Sauerbraten/Cube Submissions |
by Mad Merv
on 04/23/2006 00:48, 36 messages, last message: 04/24/2006 19:56, 2692 views, last view: 05/13/2024 18:55 |
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I am submitted, under Creative Commons License Attribution 2.0, a set of high resolution texture maps for Sauerbraten level editing. These texturemaps are high detail, quality materials. Some simulate bump-mapping, other urban decay, murals and diarama type level effects. Most are tiling, all are at least 512x512, ranging up to 2048x2048. The maps may be used to modify or add levels to Sauerbraten, and may be redistributed but only when attributed.
Commercial use must be granted permission from me; see the accompanying readme.txt for details.
See next message for additional texture maps.
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#1: .. |
by Mad Merv
on 04/23/2006 00:53
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Merv's textures are available for download in two archives:
1) mervs-alt-data.zip
http://www.madmerv.com/spam/mervs-alt-data.zip
An alternative data directory for Sauerbraten v 3/20/06 which provides high-resolution shot, missile and grenade texture replacements, high-res explosion texture maps, new menus and a modified ray.
2) merv-textures-hires.zip
http://www.madmerv.com/spam/merv-textures-hires.zip
The high-resolution urban pack, with some other high-resolution textures thrown in for added fun. Includes a dozen wall types, many varations of plaster, a great brick texture, and some more abstract techno-anime like texture maps.
-mm
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#2: .. |
by hampus_
on 04/23/2006 00:55
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Don't have permissions to download them.
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#3: .. |
by Mad Merv
on 04/23/2006 01:26
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They were still being put online; they are now available.
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#4: .. |
by makkE
on 04/23/2006 01:34
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Nice, just downloading. Might intrest some of you that I switched to licensing my stuff on CC as well. Less fuzz about nothing :P
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#5: .. |
by Mad Merv
on 04/23/2006 01:36
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Cool makkE! I like CC, glad you're on board.
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#6: Licensing |
by pushplay
on 04/23/2006 02:38
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"Commercial use must be granted permission from me"
"I am submitted, under Creative Commons License Attribution 2.0" no, no you didn't.
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#7: .. |
by Mad Merv
on 04/23/2006 03:37
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pushplay:
You can have two CC licenses on the same; it's an Attribution 2.0 with a non-commercial license.
You can also augment licenses with your own additional restrictions.
URBAN TEXTURES:
Here are some screenshots
http://www.madmerv.com/spam/urban_1.jpg
http://www.madmerv.com/spam/urban_2.jpg
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#8: Re: .. |
by Mad Merv
on 04/23/2006 03:38, refers to #7
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If you want to send me an offer for commercialization, send it to my email address.
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#9: .. |
by makkE
on 04/23/2006 04:08
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In this case, madmerv, you must choose a CC license that includes "nc".
You can´t use only an attribution license and claim you must be contacted if a special license for commercial use shall be granted. That´s basically what "nc" is for. And CC is not designed to add your own restrictions really, there are enough diffrent licensing options so you won´t have to.
You grant commercial use by the license already. You can´t reserve what you already granted :)
If you chose a "nc" license, you can waive restrictions, but not the other way round.
I sent you a mail, coz I believe there are problems with certain images in this package.
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#10: .. |
by makkE
on 04/23/2006 04:14
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Sorry I have to add: though you might be right about 2 licenses for one thing (not really sure myself), it´s weird, since it complicates the whole thing.
Imho CC is about having a simple, understandable license, other than gpl, free arts license, and whatever.
Why complicate that?
Simply use a "by-nc" license, if you want to reserve the right to choose for yourself who will be granted to commercially use your stuff.
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#11: .. |
by Mad Merv
on 04/23/2006 13:14
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No, it's been done before, see ccmixter.org
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#12: .. |
by Mad Merv
on 04/23/2006 13:15
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I'm free to add any policy to any contract as long as it does not waive anyone's rights. That's a basic human right.
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#13: .. |
by Mad Merv
on 04/23/2006 13:19
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makkE is trying to claim these textures are from NOCTUA graphics, they are not. 0 of these textures are from NOCTUA. All of them are tiled by me personally.
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#14: .. |
by Mad Merv
on 04/23/2006 13:30
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Creative Common lacks a royalty contract; which means that I have to manually write any royalty licenses. If you want to use this for a commercial purpose, you must email me and ask for permission.
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#15: .. |
by makkE
on 04/23/2006 14:06
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Ah well I´m not claiming anything.
I just know some of them from the Noctua Site.
If they took them from you, you should inform them, for they don´t give you credit on their site.
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#16: ACK |
by >driAn<.
on 04/23/2006 17:35
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Indeed, some of those are from Noctua.
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#17: .. |
by Mad Merv
on 04/23/2006 17:55
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None of them are from Noctua, they must be from photographs circulating on other sites. All of the material was given away to be used. I had to tile each of them according to different standards. I did take some of the source art from Mayang.org
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#18: .. |
by makkE
on 04/23/2006 18:24
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You didn´t tile em, if they would just stem from the same free source material, they wouldn´t be identical down to the pixel and even compression level. Even that glitch in stone6 is identical to the noctua version.
Who are you trying to fool? Yourself maybe?
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#19: .. |
by makkE
on 04/23/2006 18:33
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Sorry for that last sentence, that was unneccesairy.
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#20: .. |
by Mad Merv
on 04/23/2006 20:21
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makkE: once you give something away, someone else can resell and profit off it. who cares? these are formatted for cube/sauer
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