home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Sauerbraten, FC5, Radeon 9200: streaky vertical textures

by ettlz on 06/21/2006 01:28, 18 messages, last message: 10/18/2006 22:23, 1884 views, last view: 04/19/2024 05:14

Hi,

I've got Sauerbraten 20060611 on a Fedora Core 5 notebook with a 64 MiB ATI Mobility Radeon 9200, using the standard radeon driver that comes with X.org. Textures on horizontal planes show up OK, but on verticals they seem to streak out --- see the URL below for an example.

Is this "normal"? Can it be corrected?

Thanks,
James

Screenshot:
http://www.hep.phys.soton.ac.uk/~jhe/resources/sauerbraten-streaky_textures.jpeg

   Board Index   

#1: ..

by Cluett on 06/21/2006 03:16

That\\\'s odd i get 190 FPS and it looks fine on my 9250 256mb. have you tried updating your Catalyst?

reply to this message

#2: Re: ..

by Passa on 06/21/2006 04:49, refers to #1

Yes, definently try new drivers.

reply to this message

#3: Re: Re: ..

by ettlz on 06/21/2006 15:33

I find fglrx is currently broken for the 9200 under FC5 (libGL binding errors)... I\'ll try again later and see if they fix anything. (I remember both Cube and Sauerbraten being completely FUBAR with fglrx in the past and stopped using it.)

reply to this message

#4: Re: streaky vertical textures

by FrankC on 06/24/2006 22:08, refers to #3

I see the vertical streaks in the Mac OS X build running on a Geforce3 - I doubt it's an ATI problem!

reply to this message

#5: Re: updating Catalyst

by ettlz on 06/26/2006 22:08

Well guys, I did *try* updating fglrx, but I've got a 9200 chip (specifically, RV280) and ATI have gone and broken the current release on it... Additional info: verticals are OK on Cube.

reply to this message

#6: Re: ..

by Pallindromemaster on 06/26/2006 23:10, refers to #2

Do you have shaders turned on? That happened to me, until I realized I didn't have them turned on...

reply to this message

#7: Re: shaders

by ettlz on 06/29/2006 10:33

Don't think I have got shaders (see debug output below). Is there any way to force them on>

init: sdl
init: enet
init: video: mode
init: video: misc
init: console
init: gl
Using GL_ARB_vertex_buffer_object extension.
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
init: world
game mode is ffa/default
init: sound
init: cfg
init: localconnect
init: mainloop
read map packages/base/metl2.ogz (0.3 seconds)
Elsinore by metlslime
game mode is ffa/default
Vertex3f: 1
Normal3f: 1

reply to this message

#8: Re: shaders

by shadow..516 on 06/29/2006 13:23, refers to #7

Yes - buy a new video card.

reply to this message

#9: Re: shaders

by kurtis84 on 06/30/2006 17:57, refers to #8

The texture streaking bug was fixed by adding the shader system. If you have to disable the shaders for fps, or if your video card doesn't support the shaders ( a 9200 does not support them btw ), then you are running sauer with the older texture rendering methods. Even certain nvidia cards have the texture streaking problem under the non-shader conditions. If your video card does this, you have no way of stopping it.

There is the slim chance that certain drivers might fix it, but thats hit-and-miss from different video cards...ati, or nvidia.

reply to this message

#10: Re: shaders

by ettlz on 07/12/2006 12:30

Better get out the soldering iron then... this is a notebook ;)

reply to this message

#11: Re: shaders

by kurtis84 on 07/13/2006 03:48, refers to #10

Well, then forget running Sauerbraten on it. Thats the main reason I will not buy a notebook...I'm a gamer, and I would have to throw it away after it was a year old.

I'll stick to my tower case pc, where I can toss a couple hundred dollars at it once a year and stay up with things.

reply to this message

#12: Re: shaders

by ettlz on 08/03/2006 15:59

I've just tried Sauerbraten on my Intel 855-based notebook, and the thing renders fine (but runs dog slow). This must be an X.org/radeon issue; I'll try things it on Windows later.

http://www.hep.phys.soton.ac.uk/~jhe/resources/sauerbraten-streaky_textures-i855.jpeg

Renderer: Mesa DRI Intel(R) 852GM/855GM 20050225 x86/MMX/SSE2 (Tungsten Graphics, Inc)
Driver: 1.3 Mesa 6.4.2
Using GL_ARB_vertex_buffer_object extension.
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!

reply to this message

#13: ..

by makkE on 10/13/2006 01:33

It´s a driver issue. Try updating your drivers/using diffrent ones.

reply to this message

#14: vista

by conorkirk-where-is-my-cookie? on 10/13/2006 09:12

In the first screenshot it looks like you are using vista :/


That could be a problem, but maybe you just have a theme.

reply to this message

#15: ..

by SanHolo on 10/13/2006 15:02

It's Fedora, as he wrote. ;)

reply to this message

#16: ..

by Drakas on 10/14/2006 10:16

LOL!

reply to this message

#17: Re: shaders

by CrazyTB on 10/14/2006 18:28, refers to #12

> Renderer: Mesa DRI Intel(R) 852GM/855GM 20050225 x86/MMX/SSE2 (Tungsten Graphics, Inc)
> Driver: 1.3 Mesa 6.4.2

Mesa? It is a software implementation of OpenGL! That explains why it is so damn slow!
http://en.wikipedia.org/wiki/Mesa_3D

reply to this message

#18: Re

by XBraten92 on 10/18/2006 22:23

Use the original x.org-radeon drivers, not the fglrx drivers

reply to this message

   Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53867180 visitors requested 71642338 pages
page created in 0.022 seconds using 10 queries
hosted by Boost Digital