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November release plans...

by eihrul on 10/30/2012 09:57, 134 messages, last message: 01/05/2013 09:49, 103806 views, last view: 03/28/2024 22:37

So, I'd like to get the party started so we can have a new release out the door by the end of November.

To that end:

Mappers - <emphasis!!!>FINISH YOUR MAPS AND PUT THEM ON QUADROPOLIS A.S.A.P. SO YOU CAN GET FEEDBACK AND FIX PROBLEMS.</emphasis!!!> I don't want to include broken or unfinished maps in the release. So if you have dreams of getting a map in the release, hurry it up.

Brave players - test the SVN stuff (requires compilation). Make sure nothing is horribly broken so that people don't have to experience horrible breakiness have the release.


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#116: ..

by Quin on 12/04/2012 06:36

Extremely long rant does not compute.

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#117: Re: ..

by Minty on 12/04/2012 16:09, refers to #108

Fair enough. Here's hoping for a December release!

reply to this message

#118: Name

by Fatum on 12/13/2012 14:34

5 bucks on "collectors edition"!

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#119: Re: Name

by Zoocata_ on 12/15/2012 21:11, refers to #118

Dohohohhohohho

reply to this message

#120: ..

by Quin on 12/17/2012 09:00

Pretty sure it's getting closer and closer to the end of DECember.

reply to this message

#121: Re: ..

by eihrul on 12/17/2012 10:10, refers to #120

We're getting there. There are still things that need to be taken care of. Be patient.

Meanwhile, if people want to help out, you can download the SVN stuff and test it. Just make sure there are no bugs/regressions from the previous release. More testing now means less post-release shittiness later.

reply to this message

#122: ..

by Misterwright on 12/18/2012 17:19

Hey eihrul
where can i download the svn and look after the changelog?

reply to this message

#123: Re: ..

by kripken2 on 12/18/2012 19:04, refers to #122

svn page is here http://sourceforge.net/p/sauerbraten/code/4415/tree/ there is an svn checkout command there,

svn checkout svn://svn.code.sf.net/p/sauerbraten/code/ sauerbraten-code

You can see changes in the new version by looking at docs/history.html in svn, and looking at the topmost entry.

reply to this message

#124: ..

by Misterwright on 12/18/2012 21:38

thanks i appreciate it

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#125: ..

by kripken2 on 12/22/2012 04:15

svn version works great for me. But there are never people in svn-compatible servers so I have never tested multiplayer. Maybe we can coordinate a test day or something like that?

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#126: SVN and XCode on OSX

by mayhem on 12/22/2012 04:49

I have a MacBook Pro from 2009 running OSX 10.6.8.
My Video card is an ATI Radeon X1600 and my mouse is a standard logitech G3 gaming mouse.

If I wish to compile from SVN, I must first replace the SDL, SDL_image, and SDL_mixer frameworks included in the XCode directory with the more up to date frameworks that are already on my system.

Also, when running in windowed mode, the menu mouse displays some strange behaviour. With V-sync off, it will slowly increase sensitivity over a span of about 8 seconds before suddenly dropping and slowly increasing again. With V-sync on, it is just erratic. This problem is non-existent in full-screen mode.

Everything else seems to work just fine.

P.S. The new menu layout is very nice

reply to this message

#127: Re: ..

by suicizer01 on 12/22/2012 12:46, refers to #125

+1
There ready have been kind of a test day when 5 members of RB and some other players (including me) where doing so.

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#128: Re: SVN and XCode on OSX

by aiueo on 12/27/2012 14:12, refers to #126

You may specify include directories to compiler without any need to replace something.

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#129: Re: SVN and XCode on OSX

by baby~rabbit on 12/28/2012 04:21, refers to #126

yeap - the mouse thing is a known issue.
Use SDL 1.2.14 and it should be better (could copy these SDL libs from the previous sauer release).
Please let us know if this fixes things for you.

reply to this message

#130: Re: SVN and XCode on OSX

by mayhem on 12/28/2012 07:04, refers to #129

Thanks for the info guys,

I used SDL 1.2.15 actually. I've never been able to use the included frameworks to compile the xcode.project, even when I tried to build from the source included in a release binary.
Of course, this fixes things for me unless you meant the mouse issue would be better, in which case I can't comment as I didn't notice it before now. Fullscreen FTW!

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#131: ..

by Speculant on 12/29/2012 23:51

Three more days to the end of December! Looking more and more like a January release...

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#132: Re: ..

by Q009 on 12/29/2012 23:55, refers to #131

There's still a chance

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#133: Re: ..

by Hansbert on 01/02/2013 11:24, refers to #132

Aaaaaaand it's gone

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#134: Name...

by Q009 on 01/02/2013 15:28

Sauerbraten Late Edition

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#135: ..

by Speculant on 01/05/2013 09:49

Yeah! New version is up and running!

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