Saur RPG |
by Ketamine
on 08/09/2006 15:18, 3 messages, last message: 08/11/2006 05:50, 2329 views, last view: 04/30/2024 12:18 |
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I like the work you have done on this - I especially would like to thank the mapper for the maps he has created truly inspired me.
Because of this I would love to help - but not untill it seperates from the Suar build.
A few things I would like to help implant (things I feel are urgent) are falling damage and an easy quest building system.
If the mapper continues to create beautiful maps - and users make fn quests this RPG could be a real hit.
Have you given any thourght to Falling damage? We could do it by the height of the object you where last standing on (- the height of the one you land on) when you jumped.
That would probably work best.
Also about the crosshair - looks a bit out of place for an MMORPG but when it Splits from Saur we could have an XHair selection very easily.
I am happy to do any modelling in Milkshape3D before it splits from Saur but no coding untill it has split.
I was thinking - the Ogro model needs a better punching animation and need a swimming animation fo when it hits water.
I am also more than happy to get a team together to work on a community site for it and pay to costs.
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#1: saur rpg |
by theButcher
on 08/09/2006 18:05
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Good ideas, but don't make a new thread for this.
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#2: um |
by Aardappel_
on 08/11/2006 05:49
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..
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#3: um |
by Aardappel_
on 08/11/2006 05:50
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The RPG codebase is already completely seperate from the FPS codebase.. they just share the engine.
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