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SP Maps for Sauer

by Koi Kitsune2006 on 06/06/2006 21:55, 18 messages, last message: 06/11/2006 19:21, 1779 views, last view: 05/03/2024 00:03

I know that everybody cares about MP maps over SP maps, but if you look back at Cube it has some excellent fun SP maps when no one is even online in cube. Sauer so far only has afew SP maps (also Quadropolis). It's like everyone is only aiming at MP maps rather then SP. Should there be like a small team of people to make SP maps? For the people who have trouble playing online because of Ping. So what do you guys think?

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#1: ..

by shadow,516 on 06/06/2006 23:40

As it is there are few good mappers PERIOD, and the reason that there are so fewer SP maps is simple - they take WAY longer to make.

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#2: sauer sp maps

by MitaMAN in the cave on 06/07/2006 00:03

If anyone is interested I started a rather nice sized sp map for sauer. It will be bigger than my mpsp4, but smaller than my mpsp5 (cube) maps. It's about 40% complete, hope to be finished before summers end.

I'm looking forward to the next release to see how doors will be implemented.

And yes, good sp maps take VERY long to map, but i'd rather map in sauer/cube than any other engine.

MitaMAN

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#3: ..

by Koi Kitsune2006 on 06/07/2006 00:46

I'm working on mine too. But it's 20% complete. I want to see Sauer getting SP attention.

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#4: Re: ..

by kurtis84 on 06/07/2006 01:35, refers to #3

I want to make some single player maps too...they are my favorite to play, and build. The only reason I haven't before now, is the lack of savedgames ( or progressive spawn points, whatever we get ). I don't think it'll take very long to create sp maps, as a mapper can make most areas linear, with just a few "decisions" for the players to make along the pre-determined path. I wouldn't think of making a map like k_rpg1 as a single player map....for the first few, I hope people will think small, with LOTS of details....thats what you can expect from me. 20-30 minutes of gameplay per map. Building smaller maps will allow me to make more of them, and use more variations in design from map to map.

So, hang in there for the single player maps, I have always preferred sp over mp, especially for mapping. I expect the addition of the new spawn-progression feature will make more people want to build/play sp maps too.

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#5: ..

by pushplay on 06/07/2006 02:31

I have a few ideas for sp maps that just couldn't be done in Cube. But I'm waiting on doors before I get started.

Without doors gameplay is limited to clearing out a room, but once they're implemented monsters can come in waves.

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#6: the number one reason we don't have much SP...

by Aardappel_ on 06/07/2006 06:01

is that sofar it was not really functional. With no doors/triggers, and no savegame/respawn method, they are not that great to play.

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#7: ..

by Koi Kitsune2006 on 06/07/2006 09:09

Is it ok to start building SP maps (for future releases of Sauer) then add switches, ect? Cause what I am thinking is that we or I start building acouple of SP maps when Sauer gets that attribute.

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#8: Re: ..

by kurtis84 on 06/08/2006 00:36, refers to #7

I see no harm in building maps now, and just adding the doors, etc when sauer gets them...just don't release the maps until you can complete them :)

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#9: Re: ..

by Koi Kitsune2006 on 06/08/2006 01:52, refers to #8

That is what I'm saying. So how about we form a team of people specifically for SP maps? Like Coopedit? And then when Sauer is able we just give the finishing touches and wam, finished SP map.

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#10: Re: ..

by pushplay on 06/08/2006 05:30, refers to #9

Doors aren't a finishing touch. Also I'm pretty sure there are going to be limitations on what the doors can do, so I'm not willing to guess what they can accomplish.

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#11: Re: ...

by Pallindromemaster on 06/09/2006 06:01

I can make maps... but I generally get bored with textures (result 3 maps: No textures). I could help with mapping (though much of scripting is beyond me). And (Shudder) Textures. I love to design though. i\'d like to be part of the team!

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#12: ..

by enigma_0Z on 06/09/2006 20:44

I am also glad to see that some people are taking an interest in mapping SP for Sauer. As soon as I get a better computer/laptop, you'll have another mapper. Right now, however, Linux + ATI = sucks, and I've got an ooold (Radeon 9000) card anyways.

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#13: Re: ..

by Passa on 06/09/2006 23:47, refers to #12

Sauer runs fine on a radeon 9000 doesent it?

Most of my map pgdm was made on my laptop with a radeon 9000 :P

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#14: Re: ..

by Koi Kitsune2006 on 06/10/2006 00:47, refers to #13

I am still running a 9600 and it runs fine. Lags sometimes when I have a large selection on screen. But still, I can build maps perfectly. Just as long if I save often.

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#15: Re: ..

by Passa on 06/10/2006 04:36, refers to #14

9600 cards are faster than a 5600. I know my brother has a 9600XT and he gets 150FPS constant with shaders.

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#16: help

by R.A.V.E.N on 06/11/2006 18:50

I'm a noob, can someone tell me how to install a map(from quadropolis).

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#17: ..

by makkE on 06/11/2006 19:20

Look in the respective zip file.
If there´s a folder called "packages" in it, simply extract the zip to the "sauerbraten" folder.

Many maps only have a .ogz and a .cfg.
These go to sauerbraten/packages/base.
(cube maps go to cube/packages/base)

Sometimes the packs have installation instructions too.

Custom maps won´t show up in the menus.

You´ll have to type
/map mapname
to load it.
There´s tab completion for mapnames.(sauerbraten only)

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#18: ..

by makkE on 06/11/2006 19:21

If it´s a singleplayer map,type
/sp mapname

to play it in singleplayer mode.

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