General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12355102 views, last view: 10/07/2024 07:22 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#10065: Re: .. |
by Captain_Ahab
on 02/03/2008 01:07, refers to #10062
|
|
The armature is on the screen ( box?) underneath the mesh. It's not parented to the mesh yet nor weight painted as I might change the hands and modify it still.
Feel free to post it. There's nothing special about it so I guess cc with attribution is good. Anything I make is free to people who can use them. This is a hobby to me...not a livelyhood. ( I'd starve if I had to do this for money... lol )
I like geartrooper's rig...I like how the hands are done. Its certainly better than anything I've done.
<-- does imitation of Wayne and Garth, bowing down.
"I am not worthy"
What sort of rig is appropriate for md5?
I thought there would be a rig chosen such that it could be used by many meshes...a generic rig. If so, would animations done on one rig be able to be used over a range of suitable meshes?
Would simpler be better for that?
What sort of rig do public mocap/bvh sites reccommend?
Being able to tap those and perhaps 'tweak' the animation might be an option?
reply to this message
|
|
#10066: .. |
by Julius
on 02/03/2008 01:58
|
|
Well I am under the impression (and I might be wrong about it), that you can't/shouldn't have lots of helper bones in a rig that is ment for realtime animation.
Simpler is better because the transformations have to be calculated in real time :p
Bvh includes a very basic rig AFAIK, but you can overlay those animations onto your own rig. Hoever the results are often less than stellar.
reply to this message
|
|
#10067: .. |
by ezombie
on 02/03/2008 04:31
|
|
MD5 animations are basically 'scripted, AFAIK - it stores a set of bone coords for each frame.
The transformations are done for each vertex, which doesn't increase based on how many bones there are.
In the original Doom3 forums, they even suggested including seperate bones just for potential character deformation. These could be used for flapping clothes and hair, and other such niceties.
reply to this message
|
|
#10068: Installation on OSX |
by Beast
on 02/03/2008 04:34
|
|
Hi guys.
For a little while, I have run AC on OSX. I haven't installed it, but simply unpackaged and ran the game off the mount. However, I am not able to load new maps in-game, and I believe it's because the game has not been permanently installed.
Does anyone know how this would be installed in OSX?
reply to this message
|
|
#10069: Re: Installation on OSX |
by smartalco
on 02/03/2008 05:10, refers to #10068
|
|
step 1. make an AC folder in your applications directory (or possibly in the sauer folder, I forget if you need to do that with AC, probably not)
step 2. drag all the files in the mount image into the AC folder
step 3. there isn't one, its that easy^
reply to this message
|
|
#10070: Re: Lost Monsters |
by sbk10b
on 02/03/2008 09:03, refers to #10061
|
|
Thanks for the reply. Sounds like a problem with the design of a particular map. So is there anything I can do to (a) quickly find out if this "inaccessible monster" condition exists, and (b) finish the game without having to die and play again?
reply to this message
|
|
#10071: Message censored by administrator |
by Nekru
on 02/03/2008 15:02
|
|
|
#10072: Message censored by administrator |
by The Real Nekru
on 02/03/2008 22:11
|
|
|
#10073: Message censored by administrator |
by The Real Nekru
on 02/03/2008 22:12
|
|
|
#10074: Re: Lost Monsters |
by sbk10b
on 02/04/2008 03:24, refers to #10055
|
|
Per your suggestion I tried online multiplayer. I hate it - I get killed instantly, no time to even aim. I'll stick to single player, thank you.
reply to this message
|
|
#10075: Re: Heightmap don't works!!! |
by MeatROme
on 02/04/2008 04:11, refers to #10051
|
|
try deleting your saved.cfg and restarting ... that usually fixes such issues.
compare:http://cube.wikispaces.com/FAQ#tocFAQ4
reply to this message
|
|
#10076: Re: Can't connect to servers with Sauerbraten |
by MeatROme
on 02/04/2008 04:14, refers to #10064
|
|
what if his router has a firewall?
some router's do not allow for setting up port-forwarding ...
compare: http://cube.wikispaces.com/Multiplayer+Guide#tocMultiplayer%20Guide13
which also contains a reference to http://portforward.com/
reply to this message
|
|
#10077: Re: Can't connect to servers with Sauerbraten |
by MeatROme
on 02/04/2008 04:15, refers to #10063
|
|
regarding the "different protocol" ... I'll just assume he installed some packaged sauerbraten ... which do not seem to be updated as regularly as they should be. get the most current release (at time of writing "assassin") from sourceforge.
compare: http://cube.wikispaces.com/Install+Guide
reply to this message
|
|
#10078: Re: Lost Monsters |
by smartalco
on 02/04/2008 04:38, refers to #10074
|
|
that goes for everyone, on average i die 20 times in a 15 minute match
reply to this message
|
|
#10079: Removing |
by The Real Nekru
on 02/04/2008 06:09
|
|
Fine, remove my messages. You can't prove that that Nekru message was made by me, because it wasn't. The IP address is incorrect. Also the email is wrong. My email is nekru@live.com.au
FAILURE!
reply to this message
|
|
#10080: .. |
by ezombie
on 02/04/2008 06:09
|
|
Jeez, If I died only 20 times in a typical 15 minute ET match - then I'm just not trying hard enough. ;)
1-2 deaths a minute sounds about right for a fun online FPS game. Any less then that starts to get boring.
reply to this message
|
|
#10081: Re: .. |
by poroc
on 02/04/2008 13:33, refers to #10065
|
|
"This is a hobby to me...not a livelyhood. ( I'd starve if I had to do this for money... lol )".
LOL
reply to this message
|
|
#10082: Re: Lost Monsters |
by SheeEttin
on 02/04/2008 22:39, refers to #10070
|
|
Not really, unfortunately.
What you can do is make sure there is plenty of space around playerstarts. Hit E, fly around, and look for playerstart entities (those little sparkly things with "playerstart" on them). If it seems cramped, try moving it away from the wall. (When you're done, hit `, type "savemap", and hit enter to save the changes you made.)
reply to this message
|
|
#10083: Re: Lost Monsters |
by MeatROme
on 02/05/2008 03:08, refers to #10082
|
|
"/entfind playerstart" and then "," and MW-scroll will take you to all of them in your map :)
reply to this message
|
|
#10084: AssaultCube |
by Doenerfreak
on 02/05/2008 11:30
|
|
Hi, i cant see the complete server list, i cant see the number of players in assaultcube.
Pls help me
reply to this message
|
|
|
Board Index
|
|