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AMD64

by corax on 07/17/2006 12:24, 30 messages, last message: 02/27/2007 19:31, 13193 views, last view: 05/05/2024 03:33

Hello, when will there be 64-bits packages?

I don't know anything about compiling...

greetings

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#11: Re: It works on AMD64

by pushplay on 09/16/2006 03:58, refers to #8

Once windows vista is released and patched to the point of stability I would expect to see a 64 bit release. The problem is windows xp 64 just isn\'t ready for prime time because of lacking drivers and important programs.

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#12: 32-bits binaries on 64-bits systems

by thetargos on 09/20/2006 23:09

Usually as long as you have the required 32-bit libraries installed, you can run 32-bit binaries (if they don\'t require dynamic libraries, then no extra libs are required).

I\'m surprised that thre hasn\'t been formal 64-bit support, pretty much any other game and engine released as Open Source builds just fine. I\'m guessing here the problem on 64-bit is that of float data type precision and there is no mechanism in the source for assuring the necessary precision.

In any case, hopefully the dev team will include support for 64-bits in the source, so building on 64-bits systems won\'t brake things (regular Cube builds, but segfaults).

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#13: Re: 32-bits binaries on 64-bits systems

by Aardappel_ on 09/21/2006 02:35, refers to #12

sauer builds and runs fine on 64bit linux apparently...

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#14: Re: It works on AMD64

by fufutos on 02/24/2007 22:22, refers to #7

Wtf, it is NOT \\\"ridiculously easy\\\" to build an 64-bit version of linux-client, because several development libraries are needed, and nobody says which ones.

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#15: Re: sauer builds and runs fine on 64bit linux

by Morosoph on 02/24/2007 22:41, refers to #13

Yep. I run both Sauer and ActionCube in 64 bits, no problem.

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#16: Re: sauer builds and runs fine on 64bit linux

by fufutos on 02/24/2007 23:10, refers to #15

For god's sake, is it so difficult to say WHICH libraries you need to install before building? Or... you have no idea?

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#17: Re: sauer builds and runs fine on 64bit linux

by absinth on 02/24/2007 23:58, refers to #16

SDL, SDL_image, SDL_mixer

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#18: Re: sauer builds and runs fine on 64bit linux

by fufutos on 02/25/2007 10:42, refers to #17

For Debian users: To build 64-bit executables, you need to install:
* libsdl1.2-dev
* libsdl-image1.2-dev
* libsdl-mixer1.2-dev

After installing these packages, Sauerbraten is finally compiled. However, it doesn't work as expected: if you execute sauerbraten_unix, you can see the splash (loading) screen for a moment, then game crashes, leaving desktop at 640x480. I have a fairly new Nvidia graphics card (with the G73 chip), plenty of memory, and latest Nvidia drivers installed. All 3D games I tried work, except Sauerbraten and Cube.

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#19: Re: sauer builds and runs fine on 64bit linux

by kurtis84 on 02/25/2007 14:20, refers to #18

Guys, keep in mind the devs for Sauerbraten DO NOT have 64bit systems. If you people that do could help out and contribute bins once in a while, I'm sure it would be well recieved.

I think it's obvious that sauers source is ready for 64bit, since some of you have compiled it this way. Of course, just like everything else, some people just don't know how to compile.

I know, I know...."compiling is so easy"...yeah, whatever. The fact remains that people cannot do it, even if the sauer source is packaged ready to compile...most OS'es are not ready, thus creating missing lib confusion.

So, if it were me that COULD compile a 64bit bin, rather than bragging about how easy it is, I would just upload the damn thing somewhere and let everyone that needs it use it.

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#20: Re: sauer builds and runs fine on 64bit linux

by fufutos on 02/25/2007 15:11, refers to #19

I totally agree with kurtis84. Instead of repeating how easy it is to compile Sauer, upload the damn 64-bit executables somewhere.

Unfortunately, this will not solve all problems for 64-bit users: In my Debian system, Sauer _is_ compiled without errors, but it crashes as soon as you try to run it. It seems that Sauer is not ready for 64-bit yet.
The funny thing is that, in my old 32-bit computer, equipped with a much older graphics card, much less memory, and a 3-years old Debian distro, Cube and Sauer still run flawlessly.

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#21: Re: sauer builds and runs fine on 64bit linux

by Drakas on 02/25/2007 15:42, refers to #20

Debugging information would be nice - because there would be no other way to check what is the problem for running Sauer on 64 bit systems.
I'm on a 32 bit, and probably will upgrade after Christmas!:}

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#22: Works fine here

by Phenax on 02/26/2007 07:47

Hey guys, I\\\\\\\'ve always compiled my own x86_64 binaries.


Works fine here..
I'll upload a binary, but you need SSE3 support for it to work properly, and it does not include debug symbols.
(Sorry about the lame link)
http://www.uploading.com/files/BURIZUNO/sauerbraten.html

If you need help/or if any developers see this and need a box to test shit with contact me on IRC
Phenax on Efnet, Quakenet, Freenode, OFTC...

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#23: Blurb

by Phenax on 02/26/2007 07:50

And by need a box, I mean use one of my boxes via SSH or something :P..
Don't have dem kinds of resources!

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#24: Re: Works fine here

by Drakas on 02/26/2007 08:40, refers to #22

What kernel and libs does your build use? Some 64 bit systems use totally different libraries, so just in acse they may clash.

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#25: ..

by enigma_0Z on 02/27/2007 05:56

hrm...

I was able to build a 64-bit client myself as well, but seeing as my laptop is MIA, I'll have to try to remember what I needed to build sauer...

You need:

- To start
libsdl
libsdl_image
libsdl_mixer
zlib

- Depending on your distro, these names will vary. Basically, the development pkgs for the above
libsdl-dev
libsdl_image-dev
libsdl_mixer-dev
zlib-dev

Actually, I think that that's it, I think everything else comes with most linux distros...

I don't quite remember where I put my 64-bit binary, but I offered to make 64-bit builds for aard and whatnot and he basically told me what was discussed in this thread, there's too few people running 64-bit...

I particularly disagree with this, but I digress...

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#26: Stuff

by Phenax on 02/27/2007 06:47

You also need libpng for a few things I believe. And your sdl junk needs to be above version 1.2

I use:
Kernel Version 2.6.20
libsdl 1.2.11
sdl-mixer 1.2.7
sdl-image 1.2.5
zlib 1.2.3
libpng 1.2.16

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#27: ..

by cookies_suck_omg_who_the_hell_keeps_these_things on 02/27/2007 08:45

warning will robinson!

3rd party distribution of executables!

untrusted source!

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#28: Re: ..

by Drakas on 02/27/2007 16:57, refers to #27

obviously.
you can't trust everyone;
only way to know is to try ;)

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#29: ..

by Caffeine on 02/27/2007 18:47

> Hello, when will there be 64-bits packages?

Can you be more specific? I'm thinking of Linux distribution packages, but perhaps you're talking about official 64-bit binaries?

> sauer builds and runs fine on 64bit linux apparently...
It does for me (last release and latest cvs).

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#30: ..

by absinth on 02/27/2007 19:31

debian-unstable has amd64 native binaries among others (alpha amd64 hppa i386 ia64 mips mipsel powerpc s390):

http://packages.debian.org/unstable/games/sauerbraten

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