Eisenstern : The RPG project |
by Aardappel_
on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 205210 views, last view: 12/09/2021 04:21, closed on 12/12/2010 15:10 |
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As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.
Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.
Check out the website: http://eisenstern.com/
Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)
Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.
I will be doing some of the core gamecode for this project soon, so people can start to play around with it.
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#162: Re: Modeling Armour |
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by Aardappel_
on 04/15/2007 21:15, refers to #160
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and for the more technically minded: http://sauerbraten.org/docs/rpg.html
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#163: 2 SPRPG || 2 MMORPG |
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by MeatROme
on 05/31/2007 15:43
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The /.-ers are discussing the pros and cons of either:
http://games.slashdot.org/article.pl?sid=07/05/29/2024248
I know Eisenstern will be SP by default - and personally I agree with a lot of the comments in the mentioned thread on /. that speak of the benefits therein.
But I'm also curious how soon somebody is going to take Eisenstern to a multiplayer-game.
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#164: Re: 2 SPRPG || 2 MMORPG |
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by Aardappel_
on 05/31/2007 22:34, refers to #163
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it is mainly a technological decision. the complexity difference between the two is huge, and anyone thinking that they are easily going to "mod" eisenstern into an MMO is a certified idiot. Which doesn't mean we won't try ourselves, but we'll see about that later.
The reason a game like WoW is successfull is because it actually is a lot more like a single player RPG where you can hang out with other players. So the genres are converging. I would say the biggest fun of an MMO is not actually the "MM" part of it, but the "coop sp rpg" part of it, i.e. as always, playing a game coop is a lot of fun, and rpgs are no exception.
So I see that as potentially the first step for eisenstern: make it a coop sp game (which is server-wise much more manageable). Think of it as an instance-only MMO. Then a full MMO can grow from there.
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#165: Re: 2 SPRPG || 2 MMORPG |
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by shadow,516
on 06/01/2007 03:01, refers to #164
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:puts on bra and lipstick:
Gimme a W!
Gimme an O!
Gimme a U!
Gimme a T!
Gimme an E!
Gimme an R!
Yay, Aardappel!!!
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#166: Re: 2 SPRPG || 2 MMORPG |
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by tentus_
on 06/01/2007 15:11, refers to #165
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Aaaaaaaand I just go the traumatic image of an ogro in a short skirt bouncing around. Thanks for that.
XD
(Am I the only one that pictures us all as ogros? Or is that some really weird holdover from multiplayer that is specific to me?)
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#167: .. |
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by RedFoxFive
on 06/02/2007 00:52
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I don't think that it's just you.
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#168: Re: .. |
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by kurtis84
on 06/05/2007 04:51, refers to #167
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mmm...sp-coop...drool
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#169: eisenstern article |
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by franco
on 07/16/2007 13:53
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hello, i found an article about eisenstern, but google translation is really bad on it - can anybody tell me where can i get the build (or anything playable) the author used?
http://www.rebell.at/?cnt=article&id=644
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#170: .. |
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by apflstrudl
on 07/16/2007 14:35
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There's nothing writen about the version which was used, but i think it's which is in the spring release.
Run sauer with the -rpg command and you'll see it.
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#171: Re: eisenstern article |
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by Aardappel_
on 07/17/2007 00:45, refers to #169
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this article is based on the very first eisenstern tests, when actions where selected with the mousewheel... it has been using the 3dgui for quite a while now.
Most of the article just talks about the design direction in the document though, which I guess is fine.
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#172: Re: .. |
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by demosthenes_
on 07/21/2007 09:41, refers to #170
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I believe it's actually -grpg, but yeah.
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#173: Some Questions |
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by rknigh21
on 08/21/2007 23:22
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Hi
Thanks for the new release, really great. I have been playing with Eisenstern and have a few questions.
Can a script running on an npc find out whats in the players inventory without having to r_take and r_give it.
Can things (like doors ) be triggered from scripts.
If the player has a power_gem added at launch (as in the demo) i'ts melee points ups the players hitting power. However if the players starts without it and picks one up that's been placed in the map then it does not. Have I missed something.
Thanks
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#174: Can't do anything!! |
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by Titanic12ship
on 08/21/2007 23:44
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I can't even switch weapons!! What's going on??
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#175: Re: Can't do anything!! |
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by MeatROme
on 08/22/2007 00:48, refers to #174
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press "i" for inventory ... but there is no sword model .. that reminds me of an old(?) TODO-question about how to make a sword really "slice" ;-)
RPG is still very WiP
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#176: Re: Some Questions |
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by MeatROme
on 08/22/2007 00:53, refers to #173
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Ahhh. Good to see people starting to take an interest in the scripting of RPG ... TBH I haven't checked it's progress in quite a while so I can't currently help you with your Q's - hopefully somebody else can ... apparently the boosting capabilities of items are finally starting to emerge - but since they're new I'd not be too suprised about them not working fully yet.
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#177: Re: Can't do anything!! |
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by Titanic12ship
on 08/22/2007 01:16, refers to #175
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I can't even switch using the inventory!
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#178: Re: Can't do anything!! |
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by tentus_
on 08/22/2007 01:37, refers to #175
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Hah hah, I think that was in my CL todo list, I had modeled a really terrible sword that just stabbed. I wonder what I did with my in-progress models...
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#179: Re: Can't do anything!! |
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by MeatROme
on 08/22/2007 02:39, refers to #177
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you won't see anything but the fist ... but it should say "using sword" in the console ... I thought I'd already said there'd be no change of weapon-model in my last post ... but obviously I wasn't clear enough and you didn't read the console enough :)
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#180: Re: slicing swords, swinging axe |
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by MeatROme
on 08/22/2007 02:52, refers to #178
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No, I was pretty sure it was OCTA_TODO from sauerbraten ... and sure enough ... although it's actually referring to the swing of an axe ;-)
Found it in this old version ... dunno when it went out again - coz' it ain't in there no more.
http://sauerbraten.cvs.sourceforge.net/sauerbraten/sauerbraten/src/OCTA_TODO.txt?revision=1.111&view=markup
Line 90
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#181: Re: Can't do anything!! |
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by Titanic12ship
on 08/22/2007 03:55, refers to #179
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Yes, it does say using sword, but there is no sword.
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