http://cubeengine.com/w/index.php?title=Mapping_and_Editing&feed=atom&action=historyMapping and Editing - Revision history2024-03-28T09:30:22ZRevision history for this page on the wikiMediaWiki 1.31.7http://cubeengine.com/w/index.php?title=Mapping_and_Editing&diff=159&oldid=prevAdmin at 15:59, 12 December 20142014-12-12T15:59:28Z<p></p>
<p><b>New page</b></p><div>=Introduction= <br />
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Editing in Sauer is very intuitive, yet extremely powerful. There are a multitude of options for editing, and it is impossible to create a complete guide of ''everything'' you can do with it. Thus, experimentation is not only encouraged, to some degree it is required. Even the developers don't know everything that can be done with Sauer -- there are many possibilities to be discovered and thought of. As such, this guide will focus on the abstract concepts of editing, and will introduce you to some of the possibilities.<br />
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Read the overview of [[Editing Methods]], then try the [[Videos|tutorial videos]]. Sauer also features [[Cooperative Editing]], allowing multiple users to edit the same map at the same time over a server.<br />
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Additional background can be collected from viewing [[Script Demo - Map Menu]] about loading your personal maps from console and/or menu and [[Map Screenshot]] about how to go about creating the required image.<br />
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=Map CFG Files= <br />
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Each map's individual properties are determined by its CFG file. You can find examples in existing CFG files (just open them up in a text editor) and the [[Map Config and Scripting|map configuration page]] for the specific commands, and their uses. It is recommended that every map use a CFG, since many things are controlled by the configuration file. There are several CFGs that are executed in different situations, but all will be overridden by a maps CFG. To use a map-specific CFG, just name the CFG the same as your map file name.<br />
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=Map Inclusion Standards and Quadropolis= <br />
''eihrul put this up on the Cube Engine Forums'' [http://cubeengine.com/forum.php?action=display_thread&thread_id=2250 here]'', and I thought it might be good to have a'' [[Map Inclusion Standards and Quadropolis|wiki page]] ''for it. Some minor editing has been done to make it conform to the wiki guidelines and to make it easier to read, but nothing beyond that. No information has been removed or changed, only slightly moved.<br />
-- LeftClicker''<br />
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=Making Models For Sauerbraten= <br />
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[[Suggested Modelling Tools]]<br><br />
[[MD3 Export From Blender Tutorial]]<br><br />
[[Blender Animated Md3 Export|Animated MD3 Export From Blender]]<br><br />
[[Masks on Models]]: specular and glow masks explained<br><br />
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=Editing related links= <br />
* [http://www.quadropolis.us/node/30 General mapping tips] by makkE to keep you pointed in the right direction<br />
* excellent [http://www.cliffyb.com/art-sci-ld.html article] on mapping in general.<br />
* [http://www.lunaran.com/page.php?id=9 Lunaran] has a few articles on mapping under the "Lunaran's Deathmatch Encyclopedia" heading.<br />
* An [http://tutorials.moddb.com/239/lighting-in-game-environments-the-hows-a/ excellent article] on lighting in particular<br />
* Two excellent preview chapters of a book for mappers on [http://book.hourences.com/booklighting.htm lighting] and [http://book.hourences.com/bookgameplay.htm gameplay]</div>Admin