home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Eisenstern : The RPG project

by Aardappel_ on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 205144 views, last view: 12/09/2021 01:11, closed on 12/12/2010 15:10

As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.

Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.

Check out the website: http://eisenstern.com/

Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)

Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.

I will be doing some of the core gamecode for this project soon, so people can start to play around with it.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#249: Re: test

by jbuk2k7s cookie has gone on 03/02/2008 13:12, refers to #248

Use the -grpg command-line flag.

reply to this message

#250: Re: Re: test

by grao on 03/03/2008 05:05

im newb to this so whats the -grpg command-line flag

reply to this message

#251: ..

by ATIRULE on 03/03/2008 08:42

there is no need to use that flag anymore just run "eisenstern.bat" in the sauerbraten folder Beware the rpg is far from playable

reply to this message

#252: ....

by Zoozie on 03/03/2008 13:06

how bout someone makes like a horse or something we can ride on, and in Sauerbraten we can make like planes and cars....

reply to this message

#253: Re: ....

by MovingTarget on 03/03/2008 15:22, refers to #252

Quote from Tentus, concerning vehicles:
"Actually, you're already in one and you can't get out. Now shut up and drive."

:D

reply to this message

#254: Re: ....

by tentus_ on 03/03/2008 15:23, refers to #253

:D

Not to mention that there's already a horse. Notice how much faster than them you can move...

reply to this message

#255: just an idea

by tman_elite on 03/04/2008 22:44

Just a thought, would it be possible to assign a weight to each item and make it so that if you are carrying a lot of stuff (say 100 lbs or more) then you begin to slow down with each new item you pick up? Well I'm sure it's possible but would people be interested in that? I don't mean like in elder scrolls where you walk pretty much the same speed, then you pick up one little item and you can't move anymore. I mean like gradually you get slower and slower to the point where it gets gets annoying and you sell off a bunch of crap and start over.

reply to this message

#256: How can I download Eisenstern?

by v.v.b. on 03/05/2008 18:56

How can I download Eisenstern?
Are there any SVN of Eisenstern?

reply to this message

#257: Re: How can I download Eisenstern?

by MovingTarget on 03/05/2008 19:13, refers to #256

Eisenstern comes with Sauerbraten. Run eisenstern.bat in the Sauer base directory.

reply to this message

#258: Re: How can I download Eisenstern?

by v.v.b. on 03/05/2008 20:06, refers to #257

It seems that I have CVS version of Sauerbraten. But it's quite old (02-12-2006).
How can I update it to a new one?

In SVN there is a command "svn co...". Is there any similar command in CVS?
Sorry, have no experience with CVS...

reply to this message

#259: Re: How can I download Eisenstern?

by MovingTarget on 03/05/2008 20:16, refers to #258

If you checked out the CVS version, you should be able to do it again... What platform are you one? If Windows, download TortoiseCVS for a really easy to use client, and look on Sourceforge for the repository.

If not... the command is on Sourceforge, but I'll tell you ;).

cvs -d:pserver:anonymous@sauerbraten.cvs.sourceforge.net:/cvsroot/sauerbraten login

cvs -z3 -d:pserver:anonymous@sauerbraten.cvs.sourceforge.net:/cvsroot/sauerbraten co -P Sauerbraten

reply to this message

#260: Re: How can I download Eisenstern?

by v.v.b. on 03/05/2008 20:43, refers to #259

ok, right now I'm updating CVS.
But I have linux (Fedora Core 8), so I have slightly change last line you've send (_S_auerbraten to sauerbraten).
But I can see that Eisenstern is run by bin\sauerbraten.exe
Is it only windows version?

reply to this message

#261: Re: How can I download Eisenstern?

by MovingTarget on 03/05/2008 20:55, refers to #260

No, it's not only the Windows version. Run linux_client with the -grpg command line switch. But be sure to run it from the base directory, and not the bin_unix directory.

reply to this message

#262: ..

by tman_elite on 03/08/2008 06:58

anyone like the inventory weight idea?

reply to this message

#263: anyone like the inventory weight idea?

by w$$a$elect on 03/08/2008 08:54

yes sounds great to me.

I'd really like to see an effort or project to make this an mmorpg. nothing beats it :) The Cube 2 engine rocks! It makes a great 3D environment for this kind of game.

reply to this message

#264: Save Game

by tman_elite on 03/09/2008 20:49

I know I said this before, but I think the save game code is a pretty important thing to have. Last time I asked, the code still had a long way to go. Now that a lot more things have been added in the assassin release, people could make some pretty good mods/levels/whatever if there was a savegame code.

reply to this message

#265: Re: Save Game

by tentus_ on 03/10/2008 00:10, refers to #264

Why, what's wrong with http://sauerbraten.org/docs/editref.html#_respawnpoint_ ? Please make articulate points, I'm interested to wee what people think about save points versus menu or keybound saves.

reply to this message

#266: Assassin release for Mac

by Litschi on 03/10/2008 00:28

I've downloaded the assassin release for Mac. I can load some rpg-maps, but didn't find a wolve or could trade an apple, like other people reported here. There seem to be no other characters at all. Is the Mac-version behind in some way, or am I doing something wrong?

reply to this message

#267: Re: Assassin release for Mac

by Litschi on 03/10/2008 01:07, refers to #266

Ups, sorry. I missed the -grpg parameter during startup.

reply to this message

#268: Re: Save Game

by tman_elite on 03/10/2008 01:59, refers to #265

Well with the respawn points, if you quit the program all of your progress is lost. In an RPG, that's not good...

And do the respawn points work in rpg mode?

lol: 1 plus 1 = [ ]

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Thread closed!

This thread has been closed, which is why you can't post any more messages in it.


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42365656 visitors requested 58070521 pages
page created in 0.038 seconds using 9 queries
hosted by Boost Digital