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Eisenstern : The RPG project

by Aardappel_ on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 205141 views, last view: 12/09/2021 01:11, closed on 12/12/2010 15:10

As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.

Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.

Check out the website: http://eisenstern.com/

Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)

Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.

I will be doing some of the core gamecode for this project soon, so people can start to play around with it.

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#255: just an idea

by tman_elite on 03/04/2008 22:44

Just a thought, would it be possible to assign a weight to each item and make it so that if you are carrying a lot of stuff (say 100 lbs or more) then you begin to slow down with each new item you pick up? Well I'm sure it's possible but would people be interested in that? I don't mean like in elder scrolls where you walk pretty much the same speed, then you pick up one little item and you can't move anymore. I mean like gradually you get slower and slower to the point where it gets gets annoying and you sell off a bunch of crap and start over.

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#256: How can I download Eisenstern?

by v.v.b. on 03/05/2008 18:56

How can I download Eisenstern?
Are there any SVN of Eisenstern?

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#257: Re: How can I download Eisenstern?

by MovingTarget on 03/05/2008 19:13, refers to #256

Eisenstern comes with Sauerbraten. Run eisenstern.bat in the Sauer base directory.

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#258: Re: How can I download Eisenstern?

by v.v.b. on 03/05/2008 20:06, refers to #257

It seems that I have CVS version of Sauerbraten. But it's quite old (02-12-2006).
How can I update it to a new one?

In SVN there is a command "svn co...". Is there any similar command in CVS?
Sorry, have no experience with CVS...

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#259: Re: How can I download Eisenstern?

by MovingTarget on 03/05/2008 20:16, refers to #258

If you checked out the CVS version, you should be able to do it again... What platform are you one? If Windows, download TortoiseCVS for a really easy to use client, and look on Sourceforge for the repository.

If not... the command is on Sourceforge, but I'll tell you ;).

cvs -d:pserver:anonymous@sauerbraten.cvs.sourceforge.net:/cvsroot/sauerbraten login

cvs -z3 -d:pserver:anonymous@sauerbraten.cvs.sourceforge.net:/cvsroot/sauerbraten co -P Sauerbraten

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#260: Re: How can I download Eisenstern?

by v.v.b. on 03/05/2008 20:43, refers to #259

ok, right now I'm updating CVS.
But I have linux (Fedora Core 8), so I have slightly change last line you've send (_S_auerbraten to sauerbraten).
But I can see that Eisenstern is run by bin\sauerbraten.exe
Is it only windows version?

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#261: Re: How can I download Eisenstern?

by MovingTarget on 03/05/2008 20:55, refers to #260

No, it's not only the Windows version. Run linux_client with the -grpg command line switch. But be sure to run it from the base directory, and not the bin_unix directory.

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#262: ..

by tman_elite on 03/08/2008 06:58

anyone like the inventory weight idea?

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#263: anyone like the inventory weight idea?

by w$$a$elect on 03/08/2008 08:54

yes sounds great to me.

I'd really like to see an effort or project to make this an mmorpg. nothing beats it :) The Cube 2 engine rocks! It makes a great 3D environment for this kind of game.

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#264: Save Game

by tman_elite on 03/09/2008 20:49

I know I said this before, but I think the save game code is a pretty important thing to have. Last time I asked, the code still had a long way to go. Now that a lot more things have been added in the assassin release, people could make some pretty good mods/levels/whatever if there was a savegame code.

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#265: Re: Save Game

by tentus_ on 03/10/2008 00:10, refers to #264

Why, what's wrong with http://sauerbraten.org/docs/editref.html#_respawnpoint_ ? Please make articulate points, I'm interested to wee what people think about save points versus menu or keybound saves.

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#266: Assassin release for Mac

by Litschi on 03/10/2008 00:28

I've downloaded the assassin release for Mac. I can load some rpg-maps, but didn't find a wolve or could trade an apple, like other people reported here. There seem to be no other characters at all. Is the Mac-version behind in some way, or am I doing something wrong?

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#267: Re: Assassin release for Mac

by Litschi on 03/10/2008 01:07, refers to #266

Ups, sorry. I missed the -grpg parameter during startup.

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#268: Re: Save Game

by tman_elite on 03/10/2008 01:59, refers to #265

Well with the respawn points, if you quit the program all of your progress is lost. In an RPG, that's not good...

And do the respawn points work in rpg mode?

lol: 1 plus 1 = [ ]

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#269: Re: Save Game

by MeatROme on 03/10/2008 03:20, refers to #268

you did mention this discussion has been held before ... but it sure is worth picking up again, since the RPG is (slowly but surely) progressing.

AFAIK sadly even the RPG will not have it's state saved to file.

The respawn points should work in RPG, just as in an FPS SP game.

But considering the size of maps that aardappel has in mind for the RPG I really have to say I see no big future for the game without the possibility to save and restore state ... I think few players will have the time & stamina to play through 3hr-plus campaigns in one-go!

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#270: Re: Save Game

by tentus_ on 03/10/2008 03:50, refers to #269

So does the community feel that the respawn points should simply be developed further into save points that write to a file, or are there other suggestions? I've played a lot of great games, including RPGs, that only let you save in specific locations (the Metroid Prime series springs vividly to mind, given the context). Do the mappers in the community feel like they can integrate save points into their maps easily and convincingly, or are there other features that need to be considered? Do we need some alternate models for the RPG, or can we stick with the old diamond (personally I feel the diamond is long past its expiration date, for both the RPG and FPS).

What kind of things would need to be saved and what could be inferred? If we stick with save points, it would make sense that health and MP don't need to be saved, just the inventory. Do we need to also keep the orientation, or should mappers set an orientation for the save points, like how the playerstart ents work? What are other corners that could be cut or avoided?

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#271: Re: Save Game

by Aardappel_ on 03/10/2008 04:26, refers to #270

the rpg will have saving, since games can simply last way too long for one session (unlike a single sauer sp map).

The saving is intended to work much like Diablo, in that you can only "save & quit" from the game, and only "load" from the menu before you get into a game. The intention is that if you die, you don't simply press reload, but you deal with the consequences (which are a respawn, and maybe a loss of some valuables).

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#272: Re: Assassin release for Mac

by absinth_grrr on 03/10/2008 13:57, refers to #267

command line parameters aren't needed on the mac, the launcher has an extra tab just to start eisenstern

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#273: Re: Save Game

by shadow.school on 03/10/2008 17:23, refers to #271

Is there going to be \'permadeath\', like in some roguelikes?

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#274: Re: Save Game

by yoopers on 03/10/2008 22:08, refers to #268

>> lol: 1 plus 1 = [ ]

Sorry, can't resist throwing this in. 1 + 1 equals 1, of course:

- Let a = 1 and b = 1
- a^2 = b^2
- a^2 - b^2 = 0
- (a-b)*(a+b) = 0
- (a-b)*(a+b) / (a-b) = 0/(a-b)
- 1*(a+b) = 0
- 1 + 1 = 0
- 2 = 0
- 1 + 1 = 1

A cookie goes to first person to identify the fallacy in the above. ;]

3 times 6? Damn, I don't have a snarky proof for that one yet...

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