About Cube Maps and perso textures |
by FrenchMax
on 04/05/2006 15:38, 16 messages, last message: 04/14/2006 17:32, 1351 views, last view: 05/03/2024 09:59 |
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1° When i want import a cube map, fortassault, in sauer, i wait, i wait...
And finally, i have press CTRL+ALT+SUPPR.
OMFG !
Is it an over bufflow ? 1.10 go of RAM is occuped, i have only 512 mb of RAM !
Usually, it's not like that !
2° I want have some personnalized textures in a sauer maps. How can i make ? My textures def. must be 256*256 or 128*128 ?
---> Can you help me ? <---
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#1: .. |
by FrenchMax
on 04/05/2006 18:29
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Yeah, i think it work perfectly for the 128*128.
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#2: Re: .. |
by Aardappel_
on 04/06/2006 05:43, refers to #1
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yes it takes ridiculous amounts of memory, because it subdivides the world heavily before it remips. I will fix this one day. For now, use small maps or increase your virtual memory size :)
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#3: .. |
by Sparr
on 04/06/2006 08:37, refers to #2
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I dare you to try to import my terrain test maps :)
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#4: .. |
by FrenchMax
on 04/06/2006 12:36
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How can i import MY textures ?
I've watch the default_map_settings.cfg...
OMFG it's not readable ! it's not like in cube ? i need explain, please.
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#5: .. |
by makkE
on 04/06/2006 14:17
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The current textfiles were saved in some linux format. You have to open it with something more advanced that bloq-notes.
Try wordpad or notepad++ (free program).
Simply copy everything below
texturereset
from the default_map_settings
to a mymapname.cfg
and replace textures there.
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#6: Re: .. |
by CC_machine4
on 04/07/2006 23:31, refers to #5
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hey max, gr8 that you're trying to port fortassault.. i thought the map would b lost and forgotten forever
if u see prax or snot tell them 2 post here 2 :)
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#7: .. |
by hampus_
on 04/08/2006 13:37
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You can import a Cube map in Sauerbraten?
How?
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#8: .. |
by FrenchMax
on 04/08/2006 13:51
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with /convertcube *map-name*
but you must place the cgz map in packages/cube .
And some textures will be different.
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#9: .. |
by hampus_
on 04/08/2006 15:21
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I get: unknown command: convertcube.
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#10: .. |
by makkE
on 04/08/2006 16:30
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Just read the docs! And they will tell you the command is:
/importcube
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#11: Re: fortassult |
by eihrul
on 04/09/2006 19:25, refers to #11
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You have to make a .cfg to go with the map that specifies the mapmodels you want to use.
If you don't create a .cfg, you can only use the mapmodels supplied in data/default_map_settings.cfg.
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#12: .. |
by FrenchMax
on 04/11/2006 13:26
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i w
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#13: .. |
by FrenchMax
on 04/11/2006 13:26
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I WANT USE PERSO TEXTTURES HELP ME
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#14: .. |
by CC_machine4
on 04/14/2006 10:58
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it basically works the same way as cube does. add a YOURMAP.cfg into the folder wher YOURMAP.ogz is, and copy the texture bit from default_map_settings.cfg. Change what you like, go to your map and ta-da there ya go you should be able to use your perso textures
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#15: .. |
by FrenchMax
on 04/14/2006 17:08
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What must be the texture resolution ? 256*256 or 128*128 ?
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#16: .. |
by makkE
on 04/14/2006 17:32
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256² spans across 8x8 cubes.
All textures must be powers of 2 or combinations of those.
like 256x128 or 128x64 for trims etc..
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