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My Eisenstern modeling progress

by iksiksx on 08/24/2006 15:25, 10 messages, last message: 08/29/2006 20:26, 1463 views, last view: 04/26/2024 12:18

Well, I've been working on a knight for Eisenstern. After my first post in 3d modeling I've reworked my knight model and texture so it would look more like a knight. A little feedback on it would be great.

I've only used about 700 polygons which is on the low side considered I could use as many as 1500. I'll add more poly's/detail in the future as well as the feedback, but for now I'm done with knights.

I'm thinking about modeling a generic farmgirl next. With enough different skins such a model could populate a big part of the Eisenstern world :)

Shocktrooper, could you give me your email? Your geargolems one didn't work when I tried and I've got a few things to ask, show, suggest etc.

Pic of model:<a href="http://imageshack.us"><img src="http://img171.imageshack.us/img171/8128/knight2ya6.jpg" border="0" alt="Image Hosted by ImageShack.us" /></a>

model itself with skin:http://rapidshare.de/files/30581965/knight2.rar.html

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#1: ..

by Max of S2D [Fr] on 08/24/2006 15:38

That's nice.

Texturing can be better...

And i know if that model walk/run with good animations, it will be really fun !

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#2: cool

by Aardappel_ on 08/24/2006 18:03

good start... the skin needs work yes, you just need to use the resolution you have better. But the model itself looks well done. Remember you can use more polies if you can create good looking detail with them.

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#3: ..

by makkE on 08/24/2006 19:34

I´d say too good start, the texture is nicely painted, but it lacks details, and an actual texture besides the shading.

And the uv-layout is a bit weird I have to say :) What did you use to map it?

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#4: Re: ..

by iksiksx on 08/25/2006 09:33, refers to #3

I've modeled and textured it in blender. Texturing is something I've done only three times before so with a little more practice I'm sure I can improve the detail and efficiency of my uv mapping.

It's good to know I'm at least on the right track. If you're working on a model for sometime you need a "fresh pair of eyes" to make sure you're going in the right direction.

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#5: ..

by SanHolo on 08/26/2006 00:17

Is this supposed to be a "gnome"-knight?
For a human, the legs are way too short, they are the same length as the arms.

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#6: ..

by makkE on 08/26/2006 01:47

The proportions are okay, imho it´s the torso that makes it appear a bit short. It could use more of that triangle shape a male torso (muscular of course) has.
Also the angle of those shots (slightly from above) make it appear to have a bit short legs.
It´s always best to show front, side and a perspective view to show off models ;)

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#7: Re: ..

by Soulsliver on 08/26/2006 06:27, refers to #6

Hey Iksiliskx,

good job so far. makkE is right you should work out the proportions a bit. It´s fantasy! :) I made a quick workover with your model. Just in a hurry. Nothing special and a bit over the top to show what I mean.

http://www.fade2blue.net/knight.jpg

The triangle shape is important to make big guys... erm big!
Also try to scale down wrist area, elbow area and knee area to get a more dynamic shape. Sometimes its a good idea to stretch the legs a bit. Not for the sake of correct anatomical proportions but for the dynamic. Hope this helps. I did some etailing with a breastplate and a hip armor. If you need texturing help just send me a line. I´m in the middle of a job now so I cant do much this weekend.

Sascha

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#8: ..

by iksiksx on 08/26/2006 14:00

Hmmm, you know I too thought the legs were a little short, so I will certainly experiment with that a little to see if I can make it look better. I'll also see about added more of a triangle shape makkE.

I've added hip armour today,just like you've done Soulsliver. Only adding it in the texture like I did at first just doestn't look good. I also like what you did to his knees,wrists etc and will certainly add that touch too.

Well, I already started to refine the model and am working on a better skin. I hope to have it ready in a day or four. It's really the skinning part for me that takes a long time. If I can't get it right I'll certainly ask for your help Soulsliver :)

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#9: ..

by iksiksx on 08/29/2006 19:15

Okay, changes are done. I've also made the knight a "little" more evil. Changing him back to normal would be a simple matter of removing the glowing eyes and grayscaling the texture. The changes to the model itself are mostly subtle, but still there.

Getting the skin onto the model itself and doing efficient uv-mapping was the hardest part. The skin itself is still not too detailed but with my current skills the best I can do. Perhaps something to redo for the future if necessary.

Pic of knight: http://img178.imageshack.us/img178/2617/knight3aj2.jpg
Model of knight: http://rapidshare.de/files/31211775/knightb4.rar.html

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#10: ..

by Soulsliver on 08/29/2006 20:26

hey thats much better than the first one. good job. And I see this guy had a session on the stairmaster too! :)

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