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More Sauerbraten suggestions

by Mad Merv on 03/29/2006 04:05, 122 messages, last message: 04/27/2006 23:08, 32315 views, last view: 12/09/2021 04:22

I posted a bunch of sauerbraten suggestions for the editor UI, AI and weapon scripts under "Most Wanted Features".

another idea came to mind: the ability to manipulate the location of mapmodels by selecting them and holding "M" and using the mouse wheel for height; mouse movements could move it on a 2d plane -- holding "R" while a mapmodel is selected could use a 3d trackball effect to rotate the model, with the mouse wheel resetting its rotation to 45 degree angles. if the middle mouse is pressed, it could do the other axis

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#40: ..

by Mad Merv on 04/01/2006 15:49

no i was referring to the bot that appears in the screenshot, whatever, they are just placeholders.

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#41: Re: ..

by Pxtl on 04/02/2006 02:20, refers to #40

The Rhino isn't one of Makke's models - it's a common Quake2 plugin model - i don't know it's origins.

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#42: Re: ..

by Passa on 04/02/2006 02:29, refers to #41

All of the Cube/Sauerbraten monster models are from Polycount.

You can find other ones to use for your mod there probably, as long as you ask the author.

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#43: Re: ..

by tentus on 04/02/2006 07:51, refers to #42

Just be warned that _very_ few of the emails provided still work. I spent several days trying to track down CL monster authors before I threw up my hands in disgust. But making your own monsters is a real nightmare, so...

I'm waiting until the final monster format is decided on. I doubt that MD2 will be the final type (for monsters and players, seeing as it's not well sutied for that), and I don't want to spend all those hours on something that will become legacy.

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#44: Re: ..

by Aardappel_ on 04/02/2006 23:19, refers to #43

md2 will be supported indefinitely... we just hope to move more art to more professional formats :)

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#45: ..

by Mad Merv on 04/03/2006 17:29

i would hope under Creative Commons. My modeler is currently reading through the MD3 information. Are these animations skeletal?

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#46: ..

by Mad Merv on 04/03/2006 17:37

The Spam Assassins TC is being moved to http://www.madmerv.com/spam

I just put up some more screenshots.

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#47: ..

by makkE on 04/03/2006 18:09

No, md3 uses frame animation, just like md2. MD3 support is afaik still wip.

What you did to my pistol is sooo ugly (itīs ugly in itīs original, why make it even more so?), would you mind not showing it on screenshots at least? :S

That desk scene looks pretty cool though.

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#48: ..

by Mad Merv on 04/03/2006 19:59

just chill out about your gun model for the time being. we made it into a plastic pistol like you'd find at toys-r-us -- we're trying to add one of the mapmodels to replace it.

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#49: Re: ..

by Passa on 04/03/2006 23:32, refers to #47

agreed, that desk scene looks awesome!

which mapmodel are you replacing it with?

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#50: ..

by makkE on 04/04/2006 00:25

"just chill out about your gun model for the time being. we made it into a plastic pistol like you'd find at toys-r-us -- we're trying to add one of the mapmodels to replace it."

What sort of a developer are you to simply ignore other peopleīs rights?

Remove it. You donīt have my permission to alter this skin and upload it anywhere or show it in screenshots, even if you state itīs a placeholder in your alpha.
Is that so hard to understand?

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#51: Re: ..

by Passa on 04/04/2006 11:46, refers to #51

no wasda, its his content. if he wants to ask Mad Merv to remove it, he has EVERY right. especially considering mad merv modified the skin..

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#52: ..

by Mad Merv on 04/04/2006 15:07

As I said before, makkE, we are removing your pistol which you distributed under the ZLIB license by contributing to the core engine.

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#53: Re: ..

by >driAn<. on 04/04/2006 17:53, refers to #52

> As I said before, makkE, we are removing your pistol which you distributed under the ZLIB license by contributing to the core engine.

This model is _not_ part of the "core engine". That would be the case if makke typed the models vertex into a .cpp (source-code) file. There is a DIFFERENCE between code (open-source) and media (different licenses).

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#54: ..

by >driAn<. on 04/04/2006 17:53

*vertices

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#55: ..

by makkE on 04/04/2006 17:54

I did not distribute it under the zlib license omg,
but whatever I donīt care.
Just forget it :S

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#56: wasda and Mad Merv

by pushplay on 04/05/2006 01:43

I'm asking you rethink your conduct and how you interact with the rest of the Cube/Sauer community.

Every game is a group effort. This community is capable of strong content, feedback and support. You're not going to do yourself any favours by alienating them.

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#57: ..

by Mad Merv on 04/05/2006 05:08

>This model is _not_ part of the "core engine". That would be the case if makke typed the models vertex into a .cpp (source-code) file. There is a DIFFERENCE between code (open-source) and media (different licenses).


Sure it is. Sauerbraten was distributed with it.

makkE: your model is being replaced.

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#58: Re: ..

by Aardappel_ on 04/05/2006 06:06, refers to #57

sigh.

ONLY the source code is ZLIB. Everything else has its own licenses, do's and dont's. Read the docs, will ya?

And wasda, you reappear after months only to help start flamewars? Be mature and go sabotage some other project, thanks.

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#59: Re: ..

by Passa on 04/05/2006 08:14, refers to #59

wasda, people might actually have a positive reaction to your mod if you just made it an addon, or simply made it only have your own content.

really, pissing off aardappel like this will only convince him to make sauer closed source, which means you will ruin the fun of modding for the rest of us

is it that hard to respect peoples rights?

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