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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12557290 views, last view: 11/06/2024 16:33

for questions, announcements etc.

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#10094: Re: Error

by Hirato Kirata on 02/09/2008 03:23, refers to #10093

Deja-vu, you never mentioned if you installed the patch, cause that's definitely needed. Fixes a lot of bugs which occurred mostly on Win32 systems.

install the patch and see if it works any better :)

~Hirato Kirata

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#10095: Server

by soegel on 02/09/2008 14:37

When i use "-d" and start i get this error inside the DOS Window:
"your server did not respond to ping - check your firewall settings"

i already opened the ports, but maybe i did someth. wrong.
and Windows Firewall has sauerbraten.bat as Exception.

What should i do?

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#10096: Re: Server

by SheeEttin on 02/09/2008 15:53, refers to #10095

Are you using a router?
If so, you'll also need to forward the ports (people recommend http://portforward.com/routers.htm , but I've never used it).

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#10097: Server

by soegel on 02/09/2008 16:41

i already forwarded them.
watch here: [URL=http://allyoucanupload.webshots.com/v/2005196148758119059][IMG]http://aycu34.webshots.com/image/42353/2005196148758119059_th.jpg[/IMG][/URL]

but im not quite sure about the "136".
how do i know what i have to type in there?
(i only chose 136 because i read it once in a forum, but I don't know why)

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#10098: ..

by ezombie on 02/09/2008 17:35

The '136' is the most important part!

Open a DOS window (command prompt), and type 'ipconfig' then enter.

It should say something like this:

Ethernet adapter Local Area Connection 1:

Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 192.168.2.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . : 192.168.2.1

You want the Internal IP in your port forwards to be the same as your machines 'IP Address'. So in *my* case I would enter '2' for my Internal IP.

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#10099: THX

by soegel on 02/09/2008 19:33

ok, i think that did it. thank you.

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#10100: Slow and Clunky

by h3nrym0rgan on 02/10/2008 10:35

What's the fix to make this saurbraten run above 1-2 frames per second?

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#10101: Re: Slow and Clunky

by smartalco on 02/10/2008 18:45, refers to #10100

if you have an integrated graphics card i find its pretty much hopeless, but even the lowest and oldest standalone cards can generally run it (i can run it fine on medium settings on my powerbook (9700 mobility radeon w/ 128mb vram, 1.67 G4 CPU), but even on minimum graphics settings with the res set to 1/3 the native screen res, it still only gets 2 fps on a 2.2 ghz C2D with shitty integrated graphics)

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#10102: Mouse Invert?

by dreaper on 02/11/2008 13:15

I would love to check the game out, but I cant handle non-inverted(Y-axis) mouse controls in FPS.

Please dont tell me that you havent put in a mouse invert function yet.

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#10103: Re: Mouse Invert?

by Hirato Kirata on 02/11/2008 13:41, refers to #10102

it's been there for years, just look in the main area of the options menu, you flight sim player :P

alternatively you can just type /invertmouse 1

~Hirato Kirata

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#10104: ..

by makkE on 02/11/2008 13:42

In game, press t and type

/invmouse 1

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#10105: Re: Mouse Invert?

by SanHolo on 02/12/2008 21:13, refers to #10102

There are no 3D games without the invert option, I'd bet.

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#10106: Re: Mouse Invert?

by demosthenes on 02/12/2008 21:20, refers to #10105

There probably are. Does Cube have it?

Either way, most *do* have the option to invert, which some people find quite useful and I can't live with.

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#10107: Re: Mouse Invert?

by tentus_ on 02/12/2008 21:39, refers to #10106

Yeah, Cube 1 does.

Inverting the mouse is easy, and frequently accidental. There are very few shooters that don't have the option somewhere, though I'm sure that there are some if you go looking long enough.

http://sauerbraten.org/docs/config.html#invmouse and the following entries are often useful for those looking for invmouse.

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#10108: Re: Mouse Invert?

by JadeMatrix on 02/12/2008 22:59, refers to #10106

Nanosaur II, packaged with OSX 10.4 Macs. That pissed me off for a while, until I moved on to better games.

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#10109: problem with server details

by -=Paddo=- on 02/13/2008 09:02

Hi all,

i recently bought a new laptop with Vista (sigh!) and i re-installed Sauerbraten Assassin Edition.

The problem is that i\'m no more able to see server details (game mode, # of players and so on) when i open the server list.

I've checked the firewall options (i use ZoneAlarm) an they shoud be ok, since Sauerbraten has full access to the net.

Any idea?

Thanks
Andrea

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#10110: Re: Mouse Invert?

by SanHolo on 02/13/2008 10:24, refers to #10108

It's inverted by default in Nanosaur, which is fine for me anyway, and since it's actually a "flight sim" (LOL)... :D ;)

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#10111: compiling Cube from source

by CC_machine#goddamncookies on 02/14/2008 13:54

what is the proper way to compile Cube from source on Linux? with Sauer it's easy, just go into sauer/src in a terminal and type "make install"... for cube i read the readme for enet and readme in sauer/bin/ but nothing seems to work. Do i need more than just make, something like Code::Blocks on windows?

sorry to ask stupid questions but I cant find any other threads or howtos anywhere >_<

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#10112: Re: compiling Cube from source

by SheeEttin on 02/14/2008 23:17, refers to #10111

Yeah, you need more than "make install"... First you need to "make", then "make install"!

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#10113: Re: compiling Cube from source

by MeatROme on 02/15/2008 00:54, refers to #10112

for fullness/clarity:
make clean
is always a good thing to start off with - just to make sure there's no pre-compiled stuff lying around that was for an IRIX machine with you sitting on a Mac.

And there always was a spot of trouble with the combination of ENet & Cube IIRC;
go into src/enet and do your make-dance there first; then dance it in the src/ folder proper ... that should fix you up.

oh - you need to run "make install" as root (of course) ... there's some READMEs lying around that should help you too ... src/bin_unix/readme I remember, but there's definitely one for enet too!

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