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Eisenstern : The RPG project

by Aardappel_ on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 205248 views, last view: 12/09/2021 06:27, closed on 12/12/2010 15:10

As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.

Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.

Check out the website: http://eisenstern.com/

Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)

Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.

I will be doing some of the core gamecode for this project soon, so people can start to play around with it.

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#178: Re: Can't do anything!!

by tentus_ on 08/22/2007 01:37, refers to #175

Hah hah, I think that was in my CL todo list, I had modeled a really terrible sword that just stabbed. I wonder what I did with my in-progress models...

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#179: Re: Can't do anything!!

by MeatROme on 08/22/2007 02:39, refers to #177

you won't see anything but the fist ... but it should say "using sword" in the console ... I thought I'd already said there'd be no change of weapon-model in my last post ... but obviously I wasn't clear enough and you didn't read the console enough :)

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#180: Re: slicing swords, swinging axe

by MeatROme on 08/22/2007 02:52, refers to #178

No, I was pretty sure it was OCTA_TODO from sauerbraten ... and sure enough ... although it's actually referring to the swing of an axe ;-)
Found it in this old version ... dunno when it went out again - coz' it ain't in there no more.
http://sauerbraten.cvs.sourceforge.net/sauerbraten/sauerbraten/src/OCTA_TODO.txt?revision=1.111&view=markup

Line 90

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#181: Re: Can't do anything!!

by Titanic12ship on 08/22/2007 03:55, refers to #179

Yes, it does say using sword, but there is no sword.

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#182: Re: Some Questions

by Aardappel_ on 08/22/2007 06:43, refers to #173

the amount of scriptable stuff is pretty minimal still, i.e. if you want to do something thats not there yet in the example, its probably not possible.

The RPG is not quite ready yet for non-developers to start playing with, sadly.

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#183: Saving maps

by dz0004455 on 08/23/2007 21:32

im trying to save maps in the rpg version, to make my own rpg maps, and it says it saved but it wont save..... plz help

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#184: Re: Saving maps

by MeatROme on 08/23/2007 21:37, refers to #183

give us more info. it saves just fine.
try
/savemap my_map
/quit
and then start sauerbraten with added command-line parameter
-lmy_map

So, if you're on windows - copy sauerbraten.bat over to my_test.bat
and edit the line
bin\sauerbraten.exe -r %1 %2 %3 %4 %5
to read
bin\sauerbraten.exe -r %1 %2 %3 %4 %5 -lmy_map

HTH

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#185: Working with spells.

by demosthenes_ on 08/24/2007 09:08

It may be useful to add support for particle rendering for spellcasting in Eisenstern. It may work visually to have a pair of hands for all the spells and simply change which particles get drawn where and how for each spell.

That\'s probably not very clear and I wish I knew enough about modeling to deal with making the necessary stuff myself. :(

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#186: Re: Saving maps

by dz0004455 on 08/24/2007 19:47, refers to #184

i type /savemap myrpg_01, and i look in /packages/base, and it isnt there

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#187: Re: Saving maps

by randomcivilian [just found linux] on 08/24/2007 19:49, refers to #186

are you using eisenstern.bat it make your map? use sauerbraten.bat instead

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#188: Re: Saving maps

by dz0004455 on 08/26/2007 00:00, refers to #187

in running linux, and i think the maps are saving somewhere, because i can reload them, but i don't know where it is putting them, there not under packages/base..

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#189: Re: Saving maps

by eihrul on 08/26/2007 00:08, refers to #188

~/.sauerbraten/packages/base

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#190: Re: Saving maps

by dz0004455 on 08/26/2007 00:26, refers to #189

Thanks so much, that works!

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#191: the big map

by dz0004455 on 08/26/2007 00:29

i can't load the full rpg map,

512 mb of ram
Pentium 4 with ht technology
GeForce FX 5200

is it becuse of my low ram??

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#192: Does movespeed work

by rknigh21 on 08/30/2007 08:41

Hi
Does movespeed work. If I set it for the wolf it does not seem to make any difference. Currently if you can run away from any monster then you can do anything just by running in doing it and running out again!

Thanks Robin

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#193: It's too BLOODY...

by Q009 on 09/12/2007 16:15

Lol - now Eisenstern is bloody!!!

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#194: Re: It's too BLOODY...

by tentus_ on 09/13/2007 05:50, refers to #193

It is kinda funny getting a small pond of blood out of a single rat. I guess at some point we'll have to make a "blood output" system to keep rats from bleeding as much as dragons.

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#195: Re: It's too BLOODY...

by demosthenes on 09/13/2007 05:52, refers to #194

IIRC, rats bleed MORE than dragons because they have more HP.

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#196: Re: It's too BLOODY...

by Drakas on 09/13/2007 17:20, refers to #194

it's under development...

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#197: Testing

by tman_elite on 09/14/2007 01:05

When are non-developers going to be able to check it out? I'm really looking forward to it, and I hope I'll be able to try it out soon.

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