General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556497 views, last view: 11/06/2024 10:37 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#10119: Re: master server in assassin edition |
by xenon
on 02/16/2008 20:44, refers to #10115
|
|
this Vista or XP .. have you changed your setup somehow since using spring edition?
What firewall software are you running?
Have you tried switching of the Windows firewall maybe ... it's been causing problems
Well, I have XP, and I haven't changed my setup since the spring edition.
I have norton for firewall, and I've tried switching that off but still no luck. I also noticed when i run the server.bat file, it says, "masterserver reply:
your server did not respond to ping - check your firewall settings," and even after turning firewall off it says the same thing.
reply to this message
|
|
#10120: Re: master server in assassin edition |
by MeatROme
on 02/16/2008 21:07, refers to #10119
|
|
ah. you're not wanting to run the client then ?!?! That was my first impression.
For the server you need to forward the UPD ports to the machine running the server.
See:
http://cube.wikispaces.com/Multiplayer+Guide#router
reply to this message
|
|
#10121: Re: compiling Cube from source |
by MeatROme
on 02/16/2008 21:09, refers to #10116
|
|
I was saying only that you have to be root for installing the ENet libraries onto your system ... it has nothing to do with removed priviledges or so ... but your general user shouldn't have right permission to /usr/lib/ etc. (wherever ENet goes) ... TBH I have no idea why this isn't necessary anymore with sauerbraten.
reply to this message
|
|
#10122: Re: compiling Cube from source |
by MeatROme
on 02/16/2008 21:10, refers to #10121
|
|
the right permission should be a write permission, that's right, write it right, right away!
reply to this message
|
|
#10123: Re: compiling Cube from source |
by ezombie
on 02/16/2008 21:56, refers to #10122
|
|
<groan>
That response deserves the Muzzle-O-Doom.
Perhaps Sauer is using a LOCAL library when it links to enet, link, eh?
As far I as could tell, it does not *install the enet libraries* anywhere but in the Sauer directory tree.
This of course makes sense since in a fit of pure mischievousness and curiosity, I put Sauer on a USB flash pen drive and proceeded to test some of the demo laptops and PCs at my local Staples :D
reply to this message
|
|
#10124: Re: compiling Cube from source |
by MeatROme
on 02/16/2008 23:36, refers to #10123
|
|
I rather suspected that ;)
Well Cube didn\'t.
reply to this message
|
|
#10125: Standard Resolution settings PLEASE FIX! |
by Sofa mensch
on 02/19/2008 19:27
|
|
In the current Source, when you start sauerbraten_unix .. it start at some big or weird resolution that kills my TFT everytime.
Well i know how to fix via console.. but other ppl maybe dont know
reply to this message
|
|
#10126: compiling sauerbraten on mac |
by fusilier
on 02/19/2008 22:05
|
|
Hello, I'm a CS student who is doing research on video game AI, and was hoping to modify Sauerbraten's AI for my research.
I downloaded the latest version of Sauerbraten, and it has the source code, but the "xcode" folder is empty (okay it has a "build" folder in it, but that's also empty). I see in the forums, people talking about compiling it on the mac, but I can't find any reference to how its done. Could anybody help me out? Thanks.
reply to this message
|
|
#10127: Re: compiling sauerbraten on mac |
by a`baby`rabbit
on 02/20/2008 03:03, refers to #10126
|
|
Note that ehe xcode folder is in sauerbraten/src/xcode/ not sauerbraten/_MACOSX/xcode
On the off chance that the last release is minus this folder(?!) then the same folder should also be in the linux or windows downloads...
reply to this message
|
|
#10128: Re: compiling sauerbraten on mac |
by fusilier(2)
on 02/20/2008 06:58, refers to #10127
|
|
Yeah, I was looking in the right place \\\"sauerbraten/src/xcode\\\", in fact there isn\\\'t even a \\\"sauerbraten/_MACOSX/xcode\\\"
I just downloaded the linux version and it has files and projects within the xcode directory . . . so I guess it was deleted from the mac install.
Thanks.
reply to this message
|
|
#10129: can\'t run sauerbraten on XP laptop |
by JEFF_K
on 02/20/2008 19:01
|
|
I have been unable to run Sauerbraten on my laptop.
The start up page loads (just like on the original cube) and I am just able to fire the pistol once and right afterwards, the program shuts down stating:
Runtime error; abnormal program termination.
On the terminal that comes up showing (C:\\windows\\system 32\\cmd.exe)as the directory, I notice among the processes going on in the terminal, there are 6 \"WARNINGS\" underneath:
-No vertex buffer object extension.
-No occlusion query support
-No shader support
-Using NVIDIA texgen bug workaround
-No frame buffer object support
-Non-power-of-two tetxtures not supported.
Now, I am not a programmer, just more of a hobbyist and amateur gamer - I used to use MSDOS 20 years ago, but looking at others comments, I am way behind the knowledge level of most of you.
Any ideas or ways to adjust the settings (for a layman like me) so that the game will work?
reply to this message
|
|
#10130: Glibc? |
by Liudvikas
on 02/21/2008 17:14
|
|
Somehow Cube isn't working for me. I am on Arch, My system is fresh. I installed Cube, but it seemed to need glibc.so.5, while I had glibc.so.6.0.9! I tried symlinking, but Cube was smarter than me... Should I wait for a newer version?
reply to this message
|
|
#10131: Fonts are blurry |
by Jan-Hendrik
on 02/21/2008 19:36
|
|
Hello guys!
Cube runs nice and the graphics are great too, but: The font in the menu is blurry! I just can\\\'t read a thing.
I thought I had installed every package needed, but please come up with suggestions on how to fix this nevertheless!
I am using Ubuntu on a brand new Laptop capable of running most current games (in theory ;) )
reply to this message
|
|
#10132: Re: Fonts are blurry |
by ezombie
on 02/21/2008 20:17, refers to #10131
|
|
Indeed - bilinear filtering and fonts do not mix. I'm assuming this is the basic problem, as it appears to be the familiar effect.
reply to this message
|
|
#10133: Scroll Wheel Problem |
by Nytmayre
on 02/21/2008 22:36
|
|
Hi, I am new to Cube 2 and these forums (hello), and I have started getting to grips with the game engine and the level editor today. I have seen the Youtube tutorial videos and messed around in the map editor, but I have stumbled upon an apparent problem.
For some reason, on menus, and in the editor (for example, when adding or deleting cubes using the scroll wheel), I find that I am fine scrolling forwards (to delete cubes or move forward when choosing a texture), but when I try to scroll back (to add a cube or raise the floor) it simply will not work. I have checked my mouse and there are no problems there, so I think there may be something wrong somewhere else.
Has anyone else experienced this problem and how can I solve it?
I am running Sauerbraten within the specifications on Windows Xp.
Thanks in advance,
Nytmayre
reply to this message
|
|
#10134: Re: Fonts are blurry |
by Jan-Hendrik
on 02/22/2008 17:16, refers to #10132
|
|
Thank you very much for this suggestion, but I could not find any option in the *.cfg-Files or the wiki :(
Sadly, I can't force ubuntu to use certain filtering methodes.
I don't use managers like compiz or beryl if that is of any use.
Is there a possibility to change the filter-behavior via xorg.conf?
reply to this message
|
|
#10135: skyblocks |
by blingdoop
on 02/24/2008 04:26
|
|
hi I don\\\'t know if it has been mentioned or not on these forums but whenever I put some skyblocks, it can not read them. i also want to know if i am typing it right, just give me an example. or if there is something else i should do please tell me
reply to this message
|
|
#10136: Re: skyblocks |
by MovingTarget
on 02/24/2008 04:36, refers to #10135
|
|
Try /loadsky staffy/staffy
reply to this message
|
|
#10137: Re: skyblocks |
by MeatROme
on 02/24/2008 12:19, refers to #10135
|
|
check the exisiting cfg's for examples on anything you would like to do in your own maps ... the documentation explains a lot too ... see README.html in your installation-folder ... then there's the wiki http://cube.wikispaces.com and of course always the search function on this forum.
MovingTarget's example is for in-game use, in the map's CFG you can/should omit the leading "/" :)
reply to this message
|
|
#10138: How do I change the settings on Assault Cube? |
by Mac987
on 02/24/2008 23:54
|
|
I just downloaded Assault Cube and the game has a horrible frame rate on my computer which makes it impossible to play. I a 900MHz celeron with 128MB or ram and a Intel(R)82810 Graphics Controller. I know that it sounds bad but I am pretty sure I can run the game. Why do I get such a low frame rate and what can I do to fix it. Also, how do I get into the settings?
Thanks.
reply to this message
|
|
|
Board Index
|
|