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Textures in .cfg's

by Infectious on 06/19/2006 00:54, 2 messages, last message: 06/19/2006 02:26, 869 views, last view: 05/04/2024 07:02

I was looking around to see how you could get your textured level to work in a ogz-cfg relationship. I have tried looking at metl2.cfg to figure out how it's done, and tried to copy a little bit, but I can't get the textures to work. These are the textures that came with Sauer, and whenever I load my map, everything you see is brown. Another time I loaded it, everything was blue. Help?

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#1: RTFM

by MeatROme on 06/19/2006 01:18

Read The Fine Manual!

Generally you won't need to adapt your CFG if you've started mapping with a basic "/newmap" command -
this implies you are using the default texture set - look at default_map_settings.cfg in your data-folder!

You only need to adapt your CFG with new textures (don't forget the "texturereset") if you are using other than default textures.

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#2: Re: RTFM

by Infectious on 06/19/2006 02:26, refers to #1

Ah, it worked like a charm. Thanks!

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