home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12357365 views, last view: 10/07/2024 15:46

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10090: Re: ..

by shadow516.school.. on 02/06/2008 15:57, refers to #10089

Ah, in that case, welcome back dude. Might want to head into #sauerbraten on quakenet. I think eihrul wants to talk to you about texture resolution or somesuch.

reply to this message

#10091: Re: Lost Monsters

by Drakker__ on 02/07/2008 21:26, refers to #10070

This bug actualy happens when there is already a monster right on the playerstart where the monster is supposed to spawn. When that happens, the game spawns the monster a few cubes away. When there is a crowd of monsters on the spawn points, this get the new monsters, especialy the taller ones, to spawn in places where they shouldn't be spawning.

I tried really hard to fix it in ogrosupply to no avail. Maps with networks of tunnels where monsters can get stuck (they always try to walk torward the player in a straight line) tend to suffer from this "feature" a lot.

reply to this message

#10092: Multiplayer

by Monster_Max on 02/08/2008 00:39

Hello
I want to know how I can start a private game on assault cube, I really dont understand the multiplayer menu

reply to this message

#10093: Error

by Xenxe on 02/09/2008 02:50

i dont know wich one works in this forum

error
---------------------------------------------------------------------------


<a href=\\\"http://tinypic.com\\\" target=\\\"_blank\\\"><img src=\\\"http://i28.tinypic.com/2i0f5tc.jpg\\\" border=\\\"0\\\" alt=\\\"Image and video hosting by TinyPic\\\"></a>


[IMG]http://i28.tinypic.com/2i0f5tc.jpg[/IMG]

http://tinypic.com/view.php?pic=2i0f5tc&s=3

http://i28.tinypic.com/2i0f5tc.jpg


but my problem is that after that windows error the program shuts down why my computer is
a dual core

with vista

alot of speed

but i set compatability mode if that was the issue but that didnt work either

reply to this message

#10094: Re: Error

by Hirato Kirata on 02/09/2008 03:23, refers to #10093

Deja-vu, you never mentioned if you installed the patch, cause that's definitely needed. Fixes a lot of bugs which occurred mostly on Win32 systems.

install the patch and see if it works any better :)

~Hirato Kirata

reply to this message

#10095: Server

by soegel on 02/09/2008 14:37

When i use "-d" and start i get this error inside the DOS Window:
"your server did not respond to ping - check your firewall settings"

i already opened the ports, but maybe i did someth. wrong.
and Windows Firewall has sauerbraten.bat as Exception.

What should i do?

reply to this message

#10096: Re: Server

by SheeEttin on 02/09/2008 15:53, refers to #10095

Are you using a router?
If so, you'll also need to forward the ports (people recommend http://portforward.com/routers.htm , but I've never used it).

reply to this message

#10097: Server

by soegel on 02/09/2008 16:41

i already forwarded them.
watch here: [URL=http://allyoucanupload.webshots.com/v/2005196148758119059][IMG]http://aycu34.webshots.com/image/42353/2005196148758119059_th.jpg[/IMG][/URL]

but im not quite sure about the "136".
how do i know what i have to type in there?
(i only chose 136 because i read it once in a forum, but I don't know why)

reply to this message

#10098: ..

by ezombie on 02/09/2008 17:35

The '136' is the most important part!

Open a DOS window (command prompt), and type 'ipconfig' then enter.

It should say something like this:

Ethernet adapter Local Area Connection 1:

Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 192.168.2.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . : 192.168.2.1

You want the Internal IP in your port forwards to be the same as your machines 'IP Address'. So in *my* case I would enter '2' for my Internal IP.

reply to this message

#10099: THX

by soegel on 02/09/2008 19:33

ok, i think that did it. thank you.

reply to this message

#10100: Slow and Clunky

by h3nrym0rgan on 02/10/2008 10:35

What's the fix to make this saurbraten run above 1-2 frames per second?

reply to this message

#10101: Re: Slow and Clunky

by smartalco on 02/10/2008 18:45, refers to #10100

if you have an integrated graphics card i find its pretty much hopeless, but even the lowest and oldest standalone cards can generally run it (i can run it fine on medium settings on my powerbook (9700 mobility radeon w/ 128mb vram, 1.67 G4 CPU), but even on minimum graphics settings with the res set to 1/3 the native screen res, it still only gets 2 fps on a 2.2 ghz C2D with shitty integrated graphics)

reply to this message

#10102: Mouse Invert?

by dreaper on 02/11/2008 13:15

I would love to check the game out, but I cant handle non-inverted(Y-axis) mouse controls in FPS.

Please dont tell me that you havent put in a mouse invert function yet.

reply to this message

#10103: Re: Mouse Invert?

by Hirato Kirata on 02/11/2008 13:41, refers to #10102

it's been there for years, just look in the main area of the options menu, you flight sim player :P

alternatively you can just type /invertmouse 1

~Hirato Kirata

reply to this message

#10104: ..

by makkE on 02/11/2008 13:42

In game, press t and type

/invmouse 1

reply to this message

#10105: Re: Mouse Invert?

by SanHolo on 02/12/2008 21:13, refers to #10102

There are no 3D games without the invert option, I'd bet.

reply to this message

#10106: Re: Mouse Invert?

by demosthenes on 02/12/2008 21:20, refers to #10105

There probably are. Does Cube have it?

Either way, most *do* have the option to invert, which some people find quite useful and I can't live with.

reply to this message

#10107: Re: Mouse Invert?

by tentus_ on 02/12/2008 21:39, refers to #10106

Yeah, Cube 1 does.

Inverting the mouse is easy, and frequently accidental. There are very few shooters that don't have the option somewhere, though I'm sure that there are some if you go looking long enough.

http://sauerbraten.org/docs/config.html#invmouse and the following entries are often useful for those looking for invmouse.

reply to this message

#10108: Re: Mouse Invert?

by JadeMatrix on 02/12/2008 22:59, refers to #10106

Nanosaur II, packaged with OSX 10.4 Macs. That pissed me off for a while, until I moved on to better games.

reply to this message

#10109: problem with server details

by -=Paddo=- on 02/13/2008 09:02

Hi all,

i recently bought a new laptop with Vista (sigh!) and i re-installed Sauerbraten Assassin Edition.

The problem is that i\'m no more able to see server details (game mode, # of players and so on) when i open the server list.

I've checked the firewall options (i use ZoneAlarm) an they shoud be ok, since Sauerbraten has full access to the net.

Any idea?

Thanks
Andrea

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

9 plus 9 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
57203434 visitors requested 75135490 pages
page created in 0.179 seconds using 10 queries
hosted by Boost Digital