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Cube & Cube 2 FORUM
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gentlemen, start your drooling... |
by Aardappel_
on 06/15/2006 06:07, 63 messages, last message: 07/07/2006 01:53, 36764 views, last view: 05/18/2024 02:03 |
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compare:
http://strlen.com/sauerflat.jpg
http://strlen.com/sauerbump.jpg
:)
So people have finallye started releasing high quality textures with normalmaps on the interweb, so I thought it was time we supported them in sauerbraten.
The above screenshot does bump+spec, and some form of parallax mapping (needs tweaking). Moreover, all this works in harmony with lightmaps, using a system similar to what halflife 2 and far cry use indoors. So soft shadows with per pixel light, hurray!
Anyway, next release will have this stuff in, plus a nice set of textures to work with. And yes, to see any of this, you need a card capable of shaders of course.
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#63: Re: .. |
by kurtis84
on 07/07/2006 01:53, refers to #62
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in photoshop, under filters/render/lighting effects. It just applies a light in whatever direction you want. I say reversed light render, meaning I just cast light up the texture, instead of down it. The result is washed out a bit, but thats why I used contrast adjust on it.
I don't have any examples of this, as I was just tinkering around a bit to see how tough it would be to create normals for existing textures. The obvious best method is to create from scratch the diffusemap ( basic texture ) with no shadowing effects.
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