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Total Customization

by Aquiva on 07/19/2006 00:04, 4 messages, last message: 07/29/2006 06:21, 1597 views, last view: 05/04/2024 17:01

Hey everybody, I'm brand new, Cube2 rocks my socks off.

But how can I totally customize it? Could somebody tell me how/point to a tutorial/etc. to:

Insert my own (map)textures into Cube2.

Insert my own mapmodels into cube2.
I know how to model and everything. I have anim8or and blender. I wanna know how I can add like a tree I made into cube2 as just a regular solid object.
I assume Q2 is Quake2, I do not own it. I don't know what MD2 or those other weird acronyms are that you listed.
...how can I get a .3ds or .obj converted to be able to be usable in Cube2?

Similar to the last one.
Insert my own Monsters?
I can model and skin... how do I convert them and then add them to Cube2?

How do I change the stupid Ork default character to my own cool character?

How do I change the weapon models / bullets / damage?

Is it possible to add new actions / movements? For instance: Roll, crouch, dive, etc. ?
How?

I assume Cube2 doesn't support headshots?



Essentially, how can I totally customize Cube2? Are there places where I can change the gravity and health... etc. etc. Anything would be very nice! (I've already read the ReadMe)

And finally, can Cube2 create independent games that I could showoff to my friends?
aka: Instead of downloading 61 megs of levels, textures, characters... it would only be my levels, textures, characters?

Thanks!

~ Mark

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#1: Here:

by Gnome on 07/19/2006 03:19

The manual is where you could start.
http://www.cursesandepithets.com/ has pushplay's tutorials.
Look around for CFG files, and read them all, to find out what each does.
For custom settings, create autoexec.cfg, and sauer will load it all by itself.
cube2 can do everything you need it to, and more, with scripts.
the only thing you can't change (without compiling) is the relative strengths of the monsters, and items.

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#2: Re:

by NerfLad on 07/21/2006 19:48, refers to #1

Sounds like a full game engine overhaul...

MD2 are the skin/animation files used by Sauerbraten to render an object on the screen. They can be made in Blender (i think). It must be named tris.md2, and have a file called skin.jpg to go along with it.


I don't know much about editing Cube's engine all together, but many Configuration files are used by the game and can be edited or replaced using the almighty NOTEPAD.

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#3: Re: Re:

by NerfLad on 07/21/2006 19:53, refers to #2

Sorry for the double post,

but to replace levels, textures, etc., you would have to replace the base subdirectory inside the packages folder. Simply rename the folder "base" with something else, and make a new base folder containing all of your levels and CFG's. Put all of your textures in one folder and olace that inside "packages" as well.

Also: what experience do u have with mapping? Making CFG files for your maps makes them much more interactive in terms of triggers, new textures/skybox, etc.

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#4: well then...

by DarkBarrage99 on 07/29/2006 06:21

if you can model, ask if you can join the team :p

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