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Eisenstern : The RPG project

by Aardappel_ on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 205256 views, last view: 12/09/2021 06:35, closed on 12/12/2010 15:10

As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.

Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.

Check out the website: http://eisenstern.com/

Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)

Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.

I will be doing some of the core gamecode for this project soon, so people can start to play around with it.

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#161: ..

by Quin on 04/15/2007 01:35

http://eisenstern.com/
http://eisenstern.com/eisenstern_design_notes.html

reply to this message

#162: Re: Modeling Armour

by Aardappel_ on 04/15/2007 21:15, refers to #160

and for the more technically minded: http://sauerbraten.org/docs/rpg.html

reply to this message

#163: 2 SPRPG || 2 MMORPG

by MeatROme on 05/31/2007 15:43

The /.-ers are discussing the pros and cons of either:
http://games.slashdot.org/article.pl?sid=07/05/29/2024248

I know Eisenstern will be SP by default - and personally I agree with a lot of the comments in the mentioned thread on /. that speak of the benefits therein.
But I'm also curious how soon somebody is going to take Eisenstern to a multiplayer-game.

reply to this message

#164: Re: 2 SPRPG || 2 MMORPG

by Aardappel_ on 05/31/2007 22:34, refers to #163

it is mainly a technological decision. the complexity difference between the two is huge, and anyone thinking that they are easily going to "mod" eisenstern into an MMO is a certified idiot. Which doesn't mean we won't try ourselves, but we'll see about that later.

The reason a game like WoW is successfull is because it actually is a lot more like a single player RPG where you can hang out with other players. So the genres are converging. I would say the biggest fun of an MMO is not actually the "MM" part of it, but the "coop sp rpg" part of it, i.e. as always, playing a game coop is a lot of fun, and rpgs are no exception.

So I see that as potentially the first step for eisenstern: make it a coop sp game (which is server-wise much more manageable). Think of it as an instance-only MMO. Then a full MMO can grow from there.

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#165: Re: 2 SPRPG || 2 MMORPG

by shadow,516 on 06/01/2007 03:01, refers to #164

:puts on bra and lipstick:

Gimme a W!
Gimme an O!
Gimme a U!
Gimme a T!
Gimme an E!
Gimme an R!
Yay, Aardappel!!!

reply to this message

#166: Re: 2 SPRPG || 2 MMORPG

by tentus_ on 06/01/2007 15:11, refers to #165

Aaaaaaaand I just go the traumatic image of an ogro in a short skirt bouncing around. Thanks for that.

XD


(Am I the only one that pictures us all as ogros? Or is that some really weird holdover from multiplayer that is specific to me?)

reply to this message

#167: ..

by RedFoxFive on 06/02/2007 00:52

I don't think that it's just you.

reply to this message

#168: Re: ..

by kurtis84 on 06/05/2007 04:51, refers to #167

mmm...sp-coop...drool

reply to this message

#169: eisenstern article

by franco on 07/16/2007 13:53

hello, i found an article about eisenstern, but google translation is really bad on it - can anybody tell me where can i get the build (or anything playable) the author used?

http://www.rebell.at/?cnt=article&id=644

reply to this message

#170: ..

by apflstrudl on 07/16/2007 14:35

There's nothing writen about the version which was used, but i think it's which is in the spring release.

Run sauer with the -rpg command and you'll see it.

reply to this message

#171: Re: eisenstern article

by Aardappel_ on 07/17/2007 00:45, refers to #169

this article is based on the very first eisenstern tests, when actions where selected with the mousewheel... it has been using the 3dgui for quite a while now.

Most of the article just talks about the design direction in the document though, which I guess is fine.

reply to this message

#172: Re: ..

by demosthenes_ on 07/21/2007 09:41, refers to #170

I believe it's actually -grpg, but yeah.

reply to this message

#173: Some Questions

by rknigh21 on 08/21/2007 23:22

Hi

Thanks for the new release, really great. I have been playing with Eisenstern and have a few questions.

Can a script running on an npc find out whats in the players inventory without having to r_take and r_give it.

Can things (like doors ) be triggered from scripts.

If the player has a power_gem added at launch (as in the demo) i'ts melee points ups the players hitting power. However if the players starts without it and picks one up that's been placed in the map then it does not. Have I missed something.

Thanks

reply to this message

#174: Can't do anything!!

by Titanic12ship on 08/21/2007 23:44

I can't even switch weapons!! What's going on??

reply to this message

#175: Re: Can't do anything!!

by MeatROme on 08/22/2007 00:48, refers to #174

press "i" for inventory ... but there is no sword model .. that reminds me of an old(?) TODO-question about how to make a sword really "slice" ;-)
RPG is still very WiP

reply to this message

#176: Re: Some Questions

by MeatROme on 08/22/2007 00:53, refers to #173

Ahhh. Good to see people starting to take an interest in the scripting of RPG ... TBH I haven't checked it's progress in quite a while so I can't currently help you with your Q's - hopefully somebody else can ... apparently the boosting capabilities of items are finally starting to emerge - but since they're new I'd not be too suprised about them not working fully yet.

reply to this message

#177: Re: Can't do anything!!

by Titanic12ship on 08/22/2007 01:16, refers to #175

I can't even switch using the inventory!

reply to this message

#178: Re: Can't do anything!!

by tentus_ on 08/22/2007 01:37, refers to #175

Hah hah, I think that was in my CL todo list, I had modeled a really terrible sword that just stabbed. I wonder what I did with my in-progress models...

reply to this message

#179: Re: Can't do anything!!

by MeatROme on 08/22/2007 02:39, refers to #177

you won't see anything but the fist ... but it should say "using sword" in the console ... I thought I'd already said there'd be no change of weapon-model in my last post ... but obviously I wasn't clear enough and you didn't read the console enough :)

reply to this message

#180: Re: slicing swords, swinging axe

by MeatROme on 08/22/2007 02:52, refers to #178

No, I was pretty sure it was OCTA_TODO from sauerbraten ... and sure enough ... although it's actually referring to the swing of an axe ;-)
Found it in this old version ... dunno when it went out again - coz' it ain't in there no more.
http://sauerbraten.cvs.sourceforge.net/sauerbraten/sauerbraten/src/OCTA_TODO.txt?revision=1.111&view=markup

Line 90

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