General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12356220 views, last view: 10/07/2024 13:26 |
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for questions, announcements etc.
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#10070: Re: Lost Monsters |
by sbk10b
on 02/03/2008 09:03, refers to #10061
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Thanks for the reply. Sounds like a problem with the design of a particular map. So is there anything I can do to (a) quickly find out if this "inaccessible monster" condition exists, and (b) finish the game without having to die and play again?
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#10071: Message censored by administrator |
by Nekru
on 02/03/2008 15:02
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#10072: Message censored by administrator |
by The Real Nekru
on 02/03/2008 22:11
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#10073: Message censored by administrator |
by The Real Nekru
on 02/03/2008 22:12
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#10074: Re: Lost Monsters |
by sbk10b
on 02/04/2008 03:24, refers to #10055
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Per your suggestion I tried online multiplayer. I hate it - I get killed instantly, no time to even aim. I'll stick to single player, thank you.
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#10075: Re: Heightmap don't works!!! |
by MeatROme
on 02/04/2008 04:11, refers to #10051
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try deleting your saved.cfg and restarting ... that usually fixes such issues.
compare:http://cube.wikispaces.com/FAQ#tocFAQ4
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#10076: Re: Can't connect to servers with Sauerbraten |
by MeatROme
on 02/04/2008 04:14, refers to #10064
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what if his router has a firewall?
some router's do not allow for setting up port-forwarding ...
compare: http://cube.wikispaces.com/Multiplayer+Guide#tocMultiplayer%20Guide13
which also contains a reference to http://portforward.com/
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#10077: Re: Can't connect to servers with Sauerbraten |
by MeatROme
on 02/04/2008 04:15, refers to #10063
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regarding the "different protocol" ... I'll just assume he installed some packaged sauerbraten ... which do not seem to be updated as regularly as they should be. get the most current release (at time of writing "assassin") from sourceforge.
compare: http://cube.wikispaces.com/Install+Guide
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#10078: Re: Lost Monsters |
by smartalco
on 02/04/2008 04:38, refers to #10074
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that goes for everyone, on average i die 20 times in a 15 minute match
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#10079: Removing |
by The Real Nekru
on 02/04/2008 06:09
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Fine, remove my messages. You can't prove that that Nekru message was made by me, because it wasn't. The IP address is incorrect. Also the email is wrong. My email is nekru@live.com.au
FAILURE!
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#10080: .. |
by ezombie
on 02/04/2008 06:09
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Jeez, If I died only 20 times in a typical 15 minute ET match - then I'm just not trying hard enough. ;)
1-2 deaths a minute sounds about right for a fun online FPS game. Any less then that starts to get boring.
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#10081: Re: .. |
by poroc
on 02/04/2008 13:33, refers to #10065
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"This is a hobby to me...not a livelyhood. ( I'd starve if I had to do this for money... lol )".
LOL
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#10082: Re: Lost Monsters |
by SheeEttin
on 02/04/2008 22:39, refers to #10070
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Not really, unfortunately.
What you can do is make sure there is plenty of space around playerstarts. Hit E, fly around, and look for playerstart entities (those little sparkly things with "playerstart" on them). If it seems cramped, try moving it away from the wall. (When you're done, hit `, type "savemap", and hit enter to save the changes you made.)
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#10083: Re: Lost Monsters |
by MeatROme
on 02/05/2008 03:08, refers to #10082
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"/entfind playerstart" and then "," and MW-scroll will take you to all of them in your map :)
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#10084: AssaultCube |
by Doenerfreak
on 02/05/2008 11:30
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Hi, i cant see the complete server list, i cant see the number of players in assaultcube.
Pls help me
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#10085: Re: AssaultCube |
by MeatROme
on 02/05/2008 22:16, refers to #10084
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you'll have to play on higher resolution I'd say, w/o having seen a screenshot ... well actually, there's no issue with player-count - not in 640x480, not even in 320x240 - although I couldn't read the font there very well :-P
so maybe we can help you better if we see a screenshot (press F12).
Also - the AssaultCube Forums are actually located @ http://assault.cubers.net/forum/
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#10086: 12 new sky box texture sets |
by cronos3k
on 02/05/2008 23:44
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12 new sky box texture sets renderd in Carrara 6 pro with a resolution of 512x512 and available as *.jpg files.
Getting's Gregor Koch(cronos / cronos3k)
preview image
http://maxstudios.de/files/Sauerbraten/Gregor_Koch_Sky_CubeMaps_V01.jpg
the actual zip file
http://maxstudios.de/files/Sauerbraten/Sky_Box_Maps.zip
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#10087: .. |
by makkE
on 02/06/2008 11:07
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Nice, but why are some of them sphere-mapped?
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#10088: Re: 12 new sky box texture sets |
by shadow,516
on 02/06/2008 14:13, refers to #10086
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Hmm. Are we sure this is really him? Some of these don't seem up to his usually extremely high standards. That, and several are warped, and generally not done correctly. If it is him, I appoligize, but it seems odd that he would show up out of the blue, considering noone's been able to contact him in months.
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#10089: .. |
by cronos3k
on 02/06/2008 15:14
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They have been originally rendered when I tested out Carrara 6 pro to create dxt / dds cube maps for refection's on objects and therefore there possible uses as sky boxes is only a side effect. They are not super complex scenes and some of the early ones show bending from the remapping to a box from a sphere camera, what I actuality later on fixed for the rest of them but even so that they are not all the highest possible solution they most likely can still be useful.
The images mapped on sphere are from when they have been applied to a sphere as refection map.
I did post all of them as sky box textures beaus I a had them anyway on the server.
The dxt .dds cube map files are in this location:
http://maxstudios.de/res/textures/Gregor_Koch_CubeMaps_V01.zip
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