General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12358045 views, last view: 10/07/2024 17:21 |
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for questions, announcements etc.
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#10086: 12 new sky box texture sets |
by cronos3k
on 02/05/2008 23:44
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12 new sky box texture sets renderd in Carrara 6 pro with a resolution of 512x512 and available as *.jpg files.
Getting's Gregor Koch(cronos / cronos3k)
preview image
http://maxstudios.de/files/Sauerbraten/Gregor_Koch_Sky_CubeMaps_V01.jpg
the actual zip file
http://maxstudios.de/files/Sauerbraten/Sky_Box_Maps.zip
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#10087: .. |
by makkE
on 02/06/2008 11:07
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Nice, but why are some of them sphere-mapped?
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#10088: Re: 12 new sky box texture sets |
by shadow,516
on 02/06/2008 14:13, refers to #10086
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Hmm. Are we sure this is really him? Some of these don't seem up to his usually extremely high standards. That, and several are warped, and generally not done correctly. If it is him, I appoligize, but it seems odd that he would show up out of the blue, considering noone's been able to contact him in months.
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#10089: .. |
by cronos3k
on 02/06/2008 15:14
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They have been originally rendered when I tested out Carrara 6 pro to create dxt / dds cube maps for refection's on objects and therefore there possible uses as sky boxes is only a side effect. They are not super complex scenes and some of the early ones show bending from the remapping to a box from a sphere camera, what I actuality later on fixed for the rest of them but even so that they are not all the highest possible solution they most likely can still be useful.
The images mapped on sphere are from when they have been applied to a sphere as refection map.
I did post all of them as sky box textures beaus I a had them anyway on the server.
The dxt .dds cube map files are in this location:
http://maxstudios.de/res/textures/Gregor_Koch_CubeMaps_V01.zip
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#10090: Re: .. |
by shadow516.school..
on 02/06/2008 15:57, refers to #10089
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Ah, in that case, welcome back dude. Might want to head into #sauerbraten on quakenet. I think eihrul wants to talk to you about texture resolution or somesuch.
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#10091: Re: Lost Monsters |
by Drakker__
on 02/07/2008 21:26, refers to #10070
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This bug actualy happens when there is already a monster right on the playerstart where the monster is supposed to spawn. When that happens, the game spawns the monster a few cubes away. When there is a crowd of monsters on the spawn points, this get the new monsters, especialy the taller ones, to spawn in places where they shouldn't be spawning.
I tried really hard to fix it in ogrosupply to no avail. Maps with networks of tunnels where monsters can get stuck (they always try to walk torward the player in a straight line) tend to suffer from this "feature" a lot.
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#10092: Multiplayer |
by Monster_Max
on 02/08/2008 00:39
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Hello
I want to know how I can start a private game on assault cube, I really dont understand the multiplayer menu
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#10093: Error |
by Xenxe
on 02/09/2008 02:50
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i dont know wich one works in this forum
error
---------------------------------------------------------------------------
<a href=\\\"http://tinypic.com\\\" target=\\\"_blank\\\"><img src=\\\"http://i28.tinypic.com/2i0f5tc.jpg\\\" border=\\\"0\\\" alt=\\\"Image and video hosting by TinyPic\\\"></a>
[IMG]http://i28.tinypic.com/2i0f5tc.jpg[/IMG]
http://tinypic.com/view.php?pic=2i0f5tc&s=3
http://i28.tinypic.com/2i0f5tc.jpg
but my problem is that after that windows error the program shuts down why my computer is
a dual core
with vista
alot of speed
but i set compatability mode if that was the issue but that didnt work either
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#10094: Re: Error |
by Hirato Kirata
on 02/09/2008 03:23, refers to #10093
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Deja-vu, you never mentioned if you installed the patch, cause that's definitely needed. Fixes a lot of bugs which occurred mostly on Win32 systems.
install the patch and see if it works any better :)
~Hirato Kirata
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#10095: Server |
by soegel
on 02/09/2008 14:37
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When i use "-d" and start i get this error inside the DOS Window:
"your server did not respond to ping - check your firewall settings"
i already opened the ports, but maybe i did someth. wrong.
and Windows Firewall has sauerbraten.bat as Exception.
What should i do?
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#10096: Re: Server |
by SheeEttin
on 02/09/2008 15:53, refers to #10095
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Are you using a router?
If so, you'll also need to forward the ports (people recommend http://portforward.com/routers.htm , but I've never used it).
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#10097: Server |
by soegel
on 02/09/2008 16:41
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i already forwarded them.
watch here: [URL=http://allyoucanupload.webshots.com/v/2005196148758119059][IMG]http://aycu34.webshots.com/image/42353/2005196148758119059_th.jpg[/IMG][/URL]
but im not quite sure about the "136".
how do i know what i have to type in there?
(i only chose 136 because i read it once in a forum, but I don't know why)
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#10098: .. |
by ezombie
on 02/09/2008 17:35
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The '136' is the most important part!
Open a DOS window (command prompt), and type 'ipconfig' then enter.
It should say something like this:
Ethernet adapter Local Area Connection 1:
Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 192.168.2.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . : 192.168.2.1
You want the Internal IP in your port forwards to be the same as your machines 'IP Address'. So in *my* case I would enter '2' for my Internal IP.
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#10099: THX |
by soegel
on 02/09/2008 19:33
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ok, i think that did it. thank you.
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#10100: Slow and Clunky |
by h3nrym0rgan
on 02/10/2008 10:35
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What's the fix to make this saurbraten run above 1-2 frames per second?
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#10101: Re: Slow and Clunky |
by smartalco
on 02/10/2008 18:45, refers to #10100
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if you have an integrated graphics card i find its pretty much hopeless, but even the lowest and oldest standalone cards can generally run it (i can run it fine on medium settings on my powerbook (9700 mobility radeon w/ 128mb vram, 1.67 G4 CPU), but even on minimum graphics settings with the res set to 1/3 the native screen res, it still only gets 2 fps on a 2.2 ghz C2D with shitty integrated graphics)
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#10102: Mouse Invert? |
by dreaper
on 02/11/2008 13:15
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I would love to check the game out, but I cant handle non-inverted(Y-axis) mouse controls in FPS.
Please dont tell me that you havent put in a mouse invert function yet.
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#10103: Re: Mouse Invert? |
by Hirato Kirata
on 02/11/2008 13:41, refers to #10102
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it's been there for years, just look in the main area of the options menu, you flight sim player :P
alternatively you can just type /invertmouse 1
~Hirato Kirata
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#10104: .. |
by makkE
on 02/11/2008 13:42
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In game, press t and type
/invmouse 1
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#10105: Re: Mouse Invert? |
by SanHolo
on 02/12/2008 21:13, refers to #10102
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There are no 3D games without the invert option, I'd bet.
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