Eisenstern : The RPG project |
by Aardappel_
on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 205151 views, last view: 12/09/2021 01:11, closed on 12/12/2010 15:10 |
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As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.
Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.
Check out the website: http://eisenstern.com/
Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)
Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.
I will be doing some of the core gamecode for this project soon, so people can start to play around with it.
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#245: improved RPG |
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by MeatROme
on 01/14/2008 07:17
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Well - the "assasin" release definitely improved the RPG part of the engine .. maybe it's already time to dig deeper into the CubeScript parts of it - last time I checked nearly nothing was truely functional yet, but it seems more objects and interactions are now actually possible! Great to see it progress!
I just walked around a bit, killed a wolf and traded for an apple ... and somehow felt ripped off there for a minute :-P
bug report:
- unknown command: delta_game_4
(occurs when scrolling the mouse-wheel)
- after some interaction my game generally freezes up ... it's not exactly reproducable (read: discernable cause) ... just I can't play RPG for any extended time
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#246: Re: improved RPG |
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by JadeMatrix
on 01/14/2008 13:35, refers to #245
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I get no error from the mousewheel (I used to in summer).
Also, I was able to apparently kill two large monsters through a wall with my fist without them damaging me. (The basilisk and troll-thing outside the house you start in).
The new respawn particles are pretty cool, but after the first time they started getting messed up, ie I would spawn in front of them instead of in them. It would be nice if sauer had something similar.
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#247: Re: RPG demo map |
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by tman_elite
on 02/20/2008 21:07, refers to #244
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I like that system. When I said quest items I meant like if you are supposed to go find a special artifact or something from a cave and return it to an npc, it would be stupid of you to sell it, but I guess you should be able to. However you shouldn't be able to sell things like "fist" or "fireball" or other things like that.
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#248: test |
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by grao
on 03/02/2008 11:19
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would it be possible to test it it seems like an amazing idea however i dont seem to see how an rpg could have the same engine as a FPS so ima be sleepless till i can see weather its in a video or a beta i dont care
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#249: Re: test |
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by jbuk2k7s cookie has gone
on 03/02/2008 13:12, refers to #248
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Use the -grpg command-line flag.
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#250: Re: Re: test |
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by grao
on 03/03/2008 05:05
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im newb to this so whats the -grpg command-line flag
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#251: .. |
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by ATIRULE
on 03/03/2008 08:42
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there is no need to use that flag anymore just run "eisenstern.bat" in the sauerbraten folder Beware the rpg is far from playable
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#252: .... |
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by Zoozie
on 03/03/2008 13:06
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how bout someone makes like a horse or something we can ride on, and in Sauerbraten we can make like planes and cars....
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#253: Re: .... |
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by MovingTarget
on 03/03/2008 15:22, refers to #252
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Quote from Tentus, concerning vehicles:
"Actually, you're already in one and you can't get out. Now shut up and drive."
:D
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#254: Re: .... |
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by tentus_
on 03/03/2008 15:23, refers to #253
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:D
Not to mention that there's already a horse. Notice how much faster than them you can move...
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#255: just an idea |
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by tman_elite
on 03/04/2008 22:44
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Just a thought, would it be possible to assign a weight to each item and make it so that if you are carrying a lot of stuff (say 100 lbs or more) then you begin to slow down with each new item you pick up? Well I'm sure it's possible but would people be interested in that? I don't mean like in elder scrolls where you walk pretty much the same speed, then you pick up one little item and you can't move anymore. I mean like gradually you get slower and slower to the point where it gets gets annoying and you sell off a bunch of crap and start over.
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#256: How can I download Eisenstern? |
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by v.v.b.
on 03/05/2008 18:56
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How can I download Eisenstern?
Are there any SVN of Eisenstern?
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#257: Re: How can I download Eisenstern? |
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by MovingTarget
on 03/05/2008 19:13, refers to #256
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Eisenstern comes with Sauerbraten. Run eisenstern.bat in the Sauer base directory.
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#258: Re: How can I download Eisenstern? |
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by v.v.b.
on 03/05/2008 20:06, refers to #257
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It seems that I have CVS version of Sauerbraten. But it's quite old (02-12-2006).
How can I update it to a new one?
In SVN there is a command "svn co...". Is there any similar command in CVS?
Sorry, have no experience with CVS...
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#259: Re: How can I download Eisenstern? |
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by MovingTarget
on 03/05/2008 20:16, refers to #258
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If you checked out the CVS version, you should be able to do it again... What platform are you one? If Windows, download TortoiseCVS for a really easy to use client, and look on Sourceforge for the repository.
If not... the command is on Sourceforge, but I'll tell you ;).
cvs -d:pserver:anonymous@sauerbraten.cvs.sourceforge.net:/cvsroot/sauerbraten login
cvs -z3 -d:pserver:anonymous@sauerbraten.cvs.sourceforge.net:/cvsroot/sauerbraten co -P Sauerbraten
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#260: Re: How can I download Eisenstern? |
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by v.v.b.
on 03/05/2008 20:43, refers to #259
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ok, right now I'm updating CVS.
But I have linux (Fedora Core 8), so I have slightly change last line you've send (_S_auerbraten to sauerbraten).
But I can see that Eisenstern is run by bin\sauerbraten.exe
Is it only windows version?
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#261: Re: How can I download Eisenstern? |
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by MovingTarget
on 03/05/2008 20:55, refers to #260
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No, it's not only the Windows version. Run linux_client with the -grpg command line switch. But be sure to run it from the base directory, and not the bin_unix directory.
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#262: .. |
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by tman_elite
on 03/08/2008 06:58
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anyone like the inventory weight idea?
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#263: anyone like the inventory weight idea? |
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by w$$a$elect
on 03/08/2008 08:54
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yes sounds great to me.
I'd really like to see an effort or project to make this an mmorpg. nothing beats it :) The Cube 2 engine rocks! It makes a great 3D environment for this kind of game.
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#264: Save Game |
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by tman_elite
on 03/09/2008 20:49
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I know I said this before, but I think the save game code is a pretty important thing to have. Last time I asked, the code still had a long way to go. Now that a lot more things have been added in the assassin release, people could make some pretty good mods/levels/whatever if there was a savegame code.
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