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Sauerbraten copyrights

by thojoh370 on 05/31/2006 15:02, 41 messages, last message: 06/09/2006 01:39, 15877 views, last view: 05/18/2024 17:42

What can I do, and what am I not allowed to do with Sauerbraten - if I do anything with it... such as creating my own game out of it?

If you want to be discrete, please e-mail me.

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#2: ..

by makkE on 05/31/2006 15:46

http://sauerbraten.org/README.html

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#3: own game - LOL

by MeatROme on 05/31/2006 18:03

Man, you ain't even got ONE map ... let alone programming skills (I guess) to do an own game ... LOL

Sorry for not being discrete but you haven't hold back on us so far with your ... less than polite posts (on quadropolis at least) ...

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#4: the short answer:

by Aardappel_ on 05/31/2006 21:05

no

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#5: Re: own game - LOL

by Passa on 05/31/2006 23:30, refers to #3

:P And I thought I was being too harsh !

Hehe, my own preferred outburst was much, much worse..

thojoh370, what you have pretty much said is: 'I want to make a game with the least effort possible.'

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#6: RE: Sauerbraten copyrights

by DaDogYo on 06/01/2006 09:26

This is actually funny – at least it would have been if it wasn’t so sad. Making a commercial game takes so much more than ripping someone’s source. Wouter did an amazing job with Sauerbraten and I wish a hundred years of success to him but you wanting to take his work and rip it – damn dog, that just ain’t choice! I believe I speak with some authority since I’ve been a programmer at the ill fated Ion Storm, Third law interactive and recently Gearbox Software. I’ve seen my fair share of burned projects and those project’s were all made from using licensed engine. These days I’m much more a proponent of in-house technology, so what I’m saying – if Wouter wanted he could get a team together and make a game, but you thojoh370, I doubt it. If millions of publisher fronted cash couldn’t do it how would you. Just embrace the philosophy of open source, make a mod and learn something.

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#7: Re: Sauerbraten copyrights

by Aardappel_ on 06/01/2006 10:40, refers to #6

woah, someone else from dallas... ritual? Have I met you before? :)

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#8: Re: Sauerbraten copyrights

by Passa on 06/01/2006 12:05, refers to #6

On Ion Storm for a second, I missed all that controversey stuff.. does it mean that there will never be a Deus Ex 3?

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#9: Re: Sauerbraten copyrights

by Koi Kitsune2006 on 06/01/2006 12:36, refers to #8

The way the Invisible war ended... I don't think so.

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#10: ..

by Stakhanov on 06/01/2006 15:36

Awww... they're dead for good ? Deus Ex , System Shock and Thief were the best single player games ever...

Again , I'm worried that the source is actually avaible for commercial use... things would be more simple with a GPL , the standard answer to such questions would be "contribute or die !" :>

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#11: Re: ..

by Aardappel_ on 06/01/2006 21:11, refers to #10

the problem is not the source license... infact, if it was GPL, projects like this would never happen:

http://www.proper-games.com/technology.html

The big problem sauer faces is that people don't notice the difference between the SOURCE CODE (which is open source) and the GAME (which freeware, i.e. it is free to use, but not free to steal stuff from or base your game upon). I have no idea how I can make this clearer, since people like the original poster clearly don't read docs, and just pick up the scent of: free game + source available = my personal FPS creator kit.

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#12: Re: ..

by Passa on 06/01/2006 23:01, refers to #11

Maybe someone on the Cube forum is a lawyer, you can get them to sue people :)

Nah seriously, I woulden't worry too much about it. While alot of people do this, their creations suck, you are better off sitting back until it dies, rather than wasting your time worrying about it.

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#13: Re: ..

by Aardappel_ on 06/01/2006 23:44, refers to #12

yup, thats my current approach...

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#14: Re: ..

by eihrul on 06/02/2006 06:37, refers to #14

There is a difference between art and someone making a forum post begging for people to code their mod and do their models/maps for them, all according to their grand design, because such tasks are below them, apparently.

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#15: ...

by DaDogYo on 06/02/2006 07:13

Whether there will be another incarnation of anything related to Ion Storm – LOL, yeah well, need I really answer that + frankly I have no idea weather I’d qualify (everyone flame Warren Spector ). Yeah, everyone should push to get the source of Deus Ex into the public domain, but you all know Eidos + those guys who “saved them” from going under: <source mine, source safe in vault never to be opened again, source, my precious…>

Have I met you Wouter, would love too! You’re at Guildhall right? We should probably start the Dallas Illuminati or something, you know, the open source wing of the Dallas game mafia ;)

Well, swervez, the truth is, if you can’t be critical about someone’s questionable work how is it really helping them? Again, take this thojoh370 guy, would the reaction have been different if he added a link to some screenshot depicting some repulsive scene, only then asking to rip the content? I don’t think so, and to be honest, I’m yet to see one mod coming from the sauer/cube community matching the initial level of quality brought out by these two original games…

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#16: Re: ...

by eihrul on 06/02/2006 07:30, refers to #15

The reason most of the mods fail is they're based on the premise that they can do things a lot better than we did. They underestimate the amount of work it took just to make a game as "simple" as Sauer is.

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#17: Re: ...

by Passa on 06/02/2006 07:41, refers to #16

The only STANDALONE mod so far that has been half-decent (somewhat) was Death Illustrated, that at least was made with alot of effort, especially the frontend.

It seems that add-on mods for Cube/Sauerbraten are the most impressive really.. pCube etc..

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#18: Re: ...

by Aardappel_ on 06/02/2006 10:32, refers to #15

we should go for a beer someday then. Always fun meeting local programmers :)

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#19: Re: ..

by Aardappel_ on 06/02/2006 21:07, refers to #19

I am.

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#20: lol...

by Passa on 06/03/2006 00:34

No need to worry aardappel, its just another attempted MMORPG mod..

http://tpj.productions.googlepages.com/

They already have instructions on how to download the 'Sauerbraten Engine' so that their game can run.

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#21: ..

by Koi Kitsune2006 on 06/03/2006 00:58

"If we see any player with an unregistered name we've got to ban that player or otherwise let anyone at him. Unwanted players will always be unwanted."

Must be a GREAT community then! *sarcasm*

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