General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12556702 views, last view: 11/06/2024 12:38 |
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for questions, announcements etc.
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Board Index
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#10099: THX |
by soegel
on 02/09/2008 19:33
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ok, i think that did it. thank you.
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#10100: Slow and Clunky |
by h3nrym0rgan
on 02/10/2008 10:35
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What's the fix to make this saurbraten run above 1-2 frames per second?
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#10101: Re: Slow and Clunky |
by smartalco
on 02/10/2008 18:45, refers to #10100
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if you have an integrated graphics card i find its pretty much hopeless, but even the lowest and oldest standalone cards can generally run it (i can run it fine on medium settings on my powerbook (9700 mobility radeon w/ 128mb vram, 1.67 G4 CPU), but even on minimum graphics settings with the res set to 1/3 the native screen res, it still only gets 2 fps on a 2.2 ghz C2D with shitty integrated graphics)
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#10102: Mouse Invert? |
by dreaper
on 02/11/2008 13:15
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I would love to check the game out, but I cant handle non-inverted(Y-axis) mouse controls in FPS.
Please dont tell me that you havent put in a mouse invert function yet.
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#10103: Re: Mouse Invert? |
by Hirato Kirata
on 02/11/2008 13:41, refers to #10102
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it's been there for years, just look in the main area of the options menu, you flight sim player :P
alternatively you can just type /invertmouse 1
~Hirato Kirata
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#10104: .. |
by makkE
on 02/11/2008 13:42
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In game, press t and type
/invmouse 1
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#10105: Re: Mouse Invert? |
by SanHolo
on 02/12/2008 21:13, refers to #10102
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There are no 3D games without the invert option, I'd bet.
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#10106: Re: Mouse Invert? |
by demosthenes
on 02/12/2008 21:20, refers to #10105
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There probably are. Does Cube have it?
Either way, most *do* have the option to invert, which some people find quite useful and I can't live with.
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#10107: Re: Mouse Invert? |
by tentus_
on 02/12/2008 21:39, refers to #10106
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Yeah, Cube 1 does.
Inverting the mouse is easy, and frequently accidental. There are very few shooters that don't have the option somewhere, though I'm sure that there are some if you go looking long enough.
http://sauerbraten.org/docs/config.html#invmouse and the following entries are often useful for those looking for invmouse.
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#10108: Re: Mouse Invert? |
by JadeMatrix
on 02/12/2008 22:59, refers to #10106
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Nanosaur II, packaged with OSX 10.4 Macs. That pissed me off for a while, until I moved on to better games.
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#10109: problem with server details |
by -=Paddo=-
on 02/13/2008 09:02
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Hi all,
i recently bought a new laptop with Vista (sigh!) and i re-installed Sauerbraten Assassin Edition.
The problem is that i\'m no more able to see server details (game mode, # of players and so on) when i open the server list.
I've checked the firewall options (i use ZoneAlarm) an they shoud be ok, since Sauerbraten has full access to the net.
Any idea?
Thanks
Andrea
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#10110: Re: Mouse Invert? |
by SanHolo
on 02/13/2008 10:24, refers to #10108
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It's inverted by default in Nanosaur, which is fine for me anyway, and since it's actually a "flight sim" (LOL)... :D ;)
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#10111: compiling Cube from source |
by CC_machine#goddamncookies
on 02/14/2008 13:54
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what is the proper way to compile Cube from source on Linux? with Sauer it's easy, just go into sauer/src in a terminal and type "make install"... for cube i read the readme for enet and readme in sauer/bin/ but nothing seems to work. Do i need more than just make, something like Code::Blocks on windows?
sorry to ask stupid questions but I cant find any other threads or howtos anywhere >_<
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#10112: Re: compiling Cube from source |
by SheeEttin
on 02/14/2008 23:17, refers to #10111
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Yeah, you need more than "make install"... First you need to "make", then "make install"!
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#10113: Re: compiling Cube from source |
by MeatROme
on 02/15/2008 00:54, refers to #10112
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for fullness/clarity:
make clean
is always a good thing to start off with - just to make sure there's no pre-compiled stuff lying around that was for an IRIX machine with you sitting on a Mac.
And there always was a spot of trouble with the combination of ENet & Cube IIRC;
go into src/enet and do your make-dance there first; then dance it in the src/ folder proper ... that should fix you up.
oh - you need to run "make install" as root (of course) ... there's some READMEs lying around that should help you too ... src/bin_unix/readme I remember, but there's definitely one for enet too!
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#10114: master server in assassin edition |
by xenon
on 02/16/2008 09:26
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Whenever I attempt to update server list from master server, it says it is not responding. I had no problems with the spring edition of Sauerbraten, but nothing seems to work in the assassin edition. I've downloaded the win_32 patch for Sauer also, but still no success. Can anyone help?
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#10115: Re: master server in assassin edition |
by MeatROme
on 02/16/2008 11:27, refers to #10114
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as long as you can surf the interwebs from the PC you're trying to play on you shouldn't have any problems.
For further checking on your behalf:
Open your servers.cfg and paste in this
<SNIP>
addserver 78.47.136.78
addserver 78.159.224.240
addserver 88.104.151.243
addserver 192.33.98.12
addserver 91.49.188.31
addserver 68.1.104.194
addserver 62.72.227.80
addserver 24.192.20.218
addserver 77.37.11.78
addserver 77.91.191.134
addserver 87.106.131.36
addserver 71.222.65.206
addserver 66.223.137.55
addserver 88.198.22.19
addserver 217.20.138.4
addserver 87.192.101.125
addserver 81.169.170.173
addserver 89.110.145.197
addserver 207.210.113.241
addserver 85.214.41.161
addserver 91.144.0.77
addserver 81.73.201.55
addserver 203.12.2.184
addserver 82.96.106.36
addserver 78.129.140.170
addserver 87.79.71.52
addserver 212.72.162.210
addserver 78.98.148.228
addserver 88.198.9.140
addserver 129.21.107.11
</SNIP>
(without the SNIP-lines of course)
Depending on the "lag time" you take to read this ... the list might be outdated again already ... but I bet some of those will still be active ... so I hope that helps you at least to see some action ...
Give us more information on your system;
we "know" you're on Windows .. because you spoke of such a patch; but is this Vista or XP .. have you changed your setup somehow since using spring edition?
What firewall software are you running?
Have you tried switching of the Windows firewall maybe ... it's been causing problems for some users IIRC ... but really - port 80 - the default http port is the one used for querying the masterserver ... there really can't be any trouble if you can surf - can you?
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#10116: Re: compiling Cube from source |
by SheeEttin
on 02/16/2008 16:39, refers to #10113
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Becoming root isn't necessary, unless you removed write permission from your own user (e.g. root:root rw-r--r--)...
Most decompressors don't keep the file owner/group by default (I think that since eihrul usually does the distribution, the owner and group are set to "lee"), so that shouldn't cause problems.
"make install" just copies the binaries to the Sauer bin directory; not to /usr/bin or anything, anyway.
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#10117: Export to blender? |
by cons
on 02/16/2008 19:33
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Hi!
I'm from the supertuxkart team and wanted to ask if there is any way to export sauerbraten maps to a blender-compatible format. Currently, we are using blender to generate our tracks and think that a way to use sauerbraten as the basic map-editor would let us produce content much faster and easier.
Greetings
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#10118: Re: Export to blender? |
by MovingTarget
on 02/16/2008 20:01, refers to #10117
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Unless I am gravely mistaken, Blender supports the .obj static model format.
Use the /writeobj command to export the current map as an .obj file.
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