Texture Filter? |
by Xdbe
on 04/28/2006 21:28, 3 messages, last message: 04/28/2006 22:58, 906 views, last view: 05/01/2024 13:27 |
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I assume Cube Engine and Saur use Billinear Texture Filtering; if this is the case how could I make it use Trillinear Texture Filtering and would it be a terribly hard task?
Thanks
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#1: .. |
by hampus_
on 04/28/2006 22:04
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What's the difference between those two?
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#2: .. |
by Xdbe
on 04/28/2006 22:40
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Well I am planning on making a mod that uses single colour textures. So they arnt really textures but you know what I mean..
And well with Billinear they will just look 2D as with Trillinear they will be shaded to look 3D. :)
My mod is going to be a really really simple retro 3D shooting game with very simple low-poly models and no real textures. :)
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#3: .. |
by makkE
on 04/28/2006 22:58
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I donĀ“t understand this. What does the filtering method have to do with shading?
Afaik nothing.
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