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cheater in sauerbraten

by CybbERNeTTikSSZ on 09/11/2006 02:58, 44 messages, last message: 09/22/2006 22:11, 16750 views, last view: 05/18/2024 21:41

I was playing mult on sauerbraten today and this person was jumping over buildings and seemed to have way too many bullets. Was he cheating or is there a setting i don\'t know about?

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#18: Re: ..

by Passa on 09/12/2006 11:45, refers to #17

OoOoOoOOoOOooO prax you're going to get burned now!!!11!11!!111!1!!1

"Aard kept on saying "Be polite and nice etc and we will let you use sauer content, ask permission" etc and then he flames someone for making something good out of the good stuff hes done. Has he politley talked to c0rdawg politley about his hacks? no, and that stinks of hypocrite."

I dont mean to stop you while you're 'on-fire' with your rant but.. all Aardappel said was this:

"the problem is that you are changing the original game as designed by me, no matter how harmless. If what you make is a mod, then your mod should supply both a client and server, incompatible with the original multiplayer game."

He hasnt made any physical threats to c0rdawg.. yet.. or really made a judgement, sounds more matter of factly to me. But at the end of the day it is Aardappel's decision, and I think he will probably want c0rdawg to stick to the rules of the zlib license.

See I doubt Aardappel's stance on this has changed since Aphid's ranked server.

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#19: Re: ..

by Passa on 09/12/2006 12:00, refers to #19

Wont allow it to be used for commercial purposes?

*points prax to C:uber*

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#20: Re: ..

by Max of S2D [Fr] on 09/12/2006 13:03, refers to #17

Nice idea Praxibetel :p

Could some one explain to me how they can go trough the protocol ?

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#21: Re: protocol

by MeatROme on 09/12/2006 15:17, refers to #20

In Cube 1 there used to be a protection from modded source compiled clients/servers via _closed source_ protocol aspects of the binaries.

In Cube 2 this is (not yet (!?!)) the case, so anybody can recompile the sources w/o bumping the protocol (meaning "pretending to be the same as a vanilla binary") ... that's all there is to it.

Actually you should bump the protocol if you are modding the source, but since you then can't play on the current network I guess most people don't do it ... maybe they think they'll get kudos for having some nifty modifications - like a totally unrealistic reloadtime for their GL.

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#22: Trust

by rpointon on 09/12/2006 16:10

Play with people you 'trust', and if servers start doing weirdness then I guess play on servers you 'trust'.

Crossing over between thread now, but mods should either run their own community and servers, or instead contribute to Saue by talking to Aard & co. Since the core developement/technology is Saue then it seems more beneficial for all to support Saue...

aka "a baby rabbit"

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#23: Re: Trust

by StillPeter on 09/12/2006 16:29, refers to #22

Or better yet, both.

There'll be situations where something is wanted that won't be put into the official game.

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#24: Message censored by administrator

by s0beit@cheat-network.ch on 09/12/2006 19:55

#25: CRC?

by Ion on 09/12/2006 21:06

Wouldn\'t it be possible for the client to make a CRC of the binary (or something that outputs a uniqe identifier based on the contents, modified date, etc) and then send it to the server.
If the server\'s official client CRC doesn\'t match (or doesn\'t send CRC at all) it should inform everyone that X is using a modified client, or kick him if the server is pure.
The same thing would go server side.
If the server is modified then the client, through the server browser, would mark the server as modified.

Don\'t know if this would be easy to crack or not, but at least casual cheaters won\'t have it so easy.

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#26: Re: CRC?

by MeatROme on 09/12/2006 21:21, refers to #25

This has been discussed to death already.
It's not going to happen,
the effort is just not worth it.
A CRC check could easily be faked.
Maybe the approach of closed source ENET will be used l8r on in the development cycle ...

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#27: ..

by eihrul on 09/12/2006 22:29

This discussion is confused beyond belief. People are putting words in me and Aard's mouth. There is nothing that LEGALLY prevents you from making any modifications you want in the license! NOTHING... Read that again. You have almost complete freedom to do anything you want.

This, however, has NOTHING to do with the license. If you want to put YOUR mod on OUR master server, which is a ***SERVICE***, provided by ***US***, distinct from the GAME, then you are subject to OUR whims. OUR master server is intended for SAUERBRATEN GAMEPLAY ***AS-IS***.

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#28: Re: ..

by Aardappel_ on 09/13/2006 01:56, refers to #18

I am not aggressive towards c0rdawg.. it is entirely understandable what he has done. And if he wants to continue there is nothing I can do or will do. I am just informing him that he is doing something that is not in accordance with the project and its terms of usage.

I give away a LOT for Free. I put some simple minimal rules on what you can do with it. Yet the armies of rabid religious fanatics with not enough intellect to read a license or docs still want to crucify me for merely pointing out people are doing something unwanted.

Yup I should never have open sourced anything. But its too late. Oh well, probably the last project I will open source.

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#29: Re: ..

by kurtis84 on 09/13/2006 03:08, refers to #28

"Yup I should never have open sourced anything. But its too late. Oh well, probably the last project I will open source."

and thats sad. People will never get this right, so I don't blame you Aard.

BTW, Aard, could YOU make a fork with the source right now, and keep it closed? Then of course just abandon the open source project. I'm sure every viable person thats currently working on sauer would be right with you ;)

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#30: Re: ..

by Aardappel_ on 09/13/2006 03:30, refers to #29

I could, and I have contemplated it, but eihrul brought in enough arguments why its not a good idea. You can all thank him that the last 3 or so releases are OS, and probably will continue to be so.

The cool people in this community far outnumber the morons, and I should keep that in mind. just the morons are always louder.

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#31: Re: ..

by shadow,516 on 09/13/2006 06:13, refers to #30

amen dude

And keep it OS... Someday Im going to actually learn C++, and Sauer is the first code Im going to study ;)

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#32: ...

by Conor on 09/16/2006 03:22

rofl you guys think some stupid text is cheating.


lol


so it is cheating if I use the chat feature to?


rofl

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#33: ..

by metlslime on 09/16/2006 03:43

stop hacking the forum!!!!132

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#34: ..

by Conor on 09/16/2006 04:31

OMG SORRY!


(crap i did it again!!!11)

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#35: Cheaters

by Jung on 09/17/2006 04:43

Why are there so many cheaters popping up? I am playing a lovely game, ruling as usual, then some little shit shows up and pisses all over everyone. Half the time lagging or crashing the server. Don't you roaches have anything better to do? Jeeze, there is plenty of pr0n on the internet, go fuck yourselves!

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#36: Re: Cheaters

by >driAn<. on 09/17/2006 11:35, refers to #35

Thats the negative side of an opensource game.. kiddies can easily modify it.

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#37: This cannot be good

by rancor on 09/17/2006 20:23

The log from a recent game, with frag announcements edited out.

Drakas:
0 wt*f
Joaz:
0 cheater
Drakas:
0 what the
rancor:
0 the master is hackng!!!!!
Drakas:
0 damn
Drakas:
0 stupid script kiddie
Forest_Gump:
0 How dare you acuse me of such things! :o
Drakas:
0 fuck you kiddier
rancor:
0 fuck off and die
Drakas:
0 jeez
Drakas:
0 whats with the 50 fps
Forest_Gump:
0 Should I leave?
rancor:
0 yes please
Drakas:
0 if you're doing something, yes
Forest_Gump:
0 I can do this...

2you fragged Drakas

2+10 health will spawn in 10 seconds!
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

The implication that my client was crashed by another client is pretty disturbing.

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