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Eisenstern : The RPG project

by Aardappel_ on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 205200 views, last view: 12/09/2021 04:10, closed on 12/12/2010 15:10

As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.

Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.

Check out the website: http://eisenstern.com/

Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)

Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.

I will be doing some of the core gamecode for this project soon, so people can start to play around with it.

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#194: Re: It's too BLOODY...

by tentus_ on 09/13/2007 05:50, refers to #193

It is kinda funny getting a small pond of blood out of a single rat. I guess at some point we'll have to make a "blood output" system to keep rats from bleeding as much as dragons.

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#195: Re: It's too BLOODY...

by demosthenes on 09/13/2007 05:52, refers to #194

IIRC, rats bleed MORE than dragons because they have more HP.

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#196: Re: It's too BLOODY...

by Drakas on 09/13/2007 17:20, refers to #194

it's under development...

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#197: Testing

by tman_elite on 09/14/2007 01:05

When are non-developers going to be able to check it out? I'm really looking forward to it, and I hope I'll be able to try it out soon.

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#198: Re: Testing

by shadow,516 on 09/14/2007 01:38, refers to #197

you can do it now. Run eisenstern.bat

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#199: Re: Testing

by tman_elite on 09/14/2007 02:19, refers to #198

I don't use windows. I'm on linux. Where do I run that?

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#200: eisenstern ideas

by comeonhaloplayers34569 on 09/14/2007 02:33

ok,

right now eisenstern is pretty bad because of the fact(s) that all you can buy are apples and what ever you sell the guy,the only weapon you have is fists, and whenever you edit a map the lighting gets messed up, the grass turns black, and all the buildings are impossible to see when your in them. Now for a start you guys should at least finish up the first map, then make at lest 2 more weapons (i.e Iron sword, wooden bow) Then make more quests beside \\\"go kill a wolf and you get an apple\\\". Then when those things are finished everyone will be happy for a while

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#201: How to Run

by tman_elite on 09/14/2007 02:36

I still need to know how to run it... I'm running Ubuntu linux. Anyone know how?

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#202: Re: How to Run

by noerrorsfound!!! on 09/14/2007 03:51, refers to #201

Did you read the readme? Use -grpg when starting the game (such as sh sauerbraten_unix -grpg or insert in the startup script).

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#203: Re: eisenstern ideas

by shadow,516 on 09/14/2007 07:58, refers to #200

dude... I'm not even going to bother correcting everything that's wrong with what you just said. Do us all a favor and shut up.

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#204: Re: eisenstern ideas

by Drakas on 09/14/2007 08:35, refers to #203

Yeah... improper use of English, little punctuation, 4 attempts to complete the math puzzle, not knowing how editing works ;)

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#205: Re: eisenstern ideas

by shadow,516 on 09/14/2007 15:25, refers to #204

I was thinking more along the lines of "dude, it's nowhere near done", but yeah, those too

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#206: ..

by Quin on 09/14/2007 18:31

The last real change to Eisenstern's code was well over six months ago. It'd be further along if.. ah forget about it.

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#207: Re: ..

by demosthenes on 09/14/2007 20:36, refers to #206

What can we do to aid the speed of development?

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#208: Re: ..

by SheeEttin on 09/14/2007 21:02, refers to #207

Learn C++ and help code.

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#209: Re: How to Run

by tman_elite on 09/14/2007 21:34, refers to #202

Thanks it works. It's pretty slow though, around 5 fps and freezes for like 10 seconds a lot. I think it's just my computer though.

And by the way, I think it's pretty cool. It's quite annoying to start out right next to that golem though... and he killed the nman or whatever who sells stuff...

But it looks like it'll be really great.

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#210: Re: ..

by Quin on 09/14/2007 21:48, refers to #208

That won't really help, I've tried offering this in the past. After waiting several weeks to be given a task to take on, I suggested some myself. I was then told that the only changes I was allowed to make were to the script.

Aard has a grand and specific vision for Eisenstern that only he can implement, because everyone else who is actually able to contribute code to Sauerbraten has no interest in it. That, and the scripting functionality is far from mature enough to do anything useful with.

This is just another example of "Open Source" clashing with "Closed Development".

If you really want to help Sauerbraten (and contribute to Eisenstern by means of mutual exchange) there's plenty to be done; from models to sounds to any other asset you can think of that'll be useful.

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#211: Re: ..

by AnimateDream on 09/14/2007 22:08

Just post your own changes to the code somewhere. The Eisenstern project can pass up a good opportunity or not, but as long as its open source. If your code generates more interest than vanilla Eisenstern you'll find it becomes the focal point of new developement. The Eisenstern project can ignore your new code or not, it shouldn't be too hard to merge new changes from the official Eisenstern engine. The code is not only very modular but very short at the moment for eisenstern.

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#212: ..

by makkE on 09/14/2007 22:49

The bottleneck to Eisenstern developement is not the code - itīs the amount of artwork and mapping/designing quests that holds it back.

The problem though lies in the design: the absence of leveling up - imho, that kills the rpg aspect to it, thus, I wonīt waste my time on working for a game 85% of the target audience will reject anyways.. You canīt call it RPG without character developement.

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#213: Re: ..

by tman_elite on 09/15/2007 00:30, refers to #212

It's possible to have an RPG without leveling up, as long as you have some sort of character development (for example, after a quest choose between an item that increases melee or one that increases magic) but it needs to have at least some kind of story that you may or may not choose to follow. Or different paths you can choose (like in many games "light" or "dark" side). I also like miscellaneous quests (like the current "apple thing" but bigger) that random people can give you, but I think it should have a main storyline. Otherwise it's just a FPS with items...

I think Morrowind was great in this aspect, as it had a main quest series that you didn't even have to do, but it was always there as a possibility. And they had plenty of "side quests" to keep you occupied.

Anyway, this is just my opinion. I know that that the games not even close to completion, but I am just stating a possible direction for it to go. Obviously it's not going to be as big or complex as Morrowind but the general concept is the same.

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