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gentlemen, start your drooling...

by Aardappel_ on 06/15/2006 06:07, 63 messages, last message: 07/07/2006 01:53, 36536 views, last view: 03/29/2024 07:25

compare:

http://strlen.com/sauerflat.jpg
http://strlen.com/sauerbump.jpg

:)

So people have finallye started releasing high quality textures with normalmaps on the interweb, so I thought it was time we supported them in sauerbraten.

The above screenshot does bump+spec, and some form of parallax mapping (needs tweaking). Moreover, all this works in harmony with lightmaps, using a system similar to what halflife 2 and far cry use indoors. So soft shadows with per pixel light, hurray!

Anyway, next release will have this stuff in, plus a nice set of textures to work with. And yes, to see any of this, you need a card capable of shaders of course.

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#24: Re: ..

by kurtis84 on 06/24/2006 03:36, refers to #23

Without shaders -

http://www.fidnet.com/~kesler/ksp1_ss2.jpg

With shaders -

http://www.fidnet.com/~kesler/ksp1_ss3.jpg

I was just tinkering, getting to know the shader system. Very cool stuff, and quite easy to implement :)

The -f switch will still work to disable all the shader stuff...but thats a shame to do that to such a pretty game...a game that is NOT intended to run on a Cube1-able pc.

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#25: ..

by CC_machine4 on 06/25/2006 21:29

could this be implented on water as well? shiny pebbles next to dull water would look a bit odd o.O

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#26: Re: ..

by MeatROme on 06/25/2006 23:10, refers to #25

AFAIK water shaders are on the TODO list...

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#27: Re: ..

by Passa on 06/25/2006 23:18, refers to #26

Yeah I suggested something like that a while back, reflective water. My current map is on hold, it looks stupid with normal water :P

We might also need a water material type that does not move at all, it also looks stupid because I tried putting small puddles in a cave, and the water moves like crazy even though its a small puddle.

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#28: Oh WOW!

by kenmed on 06/28/2006 12:55

I just finished downloading the source from the Sauer CVS - WOW, WOW, WOW; the normal maps are amazing - really amazing! People are going to flip after the new binaries are released!

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#29: cvs

by Vector_Matt on 06/29/2006 17:26

When I try to get the cvs for Sauer it keeps asking for aardappel@sauerbratne.cvs.sourceforge.net's password, but I'm loggin in as anonymous. Anyone know what's wrong?

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#30: ..

by makkE on 06/29/2006 17:37

I had this problem when I used tortoisecvs, I could check it out once, but when I tried to update, it would ask me for aards password.

Couldn´t really figure out why and what to do about it, I´m afraid.

Since I use SmartCVS I don´t have this problem anymore, you might try that, imho one of the best cvs clients.

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#31: ..

by Vector_Matt on 06/29/2006 19:48

I figured it out, simply remove all folders called cvs and it will work. YAY!

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#32: ..

by Vector_Matt on 06/29/2006 21:50

Well, I've got the cvs version But none of the maps seem to have the new textures, do I need some files that aren't in the cvs?

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#33: ..

by makkE on 06/29/2006 22:06

the maps aren´t in the menus yet.
try
/map aard3b
or "metl4"
or "bumptest"

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#34: ..

by Vector_Matt on 06/29/2006 22:20

Thanks, the textures appera normal though, I've got a NVIDIA GeForce4 MX 440 with recent drivers, is my video card the problem?

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#35: ..

by makkE on 06/29/2006 22:24

Yes, your video card doesn´t support shaders so they are turned off automatically.

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#36: ..

by hampus_ on 06/29/2006 22:43

I can't see the normalamps. I have a 6800GS and it supports the other shaders.

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#37: cvs

by CC_machine4 on 07/03/2006 22:46, refers to #17

really n00b question i know... but BTW, is there an easy way to download the entire CVS without having to download 1 file at a time?

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#38: ..

by makkE on 07/03/2006 22:55

Of course. It´s called "check out".
You´ll need a cvs client (for win, smartcvs is best).
Then follow the instructions you can find on sourceforge ("anonymous cvs access"), and translate that to your client (mode of input might differ).
That way you can download the whole. And also just simply click "update cvs" to refresh your files to the latest.

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#39: ..

by Eze2k on 07/03/2006 23:50

someone could tell me the steps to do work this shaders in cubeengine or Sauerbraten engine?
Please

*sorry my crappy english*

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#40: ..

by makkE on 07/04/2006 00:51

Ezek2, they are not in an official release yet. These are work-in-progress pics. You can check out the cvs if you want to see them, or just wait for the next release.

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#41: Shader Model?

by Ferko on 07/04/2006 00:52

Is this stricly SM 3.0 for best appearance, or does it look the same on SM 2.0? Because mine looks good, but not as good as those screens do.

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#42: ..

by makkE on 07/04/2006 01:05

Afaik that´s sm 2.0 stuff. Maybe it´s the resolution? These pics are taken at pretty high res. Prolly fsaa and anisotropic filtering at high settings as well.

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#43: Re: ..

by Ferko on 07/04/2006 01:50, refers to #42

I've got everything forced to the max, and running at 1440x900 on my 19" wide. With this, it still doesn't look that grand. I've tride turning everything off aswell. No change.

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