General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12359034 views, last view: 10/07/2024 19:31 |
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for questions, announcements etc.
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Board Index
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#10011: Re: .. |
by Megagun
on 01/24/2008 14:03, refers to #10010
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Colours are specified in colourcode, not in RGB.
Note that you can also specify colourcodes in HEX
watercolour 0xFF0000
would be bright-red water.
Use Google calculator to easilly convert between HEX and decimal:
9712550 in hex => 0x9433A6
0xFF0000 in decimal => 16711680
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#10012: .. |
by zheddo
on 01/24/2008 17:45
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Hmmm I tried that...
my coding now looks like this:
watercolour 0x9433A6
waterfog 15
however the colour of the water stays the same :/
http://img206.imageshack.us/img206/5546/bild2fi3.png
that's what it looks like... I remember having changed the colour of the water before and it worked really easily copying the numbers of from photoshop...
I do vaguely remember having done that without any problems, did that change with assassin edition by any change?
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#10013: Logo/icon license |
by SheeEttin
on 01/24/2008 18:41
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Hey guys, what's the license on the Sauer logo/cube icon?
It's currently being considered for deletion on Wikipedia because of a lack of a fair use rationale, and I thought it might be better to find out if one was actually necessary.
Oh, and I'm making a userbox for players of Sauerbraten, and fair use images aren't allowed in user space.
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#10014: Re: colour codes |
by MeatROme
on 01/24/2008 19:52, refers to #10010
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Check out http://www.quadropolis.us/node/908 ... it contains a very simple wrapper function for your editing pleasure.
Enter colours with R G B values :)
// :: -- colour wrappers --
// :: MeatROme : 2007-10-25
// :: ergb : ent RGB - values 0..15 - usage e.g. in "/newent 4 280 30 (ergb 12 12 4)"
// :: frgb : fog RGB - values 0..255 - usage e.g. in "/fogcolour (frgb 128 250 128)"
_exl = [1 16 256 _ 65536]
_exq = [(at $_exl $arg1)]
ergb = [ (+ (+ (* $arg1 (_exq 2)) (* $arg2 (_exq 1))) $arg3) ]
frgb = [ (+ (+ (* $arg1 (_exq 4)) (* $arg2 (_exq 2))) $arg3) ]
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#10015: Re: .. |
by Hirato Kirata
on 01/25/2008 01:03, refers to #10012
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no, that would've existed back in the day's of yore. watercolour takes three arguments. you'll need to specify each colour channel indidually
eg /watercolour 0xFF 0xFF 0xFF <-- should be a blinding white with some bloom
you can also enter it in Octal values eg 010 010 010 <-- That should be really really dark
And even as decimals, eg /watercolour 15 25 15 <-- should be a rather sickly green
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#10016: .. |
by zheddo
on 01/25/2008 09:02
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Dammn it was such a little mistake... And i fiddled around for hours :/ all it needed was some spaces between the numbers *bangheadagainstwall* Thanks for all your help, I finally got it working just simply writing it out
watercolour 97 125 50
I just wanted to repeat that this forum is absolutely great :)
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#10017: Re: .. |
by SanHolo
on 01/25/2008 14:07, refers to #10016
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Yes, of course there need to be spaces. you can't distinguish rgb 221144, could be 221 14 4 or 22 11 44 or 221 1 44 or... well, you get the idea. ;)
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#10018: Re: Team Request |
by LinearMagnitude(1)
on 01/25/2008 21:07, refers to #10001
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Demosthenes I apologize for my unnecessary comments/sarcasm. I thank you for answer and will continue my search. Also if any of you are in search of a 3d modeler, please visit my website>linearmagnitude.com<
Thank you, and will let the cube community know of any major releases!
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#10019: .. |
by ezombie
on 01/25/2008 21:54
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Linear:
I like your style, very bleak and militaristic, without being scifi. It would go well with our 'World at War' concept of a new ET.
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#10020: Re: Team Request |
by demosthenes
on 01/26/2008 02:05, refers to #10018
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Apology accepted. I apologize for not noticing that you were talking quite seriously about a paying project, and having missed that, made assumptions about your project and acted upon those assumptions.
Anyway.
Wow! We have like three or four big projects starting up or going on around here. Exciting times. :)
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#10021: Re: Team Request |
by SheeEttin
on 01/26/2008 02:39, refers to #10020
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I'm working on one too...
Ever play Nethack? :)
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#10022: System Requirements |
by Lazarus
on 01/26/2008 02:40
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Does anyone know what the sys reqs are for Sauerbraten?
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#10023: Re: Team Request |
by MovingTarget
on 01/26/2008 03:54, refers to #10021
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I've never played it, but from the description, the random-number map generator thingy sounds like Hellgate London. Havent't played that, either.
Right now I'm not working on an actual mod, I'm more working on smaller utilities that will help newbies be able to replace content easily, and things like that. As a warmup, I posted this little thingy to make life easier for people packaging maps on Quadropolis:
http://www.quadropolis.us/node/1096
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#10024: Re: System Requirements |
by SanHolo
on 01/26/2008 13:03, refers to #10022
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You can configure Sauerbraten to run smoothly on a 1GHz G4 with a Radeon 9000M, or enable enough features to make your Core 2 Duo machine cry out in pain. ;)
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#10025: New Version of Sauerbraten |
by Titanic12ship
on 01/26/2008 15:39
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Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.
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#10026: Re: Team Request |
by demosthenes
on 01/26/2008 20:37, refers to #10021
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Nope, but I've seen it before and if you can re-create the complexity and freedom of choice the game supposedly supports, I'd love to see it. :)
@Titanic12ship:
One thing you could do is *stop spamming* about wanting to help. That's certainly not helpful and just seems to annoy. Also, working on the development of a game is not something you can just walk up to and away from whenever you like. And a new version comes out whenever the developers decide to release a new version, with nothing specific (that I know of) motivating that decision. In that way, I don't know how you could help move that along.
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#10027: Sauerbraten messed up my video card |
by ccoxiv
on 01/27/2008 04:01
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I have a Dell E1705 laptop with a nVidia GeForce Go 7900 GS card with 256MB of video RAM. I was running the 2007-08-29 summer edition of Sauerbraten under Linux. Sauerbraten worked on this computer before. When I changed the 3D menu to a 2D menu, the screen threw up a lot of garbage. Even after restarting the computer, it still shows all this garbage on the screen, and it also will not display any high resolution screens (i.e. - 1440x960). I have tried to boot into both Linux and Windows Vista (dual boot machine) with both OS's having the same result.
I tried putting the output of the screen to an external CRT screen, but the garbage was on the CRT screen too.
I'm thinking it is a video card firmware problem, but I don't know what to do exactly to fix it. PLEASE HELP!!!
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#10028: Re: New Version of Sauerbraten |
by tentus_
on 01/27/2008 05:29, refers to #10027
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Emphasis being on "good content". Titanic, you need to start listening to the people at Quadropolis if you want to learn how to map better. You keep blowing us off and ignoring the time everyone keeps lending you to help you out.
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#10029: envmap doesnt work on my models |
by scasd
on 01/27/2008 15:37
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i made a transparent glass model with following shader:
//md3load ./tris.md3
//md3skin glass_skin ./skin.png
mdlalphatest 0.05
mdlalphablend 250
mdlshader bumpenv
mdlcullface 0
and placed an envmap entity near to it but it doesnt work - can someone please tell me how to do this ?
also md3load and md3skin command will end up in an model without a skin so i cant assign the shader to the texture via "mdlshader glass_skin bumpenv".
Any ideas ?
thanks in advance - scasd
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#10030: ???? |
by chris052692
on 01/28/2008 23:00
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Hi??? Im new here
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