General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11450411 views, last view: 05/18/2024 16:47 |
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for questions, announcements etc.
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#8533: Re: Nvidia-Sauer problems |
by Max of S2D [Fr]
on 07/23/2007 18:00, refers to #8532
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with a geforce 4 you won't get far away. lower the tweakings ;)
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#8534: Microsoft Sam |
by Max of S2D [Fr]
on 07/23/2007 18:02
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I found a way to make Microsoft Sam (the windows' synth voice) say "Aardappel, Eihrul"
If you want to try :
Control Panel -> Voices (the rest is obvious)
and use this
HARD APPLE ... ... ... HE RULE
that was the entertainment of the day.
lawl
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#8535: Re: Nvidia-Sauer problems |
by Lex_Luthor
on 07/23/2007 18:33, refers to #8533
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Yes but, 4 months ago i dindt have the problems of framebuffer and nvidia texgen.
Thanks for your help.
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#8536: Re: Nvidia-Sauer problems |
by ATIRULE
on 07/23/2007 20:22, refers to #8531
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aaa 3dnow it ati so its a ati card
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#8537: Re: multiplayer lag problems great internet connection+video |
by AtomicFish
on 07/23/2007 20:23, refers to #8529
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well, it didn't do anything...
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#8538: Re: Nvidia-Sauer problems |
by Lex_Luthor
on 07/23/2007 20:34, refers to #8536
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I dont have any ati card. Its NVIDIA mx4000.
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#8539: Message censored by administrator |
by ATIRULE
on 07/23/2007 20:38, refers to #8530
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#8540: Re: Nvidia-Sauer problems |
by eihrul
on 07/23/2007 20:49, refers to #8538
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Lower the screen res. Try -w800 -h600 or if still necessary, -w640 -h480 on the command-line. Or if really necessary, -w320 -h240 -a4 (really low res with anti-aliasing).
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#8541: Sauerbraten levels website |
by Titanic12ship
on 07/23/2007 21:04
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Hi everyone check out my Sauerbraten levels website!!!!
http://e.macsrule.googlepages.com/
It will probably get better, so don't say it's bad. Enjoy!!!
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#8542: four-coordinate system confusing! |
by demosthenes
on 07/23/2007 23:47
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I've gotten myself all confused on which axis is which. :(
Given d=z,
The z-axis is in-game up/down, the x axis passes through 0 and 180 degrees and the y axis passes through 90 and 270, right?
'cause if that's right, then I'm right, which would be nice.
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#8543: machine freezes on sauer exit with ati card |
by Hefe
on 07/24/2007 00:38
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hi freaks, i got sauerbraten running on my gentoo system (intel core2duo 6400, ati x1950, 2g of ram), it normaly runns very fast on high resolution (about 190fps), but when starting a single player game, fps goes down to 20-30fps. another problem is sometimes the game freezes and i have to reset my machine, everytime i exit the game machine freezes also.
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#8544: Bullet Holes - Sauerbraten |
by Valdor
on 07/24/2007 01:03
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Is their a simple way to add bullet holes to Sauerbraten so that it works the way cubes bullet holes work instead of the particle splash?
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#8545: Thanks |
by Jake777
on 07/24/2007 03:15
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Thanks Makke.
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#8546: .... |
by Jake777
on 07/24/2007 03:21
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Wait Makke. Were do i put this file.
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#8547: Sauerbraten Levels Website |
by Titanic12ship
on 07/24/2007 03:22
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Hi everyone check out my Sauerbraten levels website!!!!
http://e.macsrule.googlepages.com/
It will probably get better, so don't say it's bad. Enjoy!!!
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#8548: Re: Sauerbraten Levels Website |
by theW4, finally can post again
on 07/24/2007 04:35, refers to #8547
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OMG!!!! Im sorry but this is horrid. Its like beyond words.
no lights
same 3 textures on each map
No sloped blocks (that i remember, definatly not good use of them)
Thetown's skybox didnt even load
the single player map had no spawn points for monsters and way too many gun spaws
Not creative names or layouts
Horrid for Multiplayer as you can just spawnrape the other players
Maps are too large for multiplayer and are very very barren
The huge pits are really annoying
Just about everything on this maps was flawed or badly designed. Have you even looked at any other maps other players are submitting?
I know i shouldnt say anything if i dont have somthing nice to say but come on.
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#8549: Re: Bullet Holes - Sauerbraten |
by noerrorsfound!
on 07/24/2007 05:25, refers to #8544
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Cube does not have bullet holes, but AssaultCube does.
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#8550: Re: .... |
by makkE
on 07/24/2007 10:43, refers to #8546
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That file goes in /packages/base where all maps and cfgs go.
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#8551: Re: Sauerbraten Levels Website |
by Titanic12ship
on 07/24/2007 14:21, refers to #8548
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didn't I say it would get better?????
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#8552: Re: Sauerbraten Levels Website |
by Rainforce
on 07/24/2007 16:10, refers to #8551
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sorry, but theW4 is right...
your complex doesn't have any complexity :p
Do you know anything on how to make a "good" map? Do you plan it, or just start and do what comes in mind while you mapping?
I think it is better to look at the maps that exists already, but you need to look at them in a spiecial way, not something like "oh, it's just a house". better look and say "ok, it's a house. It has round corners, a bed, three candels on a table, etc." you must look for more detail. I think that is also the reason why you use only a few textures...
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