 02/25/2008 04:58

does anyone have a list of the possible particle codes and what each code does?

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