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Whats the best way you found to compile cube source?

by tod123 on 05/14/2006 01:09, 10 messages, last message: 06/17/2006 08:20, 1574 views, last view: 04/27/2024 04:46

discuss

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#1: ..

by guest57 on 05/14/2006 15:02

Umm, using the supplied make/build/xcode files.
- is there a specific difficulty?

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#2: ..

by CC_machine4 on 05/21/2006 00:16

using a compiler...

hehe :D

by the way it was my birthday yesterday

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#3: Re: happy birthday

by pushplay on 05/21/2006 09:40, refers to #3

At a first glance it looks to me like you're using the linux makefile and not the mingw makefile. The mingw makefile links against the apropriate libraries included to save people the difficult task of installing SDL for mingw.

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#4: Re: ..

by pushplay on 05/21/2006 21:56, refers to #4

Have you tried looking in \mingw?

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#5: ..

by AcCeSs D. on 05/24/2006 02:30

Could someone plaese explain with great detail how to compile that cube source, i always seem to get errors..... HELP!!

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#6: Re: ..

by pushplay on 05/25/2006 07:49, refers to #5

http://www.google.ca/search?q=how+to+compile+in+%28insert+compiler+name+here%29

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#7: Waste of time.

by squigy on 05/25/2006 19:37

Why spend so much time writing what looks like a really great game, only to ruin it by foregoing an installer? This game would have ten times the attention if it had a proper installer. What a shame.

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#8: ..

by online on 05/26/2006 02:13

Is there a way to run Cube without compiling the source?

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#9: Re: ..

by Passa on 05/26/2006 08:26, refers to #8

Yes, it comes compiled. Versions you compile yourself will not work online.

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#10: ..

by Quin on 06/17/2006 08:20

I use Dev-C++ myself (a nice freeware IDE by Bloodshed Software), it has a handy vcproj import utility, but I do find I need to modify a few things.

eg;
#ifdef main
#undef main // damn SDL
#endif

There's other things too, but I like using and supporting free software, right down to my development.

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