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gentlemen, start your drooling...

by Aardappel_ on 06/15/2006 06:07, 63 messages, last message: 07/07/2006 01:53, 36684 views, last view: 04/29/2024 08:39

compare:

http://strlen.com/sauerflat.jpg
http://strlen.com/sauerbump.jpg

:)

So people have finallye started releasing high quality textures with normalmaps on the interweb, so I thought it was time we supported them in sauerbraten.

The above screenshot does bump+spec, and some form of parallax mapping (needs tweaking). Moreover, all this works in harmony with lightmaps, using a system similar to what halflife 2 and far cry use indoors. So soft shadows with per pixel light, hurray!

Anyway, next release will have this stuff in, plus a nice set of textures to work with. And yes, to see any of this, you need a card capable of shaders of course.

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#17: Re: quick & dirty conversion:

by Aardappel_ on 06/17/2006 10:54, refers to #15

it will be adjustable, and yes most is in cvs

reply to this message

#18: ..

by Max of S2D [Fr] on 06/17/2006 13:05

Hi-res textures ? It rocks !

Ah, should i download the new drivers of my OLD geforce 5200... -_*

reply to this message

#19: bug

by Alice on 06/17/2006 14:21

Hi ppl, whenever I calculate lighting on, say, a 16k^3 map the floor disappears. Also, lighting isn't saved when the map is saved.

reply to this message

#20: Re: bug

by CC_machine4 on 06/17/2006 15:47, refers to #19

that belongs in the bug report thread.

reply to this message

#21: more textures...

by Aardappel_ on 06/22/2006 09:01

http://strlen.com/screenshot_157050.jpg
;)

reply to this message

#22: ..

by makkE on 06/22/2006 12:51

Nice :) I was surprised, it didn´t hit the fps as hard as I expected.

reply to this message

#23: ..

by Max of S2D [Fr] on 06/22/2006 18:38

OMG... it's really... greatful !

But i'm bored, a lot of old pc who can support cube and wanna play to sauerbraten risk to have... difficulties.

Another -x to delete the effect ?

reply to this message

#24: Re: ..

by kurtis84 on 06/24/2006 03:36, refers to #23

Without shaders -

http://www.fidnet.com/~kesler/ksp1_ss2.jpg

With shaders -

http://www.fidnet.com/~kesler/ksp1_ss3.jpg

I was just tinkering, getting to know the shader system. Very cool stuff, and quite easy to implement :)

The -f switch will still work to disable all the shader stuff...but thats a shame to do that to such a pretty game...a game that is NOT intended to run on a Cube1-able pc.

reply to this message

#25: ..

by CC_machine4 on 06/25/2006 21:29

could this be implented on water as well? shiny pebbles next to dull water would look a bit odd o.O

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#26: Re: ..

by MeatROme on 06/25/2006 23:10, refers to #25

AFAIK water shaders are on the TODO list...

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#27: Re: ..

by Passa on 06/25/2006 23:18, refers to #26

Yeah I suggested something like that a while back, reflective water. My current map is on hold, it looks stupid with normal water :P

We might also need a water material type that does not move at all, it also looks stupid because I tried putting small puddles in a cave, and the water moves like crazy even though its a small puddle.

reply to this message

#28: Oh WOW!

by kenmed on 06/28/2006 12:55

I just finished downloading the source from the Sauer CVS - WOW, WOW, WOW; the normal maps are amazing - really amazing! People are going to flip after the new binaries are released!

reply to this message

#29: cvs

by Vector_Matt on 06/29/2006 17:26

When I try to get the cvs for Sauer it keeps asking for aardappel@sauerbratne.cvs.sourceforge.net's password, but I'm loggin in as anonymous. Anyone know what's wrong?

reply to this message

#30: ..

by makkE on 06/29/2006 17:37

I had this problem when I used tortoisecvs, I could check it out once, but when I tried to update, it would ask me for aards password.

Couldn´t really figure out why and what to do about it, I´m afraid.

Since I use SmartCVS I don´t have this problem anymore, you might try that, imho one of the best cvs clients.

reply to this message

#31: ..

by Vector_Matt on 06/29/2006 19:48

I figured it out, simply remove all folders called cvs and it will work. YAY!

reply to this message

#32: ..

by Vector_Matt on 06/29/2006 21:50

Well, I've got the cvs version But none of the maps seem to have the new textures, do I need some files that aren't in the cvs?

reply to this message

#33: ..

by makkE on 06/29/2006 22:06

the maps aren´t in the menus yet.
try
/map aard3b
or "metl4"
or "bumptest"

reply to this message

#34: ..

by Vector_Matt on 06/29/2006 22:20

Thanks, the textures appera normal though, I've got a NVIDIA GeForce4 MX 440 with recent drivers, is my video card the problem?

reply to this message

#35: ..

by makkE on 06/29/2006 22:24

Yes, your video card doesn´t support shaders so they are turned off automatically.

reply to this message

#36: ..

by hampus_ on 06/29/2006 22:43

I can't see the normalamps. I have a 6800GS and it supports the other shaders.

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