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1000Multiplayers create with Editor.Plz let us create Cities

by thedarkhuman on 11/24/2007 11:55, 21 messages, last message: 11/27/2007 07:03, 8584 views, last view: 05/18/2024 14:25

Hello,
I am very surprise. One can do multiplayer and it is really nice to see that folks are updating the maps, creating and making nice things with this editor, for everyone oriented (noob).
Do not forget that lot of young persons from 10 to 18 have great time playing and would create much more than other can do.

Hence having an editor, that is available for everybody, exactly like this : IN GAME is a great advantage. Lot of persons can participate to creating and being totally free. Hence you can easily get into marvellous worlds, huge, and constantly made better and more attracting.

With an editor for object and vehicles, and possibility of actions, multiplayers would rebuild your maps.

And after very short time, you will have multiplayers, with explosing created maps, achieving swiftly something like this:
this city: http://www.armchairempire.com/images/Reviews/xbox-360/elder-scrolls-oblivion/elder-scrolls-oblivion-3.jpg

http://cyanhide.com/blog/pic/oblivion_3.jpg

http://www.mundogamers.com/images/imagenes/noticias/xbox360/the-elder-scrolls-iv-oblivion-3.jpg

http://www.gamez.nl/upload/769679_610_1143551468216-ES_Oblivion_3.jpg

campains:http://guide.oblivion.free.fr/images/oblivion3.bmp

castles:http://files.myopera.com/Seiter/blog/Oblivion%203.jpg


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#15: Re: uuuggg

by tentus_ on 11/26/2007 00:32, refers to #13

I use patchlight, but it still takes a while, even if you do it often. What does patchlight -1 do? I thought there was just the command, nothing else.

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#16: Re: uuuggg

by MeatROme on 11/26/2007 00:38, refers to #15

patchlight takes the "quality" as parameter : -2 .. 3
and the effect is this:

setlightmapquality:
case 3:
shadows = 1; aalights = 3; mmshadows = 2;

case 2: shadows = 1; aalights = 3; mmshadows = 1;

case 1: shadows = 1; aalights = 3; mmshadows = 0;

case 0: shadows = 1; aalights = 2; mmshadows = 0;

case -1: shadows = 1; aalights = 1; mmshadows = 0;

case -2: shadows = 0; aalights = 0; mmshadows = 0;

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#17: Re: uuuggg

by tentus_ on 11/26/2007 01:46, refers to #16

So basically the same as recalc. That should probably be explicitly mentioned in the docs, I had no idea.

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#18: Re: uuuggg

by Quin on 11/26/2007 09:48, refers to #12

Heh, maybe the captcha should ask questions like:

"What command creates a new entity?"
-> [ newent ]

Then they have to RTFM! :P

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#19: Re: ..

by jbuk2k7s cookie has gone on 11/26/2007 11:25, refers to #13

Re: Last used texture-
select cube with texture, /gettex, select cube to texture, MW + Y.

Re: All faces of cube-
Press 0 (number 0), texture.

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#20: Re: uuuggg

by MeatROme on 11/27/2007 07:00, refers to #18

Awesome idea!
SleepwalkR ... please, please, please implement this! ;-)

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#21: Re: ..

by MeatROme on 11/27/2007 07:03, refers to #19

Well "gettex" changes the topmost texture in your current list to whatever is on the face of the currently selected cube - although I've noticed it doesn't mix well with different gridsizes!
as I stated in #15
http://cubeengine.com/forum.php4?action=display_thread&thread_id=1601&start=14
"gettex" is not required for the /last used/ texture since that's always on top :)

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