gentlemen, start your drooling... |
by Aardappel_
on 06/15/2006 06:07, 63 messages, last message: 07/07/2006 01:53, 36684 views, last view: 04/29/2024 08:39 |
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compare:
http://strlen.com/sauerflat.jpg
http://strlen.com/sauerbump.jpg
:)
So people have finallye started releasing high quality textures with normalmaps on the interweb, so I thought it was time we supported them in sauerbraten.
The above screenshot does bump+spec, and some form of parallax mapping (needs tweaking). Moreover, all this works in harmony with lightmaps, using a system similar to what halflife 2 and far cry use indoors. So soft shadows with per pixel light, hurray!
Anyway, next release will have this stuff in, plus a nice set of textures to work with. And yes, to see any of this, you need a card capable of shaders of course.
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#17: Re: quick & dirty conversion: |
by Aardappel_
on 06/17/2006 10:54, refers to #15
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it will be adjustable, and yes most is in cvs
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#18: .. |
by Max of S2D [Fr]
on 06/17/2006 13:05
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Hi-res textures ? It rocks !
Ah, should i download the new drivers of my OLD geforce 5200... -_*
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#19: bug |
by Alice
on 06/17/2006 14:21
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Hi ppl, whenever I calculate lighting on, say, a 16k^3 map the floor disappears. Also, lighting isn't saved when the map is saved.
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#20: Re: bug |
by CC_machine4
on 06/17/2006 15:47, refers to #19
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that belongs in the bug report thread.
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#21: more textures... |
by Aardappel_
on 06/22/2006 09:01
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http://strlen.com/screenshot_157050.jpg
;)
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#22: .. |
by makkE
on 06/22/2006 12:51
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Nice :) I was surprised, it didn´t hit the fps as hard as I expected.
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#23: .. |
by Max of S2D [Fr]
on 06/22/2006 18:38
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OMG... it's really... greatful !
But i'm bored, a lot of old pc who can support cube and wanna play to sauerbraten risk to have... difficulties.
Another -x to delete the effect ?
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#24: Re: .. |
by kurtis84
on 06/24/2006 03:36, refers to #23
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Without shaders -
http://www.fidnet.com/~kesler/ksp1_ss2.jpg
With shaders -
http://www.fidnet.com/~kesler/ksp1_ss3.jpg
I was just tinkering, getting to know the shader system. Very cool stuff, and quite easy to implement :)
The -f switch will still work to disable all the shader stuff...but thats a shame to do that to such a pretty game...a game that is NOT intended to run on a Cube1-able pc.
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#25: .. |
by CC_machine4
on 06/25/2006 21:29
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could this be implented on water as well? shiny pebbles next to dull water would look a bit odd o.O
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#26: Re: .. |
by MeatROme
on 06/25/2006 23:10, refers to #25
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AFAIK water shaders are on the TODO list...
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#27: Re: .. |
by Passa
on 06/25/2006 23:18, refers to #26
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Yeah I suggested something like that a while back, reflective water. My current map is on hold, it looks stupid with normal water :P
We might also need a water material type that does not move at all, it also looks stupid because I tried putting small puddles in a cave, and the water moves like crazy even though its a small puddle.
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#28: Oh WOW! |
by kenmed
on 06/28/2006 12:55
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I just finished downloading the source from the Sauer CVS - WOW, WOW, WOW; the normal maps are amazing - really amazing! People are going to flip after the new binaries are released!
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#29: cvs |
by Vector_Matt
on 06/29/2006 17:26
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When I try to get the cvs for Sauer it keeps asking for aardappel@sauerbratne.cvs.sourceforge.net's password, but I'm loggin in as anonymous. Anyone know what's wrong?
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#30: .. |
by makkE
on 06/29/2006 17:37
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I had this problem when I used tortoisecvs, I could check it out once, but when I tried to update, it would ask me for aards password.
Couldn´t really figure out why and what to do about it, I´m afraid.
Since I use SmartCVS I don´t have this problem anymore, you might try that, imho one of the best cvs clients.
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#31: .. |
by Vector_Matt
on 06/29/2006 19:48
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I figured it out, simply remove all folders called cvs and it will work. YAY!
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#32: .. |
by Vector_Matt
on 06/29/2006 21:50
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Well, I've got the cvs version But none of the maps seem to have the new textures, do I need some files that aren't in the cvs?
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#33: .. |
by makkE
on 06/29/2006 22:06
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the maps aren´t in the menus yet.
try
/map aard3b
or "metl4"
or "bumptest"
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#34: .. |
by Vector_Matt
on 06/29/2006 22:20
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Thanks, the textures appera normal though, I've got a NVIDIA GeForce4 MX 440 with recent drivers, is my video card the problem?
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#35: .. |
by makkE
on 06/29/2006 22:24
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Yes, your video card doesn´t support shaders so they are turned off automatically.
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#36: .. |
by hampus_
on 06/29/2006 22:43
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I can't see the normalamps. I have a 6800GS and it supports the other shaders.
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